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Lfyfrrh&l 


A  NEWSFIELD  PUBUCA TION 


£1.50 


COMPUTER  LEISURE  ENTERTAINMENT 


TX:019    JUNE  1989 


JAPANESE 


1 6-bit  —  The  Second  Coming 


'■■■ 


FORGOTTEN  WORLDS 
BLACK  TIGER... 
STRIDER... 

...CAPCOM's 


SUPER  SAMPLING 

for  under  £50  see  back  bytes 


L*I^Ll^:  OiV^L  Licu-lCCU  L- 


LLv  I'ULii  ^LL-LCL^VC-LOOIC  VCLU  L^^LJ^t 


L'  wO-    LL^^l.     ^Q^WL\<^t^    L 


7?6  7ff 


06 


IW 1977  VOYAGER  0  WAS  LAQNCHED  -  INVmNG  AU  LIFE  FORMS  IN 

UNIVERSE  TO  VISIT  OUR  PLANET.  GET  READY-  COMPANY'S  COMING 


r. 


Luke  Snayles  -  reluming  to  Earth  after 
completing  a  50  year  sentence  of 
investigative  exploration"  is  not  a  man  you  d 
wish  to  meet.  After  half 
a  century  of  soJitude.  he's 


ATARI      ST 

£19.99 


6  Central  Street 
Manchester  M2  5NS 


bored  and  hungry  On  Earth . 
are  about  to  arrive  -  they  are  the  ROXIZ.  b 
Snayles  has  got  other  ideas  -  no-one*  b 
NO-ONE  is  going  to  spoil 
his  home-coming  party! 


£24. 


JMB 


Telephone:  061  832  6633 
Telex:  669977  OCEANS  C 


■ 
■ 


TGM  NEWS  AND  PREVIEWS 

If  Its  newsworthy,  its  here  —  plus  glowing  screens 
from  forthcoming  games 

i  REVIEW  CATALOGUE 

With  the  latest  and  most  author  It  alive  games  reviews 
in  the  business,  join  us  for  Forgotten  Worlds, 
Archipelagos  Birth  Blood  Money  among  many  others 

All-formats 

review  of 

Capcoms 

fabulous 

FORGOTTEN 

WORLDS 

■pwtJi 

CONFRONTATION:  COIN-OP 

With  Robin  Hogg  op  lo  his  joysticks  in  the  Capcom  fea- 
ture, this  month  Mark  Caswell  takes  fhe  arcade  trip  to 
look  at  Super  Oft- Road,  Rompers  and  a  few  more... 

ROBIN  CANDY'S  PLAYING  TIPS 

The  famous  ex-CR ASH  tipster  takes  over  for  an  entirely 
new-look,  expanded  playing  lips  section,  including  a 
fantastic  consoles  special 

FANTASY  GAMES 

John  Woods  returns  to  Earth  with  2300  AD,  and  gets  to 
grips  with  Warhammer 

BACK  BYTES 

All  the  latest  in  hardware  and  applications,  including 
Readerpage  and  Infodesk 


CONSOLE  DAWN! 

So  far  console  talk  has  all  been  hardware  talk.  Now 
TGM  brings  you  the  definitive*  up-to-date  info  on  the 
software 

A  CAPTIVE  AUDIENCE 

Forgotten  Worlds  marks  a  new  phase  for  the  coin-op 
converters  CAPCOM.  With  Strider  not  far  behind.  TGM 
lakes  a  look  behind  the  conversion  scenes 

GALLERY 

More  exciting  16-bit  screens  of  reader  art  from  Deluxe 
Paint  and  Degas  Elite 

_  JEZ  SAN  —  CONFESSIONS  OF  A 
CODER 

Not  everything  went  smoothly  programming 

F-ii?A  Aggressor,  and  Ian  Crowther  lels  on  lo  some  of 

the  cock-ups  in  getting  the  graphics  lo  work 


Ana 
jppened  ro  t 


GM  —  TELLING  YOU  LIKE  IT  IS 

:or  those  venerable  garnesptayers  among  us  wl 
remember  forking  ou" 
james  c<  i  the  tikes  o' 

idge  or  Ast> 
fan  out  on  £35  g;. 

■n.  you 

o  years  we  ve  ' 
JhrU  re  will  j 

»hops  lhai  won  t  be  Nintendo  —  but  indeed 
jvei'  spectu 

Je?  .vhen  ye 

^States  or 
lie  property  arc 
ndo's  hr 
:urope  a  r,  Sega  id 

5  an  excitingly  launched,  bi 

)Ut  v 

So  w  ed  up  about  c 

e  the^o 
wa,  ndo  may  nc 

tey9)  bul  there's  littfe  comer6  a 

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and  no  substantial  8-bil 
n  the  light  and  are  leading  the  v. 
here  (albe 

ndustry  sugges' 
ehind. 
Hov  d  the  home  compi. 

•ons  report  starting  on  page  16 


The  Mega 


WIN! 


A  JAP  CONSOLE! 

Win  one  of  the  great  new 
games  machines,  plus  five 
super  games  to  run  on  if 
from  CAPCOM,  and  there 
are  more  great  Capcom  com- 
puter games  for  runners-up* 
1  pa g«  26 


CRUISER  CRYSTAL! 

Two  winners  make  I  heir  own 
joysticks  al  the  Joystick 
Factory  and  enjoy  an  after- 
noon at  famous  Alton 
Towers,  plus  Cruiser  Crystal 
joysticks  for  the  runners-up, 
courtesy  ot  POWERPLAY 
S  0  c  page 


Check  out  page  80  to 
see  what  we've  got  lor 
you  this  month  on  the 
TGM  Hotline!  Those 
great  people  from 
Thalamus,  to  celebrate 
their  16-bit  launch  of 
HAWKEYE  on  the  Atari 
ST  and)  Amiga,  have 
stumped  up  some  com- 
petition prizes.  Don't 
hang  around  —  get 
phoning! 


TGM  TX  019:6-89  3/108 


CHECK  OUT  THE  NAMES! 


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ATARI  ST 

1  AMIGA  5O0/1OOO/2O0O  | 

PC  4  COMPATIBLES 


TGM  REPORT 

Konix  strengthen 

console  as  time 
rushes  past 


Exclusive 
by  Barnaby  Paga 

Konix  have  doubled  the  mem- 
ory of  their  revolutionary 
Multi  System  console  - 
because  worried  software 
houses  demanded  it  But  the 
release  date  has  been  set  beck 
to  late  September,  and  even  so 
many  developers  are  worried 
that  they  won't  meet  dead- 
lines far  the  first  games 

Konix 's  decision  to  upgrade 
the  memory  to  256K  RAM 
should  answer,  one  of  the 
biggest  criticisms  that  the  first 
British-developed  console  has 
met  Though  Konix  insisted 
that  a  uovel  system  of  continu- 
ous disk  access  would  make 
12SK  RAM  perfectly  adequate 
(TGM01G),  many  critics  saw 
the  measly  memory  as  the 
Multi-Systems  fatal  flaw. 

Chns  Green,  one  of  the  con- 
sole's two  key  designers, 
explained  to  TGM  that  the 
move  came  aftei  a  major  con- 
ference between  Konix  arid 
software  houses  earlier  this 
spring.  'We  got  so  much  pres- 


sure from  all  the  software 
developers.  What  they  want 
the  extra  memory  for  is  to  page 
the  screens  ,  ,  it  makes  ani- 
mation much  easier. ' 

Access  to  the  3  5-inch  disk 

simply  wasn't  fast  enough  for 

game    animations,    he    said, 

You  have  to  have  RAM  for 


that ' 

Green  assured  potential) 
buyers  that,  despite  the 
expense  of  BAM  chips,  the 
move  to  2S6K  wouldn't  up  the 
price  The  price  has  to  stay 
fixed  at  £199.  he  said  Basic- 
ally, we  have  cut  our  margin 
I  profit  |  to  put  the  extra  RAM  in 


August,  but  last  month  many 
had  still  not  received  the  vital 
development  system  they'll 
need.  Pete  Stone  -  boss  of 
Palace,  which  is  considering 
Barbarian  lot  the  Kotux  con- 
sole -  observed  "I  doubt  we'd 
finish  anything  before  the  end 
of  the  year' 

The  release  date  has  already 
been  set  back  about  a  month, 
Konix  spokes  mini  Michael 
Baxter  emphasised  that  it's 
only  a  slight  change,  saving 
when  we  first  mentioned  u  it 
was  an  August  release  date. 


Sega:  yes,  we  have 
no  Mega  Drives  .  .  . 


Don't  look  for  the  16-bit 
Sega  before  earl  y  1 990 ,  UK 
representatives  Virgin 
Mastenronic  are  warning 
gamers.  The  ElSOodd 
machine  simply  won't 
make  Britain  in  time. 

Good  news  is  that  a  £20 
adapter  will  make  the 
Mega  Drive  compatible 
with  Sega  Master  System 
games  . .  .  bad  news  is 
that  Virgin  Mastartronic 


boss  Nick  Alexander  obvi- 
ously can't  count  in 
Japanese. 

Explaining  why  ha'd  put 
the  brakes  on  the  Mega 
Drive.  Alexander  told 
industry  paper  Computer 
Trade  Weekly  'there's 
only  three  pieces  of  soft- 
ware available  for  It  at  the 
moment'  -  but  TGM 
reviews  four  in  this  issue's 
console  special! 


there.' 

A  port  originally  intended 
for  cartridge  games  will  now 
be  used  for  an  optional  extra 
512K  -  raising  the  question  of 
whether  the  Multi-System 
will,  like  the  ST,  eventually 
suffer  from  some  games 
demanding  the  extra  memory 
and  being  unusable  on  stan- 
dard machines 


Game  delays 

But  even  these  technical 
improvements  don't  solve  the 
biggest  problem  now  facing 
Konix-  time 

Software  houses  are  appa- 
rently being  asked  to  finish  the 
first   Multi-Syslem   cjames   by 


now  we're  looking  at  the  PC 
Show  [September  27 'October 
II' 

Indeed,  some  suggest  that 
the  console  -  first  revealed  by 
an  exclusive  TGM  story  last 
autumn  -  was  rushed  out  for 
trade  and  press  previews  as 
quickly  as  possible  after  TGM 
broke  the  news  and  other 
magazines  followed  suit  They 
say  Konix  therefore  didn't 
think  the  specification 
through  thoroughly,  and  may 
only  now  be  coming  to  grips 
with  the  inevitable  problems 
of  such  a  complex  and  innova- 
tive games  machine 

Konix  boss  Wynf ord  P  Hollo- 
way  was  unavailable  for  com- 
ment 


TGM  TX  019:6-89  7.T08 


■  The  Kmghtmare  con- 
IH  as  TV  producers 
Broadsword  team  up  with 
Driller.' Dark  Sids/ Total 

■■e  team  Incentive  -  for 
The  Satellite  Game,  another 
mixture-  of  live  action  and 
computer  graphics  along 
the  lines  of  Anglia  Te  I 
ion's  a  ward -winning 
•■jtmare 

Starting  early  next  year 
on  British  Satellite  Broad- 
casting's Galaxy  channel, 
the  30-episode  Satellite 
Game  wall  follow  teams  of 
young  adventurers 
through  a  space-fantasy 
world  of  lasers,  videos,  and 
3-D  animation  using  Incen- 
tive's famous  Freescape 
technique 

The  scenario  involves 
penetrating  an  alien  satel- 
lite, which  just  goes  to 
show  that  all  this  newfang- 
led technology  hasn't 
changed  games  one  bit, 

Gut  it  should  he  worth 
tuning  in.  for  among  those 
up  in  the  air  with  The  Satel- 
lite Game  is  designer 
Robert  Hams,  of 
^nightmare's  famous  am 
mat  ion  team  The  Travelling 
Matte  Company 

Just  one  problem  -  w  hen 
British  Satellite  Broadcast- 
ing {BSBJ  launches  its  Ant 
programs  in  September,  to 
ptck  up  any  of  them  you'll 
need  the  Squanal  receiver 
plus  a  receiver  box.  for  a 
total  cost  of  about  £250. 


SAM  delayed 
to  September 


by  Barnaby  page 

Miii or  changes  to  Miles  Gar 
dan  Technology's  SAM  Coupe 
project  mean  the  Spectrum- 
compatible  micro  will  go  in 
high  street  shops  this  Sep- 
tember -  not  May,  despite 
MGT's  hopes  earlier  this  year 

G  tiginalty  planned  to  be  sold 
largely  through  mail  order,  the 
from-£l50  machine  (fuU  specs 
m  TGMQ14)  will  now  go 
straight  to  chains  and  inde- 
pendent retailers. 

But  MGT  boss  Alan  Wfiea 
warned  that  availability  may 
be  limited  at  first.  There  is  a 
flnite  capacity  to  which  we  can 
build  in  the  first  few  months. ' 
he  told  TGM,  And  before  serv- 
ing the  general  public.  MGT 
will  have  to  fulfil  some  3,000 
orders  from  users  of  their  other 
products  (mostly  Spectrum 
peripherals). 

Defending  the  decision  to  go 
through  shops  instead  of  MGT 
Direct,  the  company's  soon -to- 
be- dismantled  mail-order  sys- 
tem, Miles  emphasised  that 
SAM  will  still  be  backed  up 
with  quality  service    "We've 


■  Oxfam  plan  to  raise 
money  for  Third  World 
problems  by  selling  old 
games.  So  they' re  asking  us 
all  to  donate  'any  games, 
leisure  Or  home  computing 
software',  for  any  make  of 
micro,  in  preparation  for  a 
month  of  sales  through 
Oxfam  s  London  shops 
starting  June  27  Hardware 
and  peripherals  are  wel- 
come too. 

Donations  can  be  made 
at  any  of  Oxfam  s  900  shops 
nationwide  during  June 
and  July,  for  further  inf  > 
matiqn,  contact  the  char- 


ity's Appe 
Richard  Er 
0220 


58S 


■  Now  the  bad  news  from 
Pratt*!  -  March's  budget 
means  that  all  online  ser- 
vices are  subject  to  VAT 
That  adds  15%  to  ail 
charges,  including  sub- 
■  lions  and  connect 
time  The  money-grabbing 
started  April  1;  Prestel  sub- 
scribers should  have 
received  a  letter  about  it, 
and  information  is  also 
available  on  *  Prestel 
VAT* 


learned  in  the  mail-order  mar 
ket  to  act  quickly  anddeaJ  with 
customers,'  he  said 

With  many  computer  prob- 
lems. Miles  alleges,  the  man- 
ufacturer is  often  the  last  per- 
son to  hear  about  it,  and  that's 
why  there  are  so  many  faults'. 
Bui  by  dealing  directly  with 
the  shops,  Miles  hopes  to 
'break  the  chain  of  dis- 
tributors and  other  inter- 
mediaries that  often  separates 
hardware  manufacturers  from 
their  customers. 

Soft  touch 

One  major  problem  facing  any 


new  micro  is  software  -  with- 
out a  decent  range,  the 
machine  is  unattractive  and 
useless  So  software  develop- 
ment for  SAM  starts  at  the 
beginning  of  June,  when  50 
prototypes  and  development 
tools  will  be  sent  to  major  soft- 
ware houses . 

And  final  testing  of  the  hard- 
ware kicks  off  in  July,  when 
200  finished  machines  will  be 
sent  to  retailers  and  selected 
users  to  be  put  through  its 
paces.  "We  really  want  to  give 
the  machine  a  hammering  and 
make  sure  we've  got  every- 
thing covered, "  said  Miles, 

SAM  has  256JC  RAM,  a  64 
colour  palette  with  Amiga  - 
style  HAM  mode  allowing  all 
colours  to  be  onscreen  at  once, 
and  seven-channel  sound  -  a 
substantial  improvement  on 
f  x  is  ting  8- bit  micros. 
■  MGT  simwdtsk  drives  wotk 
wi  (ft  ail  machines  sec  Toolbox 
in  Back  Bytes,  page  86 


Not  surprisingly  th«_-  Amiga 
looks  set  to  dominate  at 
month 'a  Commodore  Show, 
with  everything  from  BASIC  to 
the  Bitmap  Brothers  on  dis- 
play 

The  Bitmaps,  authors  of 
Xenon  and  Speedhall  and 
arguably  the  hippesi  coders 
about,  will  join  Staiglidei 
creator/TGM  diarist  Jei  San  at 
a  workshop  for  aspinng  games 
writers  Also  there  will  be  Sys- 
tem 3's  Stan  Schembn 

But  the  show  -  which  runs 
from  June  2  to  4  at  the  Novotel 
Exhibition     Complex,     Ham 
met  smith,  London  -  is  particu- 
larly strong  on  utilities. 

Stat  of  the  event,  graphi- 
cally, should  be  Power  Com- 
puting's Video*  Magic  packayc- 
—  grab  an  image,  add  sound, 
animation  and  titles,  and  save 
the  lot  on  disk  or  video. 

Artists,  animators  and  DTP 
designers  will  also  find  ready- 
made  inspiration  m  the  Media 
Line  series  from  George 
Thompson  Services  three  dif 
ferent  disks  provide  anim 
backgrounds,  clip  art  for  DTP, 
and  extra  fonts. 

And  public  domain  soft- 
ware suppliers  Jumpdisk  will 
have  the  latest  screen  marvels 
from  America,  including  'the 
most  incredible  HAM  pictures 
plus  the  first  preview  of  a 
comic  on  a  disk" 

Program  power 

Other       software       promises 
include  a  couple  from  HiSoft  - 


Extend,  which  is  a  routine  libr- 
ary for  their  BASIC,  and  a  pro- 
fessional developer's  version 
ol  Di>vp*c  HiSoft't  David  Link 
also  hints  at '  exciting  news  for 
C  programmers' 

Meanwhile,  Amor  will  have 
the  latest  version  of  Pretext 
(TGMQ18I.  while  Kuma  Com 
p Liter*  offer  the  £49  95  K-Data 
database  and  E49  95  K  Roger 
thesaurus. 

And  the  show  also  seems 
strong  an  hardware  Among 
the  promises  expansion 
boards  and  extra  floppy  drives 
from  MAST  the 

Ami  Alignment  System  for 
floppy  drive  heads  from 
George  Thompson  Service* 
and  a  range  from  Power  Com- 
puting including  hard  disks,  a 
5. 25 -inch  Amigaand- PC-corn 
pebble  floppy  drive,  and  68030 
accelerator  cards 

Siren  Software  will  have  the 
£39  99  Amiga  SoundbJaster.  a 
stereo  amplifier  with  two 
speakers,  and  C64  owners 
aren't  neglected,  for  Pslsn  will 
be  continuing  to  push  the  old 
favourite  Load-It  data  record- 
er, also  £39  99 

Finally,  there'll  also  be  daily 
guestion-and-answer  ses- 
sions with  those  long-estab- 
lished gurus  of  the  Commo- 
dore scene.  ICPUG  (Indepen- 
dent Commodore  Products 
User  Group) 

■  Further  information  con- 
tact Database  Exhibit-tons, 
Europa  House.  Adlmgton 
Park.  Adlmgton,  Macclesfield 
SKt04NP*  (062S1  S?aseB 


8/1 08  TGM  TX01 9:6-89 


AVAILABLE  SOON  ON  COMMODORE 
AMIGA  AND  ATARI  ST. 


HEWISDN 


TGM  PREVIEWS 


Xenon 

it's  a  MEGABLAST! 


Impressively  packed  with 
'  s  u  rpns  ing  special  effects ' 
and  a  "very  hot  sound- 
track', the  next  release 
from  Imageworks  could  be 
only  one  thing  -  the  latest 
Bitmap  Brothers  game. 
and  the  sequel  to  the  tre- 
mendously successful 
Xenon.  Yes,  it's  Xonon  II  ~ 
Megablast.  It  seems  that 
all  your  hard  work  in  the 
original  game  was  for  nothing,  as 
the  world  has  return  to  its  sorry 
state  of  affairs  that  existed  when 
you  first  set  out  on  your  battle 
with  the  Xenjtes.  But  this  time  the 
Xemtes  have  a  secret  weapon:  a 
device  that  allows  time  travel 
With  this  they  have  placed  time 
bombs  in  each  major  era  with 
which  they  will  destroy  past 
enemies,  and  thus  control  their 
own  future. 

With  the  lure  of  REAL  cash  you 
decide  to  he  Ip  the  Xenites  in  their 
quest  for  total  world  and  time 
domination. 

Xenon  II  is  25%  wider  onscreen 
and  50%  larger  in  play  area,  with 
three- layer  parallax  scrolling  over 
land  and  seascapes. 

Expect  Xenon  U  —  Megablast 
this  summer  from  Imageworks.  on 
the  ST  (pictured).  Amiga  and 
PC.  • 


Balls  out 


f<n  rlifit 


Juno 

A 

tfhn  1 1  ■  ■  i  -  - 


i  upnloix 
help  iti  vim  i 
tin- l- 

sy 


way.  all    t, 


.-.  ii<  if 


in' 


— *- 


1 


SLEEPING 
GODS  LIE 


Empire  say  they  WON'T  let 

their  gsmes  he  quiet,  for  Steep- 
ing Gods  Lie  has  already  bean 
received  warmly  by  the  TGM 
crew  who  saw  Oxford  Digital 
Enterprises'  latest  blockbus- 
ter in  April 

It's  primarily  released  on  the 
ST,  followed  closely  by  the 
Amiga  version,  with  PC  and 
C64  formats  later  in  the  year  - 
and  judging  by  the  success  of 
ODE's  Hunt  Foi  Red  October, 
this  should  be  one  to  stay 
awake  for      Sleeping  Gods 
Deis  set  in  the  mythical  world 
of  Tessara.  a  world  which  has 
been  abandoned  by  the  gods 
that  created  it  and  left  in  the 
hands  of  the  people  These 
gentlefolk  have  been  viciously 
suppressed  by  the  much- 


r  F  nbow  Arts 


hated  Chief  Wizard,  who  uses 
demons  to  -on  force  hjs  power 
on  the  people  The  people 
have  only  one  hope,  a  sleeping 
god  -  situated  kingdoms  away 
-  who  must  be  awoken  to  ban- 
die  the  crisis 

You've  drawn  the  short 
straw,  and  must  trek  through 
eight  kingdoms,  over  60  + 
landscapes,  and  past  numer- 
ous foes  despatched  by  the 
Arch  mage  who  don't  take  too 
kindly  to  visitors. 

Like  the  play  area,  the 
s  pntes  e  re  m  ess) ve  and  all  add 
to  the  strongly-strategical 
atmosphere,  as  you  listen  to 
rumours,  acquire  weapons 
and  act  on  instinct  —  it's  the 
only  way  to  survive! 


Double-oh 
trouble  for 
Do  mark 


Bond  is  back,  and  this  time 
he's  BAD,  In  fact,  he's  so  bad 
he's  had  his  double-' 0'  status 
revoked,  and  is  ordered  to 
keep  out  of  the  CIA's  affairs 
But  he's  more  involved  In  this 
mission  than  M  realises,  and 
there's  no  stopping  Bond  in 
Domark's  game  of  the  film 
Licence  To  Kilt 

The  game  closely  follows 
the  film's  plot,  featuring  all  the 
most  memorable  scenes  from 
the  act  ion- packed  big -screen 
vxtiavuganxe-  But  it's  still  a 


secret  as  to  whether  Carey 
Lowell  (pictured,  with 
Timothy  Dalton).  who  plays 
voluptuous  military  pilot  Fam 
Bouvier.  will  be  in  the  com- 
puter version' 

Expect  versions  (or  all  major 
formats  in  June,  along  with  the 
silver  screen  version 


1        A  f*lf 

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b'001I35Q| 

TIME  SCANNER  More  Sega  fare  from  Aetiviaion 
this  month  as  Time  Scanner  is  finally  released  on  all  formats 
-  following  its  TV  appearance  on  Motormouth' 

The  classic  pinbalf  game  will  have  ail  the  features  of  the 
arcade  hit  with  a  few;  extras. 


HAWKEYE     EAJEJKgYg 


Thalamus,  who  created  a  storm  on  the  Commodore  64  with  such  hits  as  Sanxion  and 
Armsiyte,  are  now  releasing  their  hit  shoot-'em-up  Ha  wlreye  for  the  Amiga  and  ST  It's 
frenetic  action  as  you,  and  your  trusty  armoury  of  four  guns,  trek  through  a  desolate 
landscape  roamed  by  mutating  creatures. 

Three  of  your  guns  soon  run  out  of  ammunition,  so  be  sure  to  pick  up  everything  in  sight 
Getting  four  parts  of  a  shattered  access  card,  allows  you  to  pass  mto  the  next  of  12  land 
scapes.  Priced  at  £19  99,  Hawkeys  should  be  out  now,  (Amiga  screen } 


TGM  TX  019:6-89  11/108 


A  change 
for  the 
beastlier 


Sega  have  once  again  found 
themselves  on  tho  home  micro 
via  the  helpful  hand  of  Acti  vi- 
sion The  Latest  Sega  conver- 
sion is  Altered  Beast,  the  vio- 
lent and  addictive  arcade 
smash  of  last  summer. 

The  horizontally  scrolling 
play  area  contains  numerous 


weird  croatur es,  ail  of  which 
must  be  punched  into  eternity 
Kill  enough  of  the  strange  cre- 
atures, pick  up  their  spirit 
balls,  and  you'll  have  enough 


BATTLE  CHESS 


The  most  charming  chass 
game  for  the  Amiga  is  now 
being  translated  to  the  ST. 
Interplay's  Battle  Chess 
gained  Q2%  from  TGM  when 
we  reviewed  the  Amiga  ver- 
sion last  year,  and  the  iituni 
nent  ST  version  should  do 
similarly  well  -  although  the 
original  did  have  40K  of  sam- 


pled sound. 

Despite  playing  a  man  tally 
tough  game.  Battle  Chess  also 
plays  tough  physically  -  the 
characters  Literally  remove 
each  other  from  the  board. 
However,  the  faint  hearted 
can  play  a  2-D  game  without 
all  the  leg  breaking,  arm- 
twisting,  head-bashing  .  .  . 


power  to  metamorphose  into 
one  of  several  beasts  -  each 
with  a  killer  clout  Major  ver- 
sions should  be  out  in  August 


INTERPHASE 


Journey  to  the  edge  of  Dream- 
time  with  lmageworks' 
Interphase  In  the  future 
people  plug  into  a  dream 
machine  to  get  their  kicks  - 
kicks  that  come  from  the 
minds  of  a  chosen  all-powerful 
few 

You  were  one  of  those 
people,  but  realised  the  seri- 
ous undertones  of  the  dreams 
you  were  creating  for  The  Cor- 
ps ration  and  promptly  left 
However,  many  people  are  still 
being  effected  by  the  dreams 
and  it's  up  to  you  to  enter  The 
World  Mainframe  and  rescue 


the  minds  of  millions  of  people, 
before  they  are  twisted  for 
ever . . . 

Enter  the  fantasy  zone  soon, 
on  the  Amiga.  ST  and  PC  (ST 
screen.) 


MURDERS  IN  VENICE 


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12/108  TGM  TX0 19:6-89 


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They're  back  again,  and  this  time  to  stay,  the  hardware  makers 
say.  Bigger,  better,  faster,  more  colourful  and  louder,  the  very  best 
thing  for  ardent  gamesplayers,  8-bit  Japanese  consoles  have 
swept  America  and  are  now  poised  for  the  attack  on  Europe  with 
all  1 6-bit  s  firing.  So  far  only  Sega's  Mega  Drive  is  16-bit,  but 
Nintendo  aren't  far  behind  and  a  16-bit  PC  Engine  should  be  with 
us  soon.  Phil  Harrison  gives  the  iowdown  on  the  mustering  forces 
of  the  rising  sun,  while  Robin  Hogg  and  Warren  Lapworth  examine 
the  games  for  various  consoles  (including  the  aging  Atari  2600, 
which  is  fighting  back)  to  find  out  whether  the  software  justifies 
the  means  in  this  second..,. 


I l    he  British  games  world  is  a  buy 

i_    ^J    part  ot  a  global  market  domi- 

rnated  by  all  things  Japanese   It  is 

I  often  said  that  Nintendo  have  lailed 

*■"  in  their  attempt  to  take  over  the  UK 

—  but  perhaps  the  real  reason  is  that  Ibey 

just  can't  be  bothered  lo  operate  in  such  a 

restricted  and  small  market  tor  very  littte 

gain. 

With  luck,  the  advent  of  1992  and  the 
tree  market  will  make  the  Japanese  think 
more  seriously  about  selling  their  products 
here  For  the  Japanese  have,  without  a 
doubt,  the  most  powerful  and  exerting 
products  m  the  wood  ol  computer  entertain- 
ment As  TGM  has  reported  in  the  past, 
machines  like  the  little  PC  Engine  and  the 
16-bit  Sega  Mega  Drive  are  available  in 
Tokyo  at  the  moment,  with  growing  soft- 
ware and  peripheral  support  —  so  we  can 
only  hope  that  the  machines  come  over 
here  with  complete,  quality  catalogue  of 
products  all  ready  for  release- 
Unfortunately,  past  experience  with 
Nintendo  products  does  littte  to  justify  the 
ideal  They  are  currently  releasing  some 
product  into  Europe  that  is  years  old  —  and 
looks  it  to! 

When  talking  to  the  Japanese  about  their 
UK  marketing  policies,  the  standard 
response  is  Great  Britain  —  oh  yes.  I 
know,  that  tiny  island  off  the  coast  of 
Europe  —  speak  American  over  there, 
donl  they?.  Namco  are  typical  ol  the 
Japanese  when  it  comes  lo  the  order  ot 
marketing  Japan  and  the  Far  East  first,  the 
North  American  continent  next,  and  Europe 
last  lit  we  re  lucky) 

It  s  a  shame  we  get  treated  this  way  — 
the  UK  software  houses  are  the  first  to  slap 


their  chequebooks  down  on  the  table  tor 
the  hottest  arcade  licences,  often  long 
before  ihe  machines  themselves  hi  these 
shores.  And  the  same  is  true  of  console 
games. 

NEC  act  as  if  they  aren't  that  bothered 
about  worldwide  sales  of  their  PC  Engine; 
indeed,  they  came  under  fire  in  Japan  lor 
marketing  the  console  as  an  alternative  to 
Nintendo,  not  as  the  vastly  better  machine 
it  clearly  is.  Reports  differ  as  lo  the  true 
number  of  Nintendo  consoles  worldwide, 
but  it's  definitely  in  the  tens  of  millions, 
whereas  the  PC  Engine  is  lucky  to  have 
scraped  into  seven-figure  sales  yel  m 
Japan,  When  it  comes  to  economics,  the 
Nintendo  is  the  one  that's  going  to  get  the 
software  support  over  all  others.  So  even 
though  the  PC  Engine  has  twice  the  num- 
ber ot  colours  and  a  CD-ROM  drive,  its 
never  going  to  have  the  market  presence  to 
beat  Nintendo, 

No  no  Nintendo 

There  is  another  (actor  to  consider:  the 
restrictive  practices  of  Nintendo  when  it 
comes  to  software.  They  hold  all  control 
over  product  and  its  shipping  dale,  releas- 
ing it  under  their  own  label-  There  have 
been  horror  stories  about  product  not  being 
shipped  lor  months  after  completion  — 
even  when  the  developer  has  paid  in 
advance  tor  200,000  cartridges  and  pack- 
aging costs  it's  rumoured  that  a  couple  of 
UK  software  houses  have  had  their  fingers 
burnt  this  way. 

Other  UK  developers  have  been  saying 
recently  thai  Nintendo  is  an  8  bit  machine 
not  worth  worrying  about  here  It's  basically 
too  late  lor  the  UK  software  houses  to  get 


into  the  huge  market  anyway  —  things 
change  fast,  and  as  usual  the  majority  of  us 
goi  left  behind  in  the  rush. 

So  its  obvious  why  most  UK  publishers 
have  reacted  so  favourably  to  the  Konix 
Mu  Iti -System  Perhaps  for  a  change  we 
can  have  ihe  head  start  over  the  Japanese 
If  would  be  nice  to  see  Konix  bum  into 
Japan  in  a  couple  of  years'  lime,  with  a 
replete  catalogue  of  Europeannjevetoped 
software  and  peripherals 

And  there's  no  reason  the  9hts  shouldn't 
do  it  this  time.  Technically  and  creatively, 
the  UK  development  teams  rate  with  the 
best  in  the  world  —  it's  just  that  a  Japanese 
Nintendo  programmer  would  laugh  at  the 
suggestion  of  spending  eight  months  writ- 
ing a  game  tor  the  Spectrum,  regardless  of 
how  good  the  end  result  might  be, 

Perhaps  the  problem  is  that  the  UK  mar- 
ket has  traditionally  been  dominated  by 
keyboard  machines  —  a  knock-on  effect 
from  the  work  done  in  schools  with  the 
BBC  computers  back  in  the  early  Eighties 

Many  people  are  saying  mat  the  time  is 
right  tor  the  market  to  change  over  to  the 
dedicated  games  console   Both  Atari  and 


"The  Japanese  have, 

without  a  doubt,  the  most 

powerful  and  exciting 

products  in  the  world  of 

computer  entertainment" 


16/108  TGM  TX01 9:6-89 


Consoles 


Altered  Beast 


r~t  cttvison  have  the  rights  to  the 
*  V  computer  conversions  but  the 
— r  -i  Mega  Drive  game  IS  the  coin  op 
in  nearly  all  respects.  A  move  away  from 
previous  3-D  com -ops.  this  time  its  hori- 
zontally scrolling  beat-'em-up  action  with  a 
Iwtst. 

The  daughter  of  a  great  god-like  being 
has  been  kidnapped  by  an  evil  sorcerer. 
One  or  two  heroes  are  brought  back  from 
Ihe  dead  to  fight  iheir  way  through  the  sor 
cerer  s  logons  ol  undead  creatures  to  rss- 
cue  the  daughter 

A  graveyard  is  the  setting  for  Ihe  first  of 
Ihe  live  levels,  with  rotting  zombies,  grave 
guardians  and  winged  demons  rising  to 
the  challenge  ol  beating  the  undead 
heroes  lo  a  pulp, 

Most  ol  these  long  dead  lovelies  require 
a  good  few  punches  or  kicks  to  send  them 
■ooi  under  (again).  But  kill  an  albino 
wolf  and  you  get  a  power  capsule  which 
provides  thai  extra  brl  of  punch  power 
Collect  two  more  and  the  hero  transforms 
into  a  werewolf  blessed  with  super  pow- 
ers. 

But  things  don't  always  run  smoothly 
even  lor  werewolves  and  other  altered 
beasts  —  the  sorcerer  pops  up  at  this 
point  and  turns  into  Mega -nasties,  each  a 


Commodore  are  making  console  versions 
ol  their  16-bit  computers  —  technically 
identical  to  the  original  ST  or  Amiga,  but 
without  keyboard  It  was  always  said  from 
the  start  thai  Commodore  should  never 
have  attempted  to  sell  the  Amiga  as  a  busi- 
ness computer.  The  Amiga  is  a  very  power- 
ful games  computer,  and  should  have  been 
sold  as  one  —  with  a  price  tag  to  match.  So 
perhaps  both  Atari  and  Commodore  have 
lost  the  initiative  and  will  gain  little  from  the 
console  versions.  Wait  and  see 

industry  sources  are  talking  now  of  a 
complete  turnaround  in  the  market  within 
three  years:  today's  major  8  b<r  software 
nouses  will  live  off  budget  games,  some- 
where in  the  sub  £5  range,  while  full-price 
games  software  will  be  dominaled  by  con 
sole  product  from  here  and  overseas,  with 
expensive  simulator  type  product  restricted 
to  the  high-end  PC-compatible  yuppie  mar 
ket  The  ST  and  Amiga  machines  will  trt 
uncomfortably  somewhere  between  the 
high-end  games  market  and  the  low-end 
simulator  market, 

Accurate  or  not.  these  suggestions  seem 
10  mean  good  news  tor  the  dedicated 
games-player,  with  the  exciting  possibility  of 
many  titles  on  a  wide  range  ot  quality  con- 
soles, 

The  right  price 

The  sole  variable,  unfortunately,  is  price. 
Out  in  Japan  you  can  buy  a  brand-new 
Nintendo  tor  something  m  the  range  of  £35 
C$0.  A  PC  Engine  costs  under  £85  (much 
less  than  it  does  here),  and  the  new  Sega 
Mega  Dhve  16-bit  machine  is  amazingly 
under  £100.  British  shops  will  have  to  stay 
as  dose  to  these  prices  as  possible 


graphical  treat  and  with  their  own  unique 
attack  patterns. 

Other  than  an  Elmer  Fudd-esque  sample 
of  speech  at  the  start  {'Wise  fwom  yaw 
gwave...  >,  Altered  Beast  turns  out  very 
close  indeed  to  its  arcade  origins,  complete 
with  two-player  mode  (the  8-bii  Sega  ver- 


sion suffered  enormously  without  it).  The 
mam  characters  and  enemy  sprites  look 
ever  so  slightly  washed  out.  but  the  detail 
is  all  there,  and  background  graphics  are 
Spot  on. 

The  gamepiay  is  a  natural  for  the  Sega 
even  though  its  hardly  original  —  likewise 
the  action  is  sedate  compared  with 
Space  Harrier  2  and  Super  Thunder 
Blade,  but  Altered  Beast  is  a  com  op  con- 
version to  the  tetter  —  and  that  can't  be 
bad 
TGM  rating  87% 


in't  be 


"It  would  be  nice  to  see 

Konix  burn  into  Japan  in  a 

couple  of  years'  time,  with  a 

replete  catalogue  of 

European  -developed 

software  and  peripherals" 


The  Sega  machine  Is  rumoured  to  be 
coming  onto  the  streets  by  late  autumn 
(they  said  that  last  year,  too!  —  if  was  sup- 
posed to  ^  at  the  Earls  Court  PC  Show, 
but  magically  never  turned  up) .  And  it  could 
really  stomp  in  at  Christmas  il  its  UK  distrib- 
utors (Virgin  Masrertronic)  get  the  market 
ing  and  price  correct  Out  in  Japan  ihey 
advertised  the  Mega  Drive  and  a  game  on 
prime-time  TV  (when  it  wasn't  even 
Christmas),  and  that's  what's  needed  here 
to  really  gel  the  market  stimulated  into  buy- 
ing so mel rung  again  —  lets  get  back  lo  the 
days  when  good  games  sold  100,000.  not 
just  len  times  less  if  you're  lucky' 

Perhaps  the  Konix  console  will  have  dou- 
ble effect  rt  its  a  success  Firstly,  the  satis- 
faction thai  Europe  and  the  UK  can  do  jusi 
as  well  as  Japan,  thank  you  very  much. 
Secondly,  and  more  importantly,  it  will  prove 
that  Ihe  UK  is  a  serious  arena  in  which  lo 
sell  consoles,  and  worthy  of  mvestmen!  by 
the  big  Japanese  firms,  This  will  result  in  a 
war  ol  price  and  performance  which  can 
only  mean  belter  machines  and  games  for 
the  consumers  —  us. 


The  costs  of  producing  high-perfor- 
mance consoles  capable  of  r^omple* 
games  are  going  to  drop  dramatically  as 
soon  as  the  problem  of  world  DRAM  chips 
sorts  itself  out- 

The  limiting  Factor  is  memory  and  its 
costs,  As  graphic  resolution  and  colours 
increase,  so  does  the  memory  required  lo 
display  them  A  complete  screen  of  graph- 
ics on  a  C64  takes  at  worst  t  OK  to  hold  in 
memory.  On  ihe  Amiga  and  similar 
machines,  a  screenfull  can  easily  take 
upwards  of  32K  Combine  this  with  the  fad 
that  a  good  game  could  have  many 
screens  full  ol  graphics  and  sprites,  and 
memory  runs  oul  very  fast  —  and  don't  for- 
gel  the  digitised  sound  effects  and  muse, 
the  carefully  programmed  gameplay...  all 
eating  memory 

An  exerting  time  is  ahead  m  the  next  five 
years,  when  memory  is  no  longer  a  facior 
money  can  be  spent  developing  consoles 
with  transputer  processors,  capable  of  mul- 
titasking millions  ol  instructions  every  sec- 
ond  Hardware  with  built-in  commands  for 
3-D  graphics  effects,  outputs  to  drive  com 
ptex      interactive      addons,      networked 
machines  for  true  role-playmg  adventures. 
digital  outputs  to  your  hi  fi  for  true  audiovi 
sua!  experience ...  the  possibilities  are  end- 
less and  the  prospects  lor  the  player  look 
better  and  better 

Winning  runners 

But  once  again  it  is  down  to  the  marketing 
people  to  sell  the  product.  Many  times  in 
ihe  past,  quality  machines  have  appeared 
and  disappeared  as  quickly  again,  through 
bad  marketing  and  consequently  little  sup 
port  from  Ihe  public  and  the  software 


TGM  TX  019:6-89  17/108 


i 


Alex  Kidd  in  Miracle  World 


HSfk  intendo  may  have  Mark)  but  Sega 

A  I  have  ,,,,)e  Alex  K^d'  an  endaaf  * 
JVJingly    cute    fellow    resembling    a 

monkey  in  a  red  suit.  Fresh  from  his  trav- 
els On  the  8- bit  Sega,  Alex  pops  up  on  the 
Mega  Di  I  Ah  laced  and  ready  for 
aciton  —  platforms  and  ladders  action  as 
j!  turns  out 

ve  could  read  Japanese  we  d  provide 
a  paragraph  or  two  about  the  plot  but 
Japanese  isn  I  one  of  TGM  s  strongpoinis 
and  so  Alex  is  doomed  lo  wander  through 
Miracle  World  without  purpose. 

Very    much    in   ciassk:    Super    Marie 
Brothers  style,  Alex's  quest  is  lo  penetrate 
lhe  Kings  fortress  on  Itie  other  side  of 
/odd, 

Alex  <s  iniially  armed  with  an  unfeasibly 
targe  fist  and   a   powerful   karate   kick 
Using  these  to  despalcb  lhe  nasties  lo  the 
pre.  is  the  name  of  the  game, 

but  so  too  is  collecting  coins  and  other 
treast 

Coins  make  the  world  go  round  and 
with  them  Alex  can  participate  in  Janken 
games  for  a  cost  (sc/ssorspaper  stone  to 
us  nononentalsj  with  a  motley  bunch  of 
characters,  prizes  lor  winning  being  useful 
extr  which  include  a  pedal  power 

helicopter,  motorbike  and  a  pogo 
novel  ways  of  transportation  A  crooked 
is  the  most  useful,  allowing  Alex  lo 


houses. 

With  a  console,  however,  the  marketing 
is  simplified  in  thai  you  have  a  target  mar- 
ket igames-piayers  only}  and  don'1  have  lo 
justify  high  prices  with  talk  of  business 
uses!  IBM  have  consistently  been  top  PC 
sellers  worldwide,  not  through  prices  (they 
are  among  the  most  expensive  machines 
available)  bui  through  convincing  the  public 
that  their  machines  are  lhe  best  and  most 
reliable  (not  really  true  on  either  count).  It  is 
quality  marketing  that  makes  IBM  machines 
a  success. 

Another  force  to  help  the  sales  and  mar- 
ket presence  of  a  machine  is  support  Iron-! 
software  houses  After  all.  a  computer  is 
only  as  good  as  the  software  that  runs  on  it. 
Consoles  have  one  further  problem,  in  that 
when  you  lun  them  on  nothing  happens 
unless  a  disk  or  a  cartridge  is  in  pace  — 
there  is  no  user  interface  in  the  operating 
system,  A 

The  upshot  ol  this  is  that  the  only  way  the 
user  set-  ■■■■■.■  machines"  capafculitiG'  is 
through  tne  games  developed  by  the  soft- 
ware ho  ie  console  manufacturers 
therefor*  need  to  have  flv.- 


opers  or 
support. 

Sol 
log  poin' 
no  51 


their 


fde,  andgrw.?  mem  technical 


■ .-: ^lability  is  cinotnerm^orsefi- 
no  one  is  going  to  bpy  a  consolp 
ftwara  for  it   This  is  why  the  Sega 
i  Nas  son  baiter  in  this  country 

m  any  otfter  cor  Sega  r 

push  titles    guickiy    into. 

Mastertronic's  ha**; 
And  any  successtu       •  <iave 

nest  arcade  conv&  avartaWe  for 

18  108  TGMTX01 9:6-89 


~    Pi         I 
firS 


float  through  the  air  to>  d  period  only 

Alex  wanders  through  forests,  villages, 
pyramids,  swims  an  ocean,  Moats  through 
the  air  and  leaps  from  platform  (o  platform 
with  breathtaking  athleticism 

enemies  are  ever  cute  and  Include 


it,  though  it's  unlikely  Sega  will  ever  see 
their  coin-ops  on  the  Nintendo' 

Soon  enough  the  market  is  going  to  see 
the  gap  between  the  quality  of  coin- op  prod- 
uct and  console  conversions  decrease.  This 
is  going  to  have  the  effect  of  whittling  out 
the  smaller  fish  in  the  arcade  market  and 
pushing  the  big  five  (Sega.  Namco.  Taito 
etc)  into  producing  more  interactive  and 
exhilarating  games  that  are  really  worth  the 
money  per  go  —  Namco's  forthcoming 
release  of  Winning  Run  is  going  to  be  prob- 
ably the  first  in  a  line  of  in-deplh  and  accu- 
rate product  that  has  the  detail  to  take 
arcade  gaming  another  step  forward. 

The  console  revolution  is  not  over  yel  — 
and  we're  all  going  to  be  affected  by  it.  TQM 
will  report  from  the  front  line  and  send  dis- 
hes as  (he  battle  rages 
■  Phil  Harrison  is  a  games  designer  with 
Vivid  Image  Developments, 


rocks  with  faces,  jolly  scorpions,  bfoak 
and  other  weird  organisms  of  a  true 
Japanese  style.  With  a  distinctly  Super 
Mano  Brothers  flavour,  the  actton  is  simple 
to  start  with  (later  levels  turning  real  nasty 
gel  ever  more  complex) 


The  modern  bustle  ol 
Tokyo  (fight)  may  be 
where  the  console 
games  genius  comes 
from,  but  the  inspira- 
tion for  cute  charac- 
ters and  backgrounds 
Springs  Irom  quieter 
and  more  romantic 
situations  (above) 


Japan***  photograph*  by  Phil  Harrison 


Ajgtffl 


Consoles 


J-^*—.*' 

...  -•-._.-"-_. J*% 

■-•-'-•• 

I 

-. 

\  ■■  L 

sTTV* 

TtpH-    . 

.    .    ."  . — r~jr  1 

W        3Lr 

t  V  ^   " 

\ 

'  W           \ij 

Super  Thunder  Blade 


Secret  rooms  can  be  revealed  by  tnai 
and  error  and  the  odd  well  placed  hick  at 
Chests  reveals  extra  lives,  objects  - 
time  bombs  il  you're  unlucky. 

The  somes  befit  each  scene;,  action 
among  the  Pyramids,  for  instance,  is 
accompanied  by  a  superb  Eqyptian  piece. 

Alex  faces  killer  cars,  planes,  mad  axe- 
men,  monkeys,  fish  in  underwater  scenes 
and  angry  airships  up  in  clouds.  Alex  leaps 
from  crag  to  crag,  platform  to  platform,  runs 
around  swims  through  Ihe  seas  and  lloats 
through  the  air  with  the  greatest  of  ease. 

II  goes  without  saying  ihat  Alex  Kidd  is 
/  playable  and  incredibly  addictive, 
It's  a  tough  cookie  game  to  crack  what 
with  Janken  games  and  both  vertical  and 
horizontal  scrolling  levels  to  pose  prob 
lems.  The  Mega  Drive  is  given  a  chance  lo 
show  off  with  well  detailed  graphics,  a 
superb  Iwo-direction  parallax  scrolling 
effect  and  all  brought  together  in  the  most 
playable  ol  forms 
TOM  rating  03% 


3ega  sneakily  rework  their  coin -op  hil 
to  create  a  new  game  totEowing  the 
lies  of  the  Thunder  Blade  chopper 
in  the  arcades.  The  look -down  sections,  not 
surprisingly,  prove  to  be  bread  and  butter 
for  the  Mega  Drive,  but  Lack  a  3-D  effect 
Where  the  Mega  Drive  really  has  to  work, 
namely  in  the  3-D  sections,  the  game 
doesn't  fare  so  well  Layered  graphics 
move  past  with  more  than  enough  speed 
about  (hem,  but  that 're  just  loo  fluid  — 
buildings  in  particular  stand  firm  with  all  the 


realism  of  jelly. 

Despite  these  problems  the  game  as  a 
whole  moves   along   incredibly  smoothly 
accompanied  by  a  sense  of  perspective 
which  is  convincing,  while  aircraft,  tank 
Ship,  and  helicopter  sprite  are  exc*:- 

Not  quite  as  super  as  the  t«He  makes 
out,  Super  Thunder  Blade  nonetheless 
proves  a  playable  if  tough,  shoot-  em -up 
The  pace  and  challenge  is  enough  to  test 
the  mettle  of  many  an  arcade  expert 
TQM  rating  76% 


«sr#~-r-< 


Rush'n'Attack 


•  wo-player  games  are  always  in 
7  Ivogue  on  the  consoles,  the  Nintendo 
ijmore  so  with  games  like  Rush'n'Av 
A  two-player  Green  Beret  may  not  aspire  to 
be  original  or  indeed  progressive,  but 
RusttriAttack  certainly  aims  to  be  playable. 
Two  Green  Berets  are  sent  into  the 
Russian  tor  should  that  be  Rush'n'?)  moth- 
erfar  ite  arms  reductions  of  a 

lent  kind.  Parachuiing  mio  the  first  com- 
plex, they  get  out  then  knives  to  spike  the 
ling  Reds.  With  a  Siren  blaring,  the 
attacks.  Rocket  launchers  are  care- 
y  let*  around  by  the  adversaries  so 
pick  them  up  and  return  the  ammunition  to 
sender  the  easy  way. 

8     enemy     have     improved     their 
defences  since  the  firsl  attack  —  now 

5  include  submarine  pens,  air  base, 
warehouses  and  of  course  the  prison. 
High -kicking  oossacks,  rabid  dogs, 
copters.  pistol-toting  officers  all  pack  a 
rrtghty  military  punch.  But  then.  Green 
e  nothing  lo  tear. 
The  animation  and  use  of  colour  isn't  as 
good  as  it  might  have  been,  the  backdrops 
have  good  detail  but  soldier  sprites  are 
bland.  As  ever  Nintendo  have  made  the 


game  an  always  playable  one,  and 
Rush'n'Attack  relies  largely  on  the  great 
two-player  action  lo  overcome  its  not- so- 
hot  in-game  appearance.  Ignore  the  ethics 
and  gel  blasting  those  Russians' 
TGM  rating  31% 


y,  he  Bros  gang  are  back  (no,  not 
Matt,  Luke  and  Craig)  with  Mano  and 
Luigi  pining  up  with  a  couple  of  friends 
in  the  sequel  to  the  game  which  needs  no 
introduction  The  nasty  King  Wart  is  up  to 
m  good  and  needs  defeating  fast,  other- 
wise its  curtains  for  the  population  under 
his  warty  rule. 

Mario  and  Luigi  can  t  kill  Wart  all  by  them- 
selves. Toad  and  Princess  Toadstool  are 
also  in  Ihe  gang,  each  character  having  their 
own  attributes,  but  Mario  Js  the  best  all- 
rounder  [well  he'd  have  lo  be,  wouldn't  he?). 
The  gang  have  adopted  super  strenr.,- 


performing  super  jumps  and  picking 
only  objects  but  monsters  as  well  to  throw 
all  over  the  place.  And  in  the  graS' 
objects  to  throw,  potions  to  open  bonus 
screen  doorways  into  secret  sub-ievete 
where  bonus  items  await,  even  rm 
rooms  for  much  needed  extra  lives,  The 
Characters   now   have   an   energy   level 
reduced  through  contact,  a  more  lenient 
sysiem  of  survival,  but  like  Super  Mano 
Brothers  I  it  can  all  go  wrong  with 
false  step. 

Many  of  the  secret  rooms  are  well  hid- 
den and  you  really  have  to  try  everywhere 


TGM  1X019:6-89  19108 


ace  Harrier  2 


,  r^™|  o  console  is  eomplv 
t  L    i  vers,on  oJ  Space  Harrier,  especial 
JJ  ly  a  Sega  console    The  Fantasy 
land  has  fallen  foul  of  the  Dark  Harrier's 

ind  in  Pan  2  the  Space 
sent  in  to  recover  the  land  from  evil  in  the 
only  way  he  knows  how  —  mass  shoot- 
iction. 

Space  Harmr  2  is  made  up  of  1 3  stages 
of  surreal  non-stop  blasting.  Any  of  Ihe 
first  1 2  stages  can  be  selected  at  the  start, 
but  to  get  to  the  final  stage  all  stages  must 
be  competed  beforehand 

Like  all  Space  Harrier  games  the  graph- 
ic detail  is  what  its  all  about  and  using  the 


16-bit's  power,  brilliantly  coloured,  defined 
and  animated  graphics  flash  past  at  speeds 
approaching,  if  not  equalling  coin-op  stan- 
dard, But  it's  with  Ihe  arrival  of  the  end 
stage  guardians  that  the  Mega  Drive  really 
gets  to  dazzle  —  very  weird  and  utterly 
vicious,  the  Guardians  move  with  an  aston 
g  smoothness  and  zero  nicker.  Seeing 


is  believing1 

Space  Harriet  2  rs  a  significant  advance 
on  the  existing  Space  Hamer  gam< 
graphic  and  sonic  quality  as  well  as  overall 
presentation.  The  speed  of  ihe  gar 

■  ely  last  (in  keeping  with  the  Classic 
com  ops  style),  the  graphics  and  the  way 
they  are  handled  are  all  excellent,  and  the 
leroctty  Of  enemy  attacks  makes  otne- 
sions  look  positively  passive 

The   combination   of   all    these   things 
makes  Space  Hamer  2  a  truly  a* 
piece  of  coding. 
TQM  rating  85% 


iwesoroe 


AND  STILL  TO  COME... 


noth 


ibovt 

- 
ieres 


Ka  Mm 


Mega  Dr 
ould  be 
en  prog* 
*,fj  machine.  Wale 


Power  Drift 

Super  League 

Rambo  ill  (Provisional  title) 

Out  Run  3-0 

Fantasy  Zone  2 

Super  Hang  On 

World  Cup  Soccer 

Baseball  Competition 

Afterburner 


■1 


Super  Mario  Bros  2 


to  find  them.   Certain   impassable  vn 
can  be  destroyed  by  throwing  bombs  at 

'0  the  more  fan: 
regression  from  left  to  right  The 
level's  end  . 
•  an  locked  (go  down  into  a  jar  to  find 
the  key  but  watch  out  for  Phanic 

ie  hero  at  the  end  of  each  level 

ng  eggs  and  fireballs,  ii  you  re  quick 

you  can  pick  the  egg  up  and  throw  it  back! 

d  stage  Mouser 
3nd  only  a  bomb  or  three  can  see 
you  through  to  the  next  world, 

eamiand  is  made  up  oi  seven  wodds, 
each  split  into  three  sub- levels  including 
both  the  more  familiar  horizontal  levels 
and  vertical  levels  aplenty.  Qu 
regions,  sand  pits,  caverns  and  waterfalls 
are  ail  to  be  found  ying  carpets 

can  be  ridden,  or  why  not  hitch  a  lift  on  a 
$ier  to  cross  large  chasms.  Us  truly 
amazing  what  the  Mario  gang  can  do  and 

rd  among  the  seven  worlds. 
To  say  that  Super  Mario  Brothers  2 
is  playable  is  like  saying  the  Cray  X- 
MP  is  quite  a  East  machine  —  the 


game  redefines  the  word   playablt 

Is  far  and  away  a  major  leap  over  the 

rial.  It's  involved,  deceptively  tricky, 
has  major  improvements  in  the  graph- 

and    sonics    league,     and,    most 
importantly  of  all.  is  superlative  fun  to 
play 
TGM  rating  92% 


1 


20  108TGMTX019:6-8v 


rthur  me  knight  may  be  curr- 
illing  wftfi  Ghouts  'n'  Ghosts  m  the 
\ arcades  but  on  the  Nintendo  he  s  still 
gol  problems  dating  three  yea<-s  back  when 
he  went  out  to  save  th  oi  princesses 

from  the  evtlest  of  nasty  creaiures    Ghosts 
n'  Gobfins  kicks  off  with  a  nice  introdi- 
screen  as  the  Greai  Demon  appears,  picks 
up  the  princess  and  verily  whisks  her  away 
(Why  though  is  Arthur  half  undressed 
section?  We  have  a  right  id  know!) 

Arthurs    quest    begins    in    the    spooky 
graveyard  where  nothing  but  a  mouse 
at  least  lot  two  seconds  before  the  zombies 
ge  from  six  foot  under.  Armed  wrth 
i.ile  frying  swi  thur  can  despatch 

the  zombies  back  to  Irom  whence 
came  and  even  pick  up  treasure  while  he's 
there  The  zombies  it  seems  are  thick,  they 
sometimes  carry  weapons  but  neglect  to 
use  them  on  our  hero.  So  much  the  better, 
and  provided  ii  s  not  a  useless  weapon  like 
the  torch,  Arthur  can  put  it  to  good  use. 

It  he  gets  hit  (very  likely)  off  goe- 
Shiny    armour    leaving   him    wrth   n< 
between  his  skin  and  the  cold  wind  but  a 


?y 


bui  a 


Consoles 


he  machine 
that  started  the  whole 
'console  business  oft  (and  subse- 
quent war),  the  Atari  VCS,  has 
^undergone  major  changes  in  recfent 
years,  not  only  in  shape  but  in  the  software 
too  Long  gone  are  the  days  of  the 
Combat  cartridge  with  its  Tank  and  Jer 
games  The  machine's  still  very  much  alive 
and  kicking  (rather  tierce ly),  wilh  consider- 


able software  support  (at  console  levels,  at 
least).  Programmers  have  (earned  Ihe  ins 
and  outs  oi  what  is,  alter  all,  a 
decent  console:  a  large  colour 
palette  to  hand,  a  decent 
sound  chip  and  now  some 
decent  games. 
Palan  Distribution  Limited 
handle  the  Atari  2600  and  around 
60  games  for  ft.  Among  the 
delightfully  named  games  such  as 
Lassrbiast,  Demon  Attack  and 
Megamania  there  are  coin-op  con- 
versions (o  be  found,  film  conversions, 
home  computer  game  conversions  includ- 
ing Commando,  Zaxxon,  Winter  Games, 
California  Games.  Ghostbusteis,  H.E,R.Q.t 
Pitfall  and  more. 

Palan  Electronics  Limited  can  be  con- 
(acted  at  Unit  14.  Waitham  Part  Industrial 
Estate.  BtfietRoad,  London,  E175QU 
(Tel.  01-531-7171) 


River  Raid  2 


r-^  he  original  River  Raid  devised  by 
fXaroi  Shaw  became  an  instant  das 
-J51C  when  it  was  first  released,  despite 
its  chronically  primitive  graphics,  With  a 
gradual  difficulty  level  involving  the  River 
of  No  Return  gradually  narrowing  and 
inherently  simple  gameplay.  the  sequel 
rides  (or  should  that  be  was?)  on  the  back 
of  the  prequel.  In  River  Raid  2  ihe  F  16 
has  been  traded  in  for  Ihe  very  common 
F-14.  complete  with  aircraft  carrier  to 
launch  from  (be  carerul  not  to  fall  off  the 
edge  of  the  deck  on  take  off) , 


The  River  wends  its  way  deep  into 
enemy  territory  with  a  horrific  amount  of 
military  hardware  on  either  side  to  discour 
age  the  odd  pleasure  flight  and  F-14  attack 
plane  from  frying  along  it  Speedboats,  hot 
air  balloons  and  other  non- aggression 
vehicles  pop  up  from  lime  to  lime,  but  don't 
stop  using  those  cannon,  torpedoes  and 
missiles  to  wear  down  the  enemy.  The 
familiar  bridges  from  Part  One  also  make 
an  appearance  which,  while  proving  solid 
enough  to  shrug  off  collisions  by  enemy  F 
14s.  can  be  destroy ed. 

The  F-14  is  now  capable  of  climbing  and 
diving  to  avoid  hazards,  although  the 
bridges  are  solid  enough  to  stop  anyone 
showing  off  by  flying  through  the  legs,  Also 


a 


oblins 


pair  of  boxer  shorts  —  one  more  hit  «> 
state  is  enough  for  Arthur  to  die  of  shame 

■nur's  travels  take  him  past  the  grave- 
yard into  even  spookier  forests,  a  rickety 


fire  bndge.  a  cavern  complete  with  angry 

ctifes  and  onto  the  ice  palace  where  a 

winged  lizard  (a  dragon  to 

idy  to  loast  pesky  heroes. 

'Playabiliry  comes  first  seems  to  the  be 

the    motto    with    Nintendo    games    and 


Ghosts  n'  Goblins  is  no  exception.  The 
backgrounds  are  well-detailed  and  spooky 
enough  to  give  you  ihe  creeps.  The  sprites 
lack  significant  detail  but  have  a  generally 
cute  took  to  them  (even  the  evil  demons 
look  rather  pleasant), 

The  graphics  are  a  compact  and  fairly 
accurate  representation  of  the  coin-op. 
each  level  gaming  more  and  more  detail. 
ng  up  to  a  fiery  and  wonderfully-power- 
ful dimax  The  cute  original  sprites  com- 
bined wilh  atmospheric  music  mean  this  te 
a  good  conversion.  One  small  gripe.  Does 
the  map  screen  have  to  appear  and  scroll 
along  EVERY  lime  you  die? 
TGM  rating  &4% 


CLUB  NINTENDO 

Have  you  been  feeling  left  out,  let 
down  and  brushed  oft?  No  need 
any  longer!  Now  Nintendo  owners 
can  revel  in  all  things  Nintendo 
through  their  own  official  Club 
Nintendo  magazine. 

Reviews,  previews  and  hints  "n" 
tips  can  be  experienced  by  sending 
off  the  application  form  found  in  all 
Nintendo  gamepacks. 


of  noie  is  ihe  ability  la  land  on  the  earner 
and  a  mid- flight  refuelling  sequences  to 
keep  the  plane  airborne. 

Vertical  scrolling  shoot  em  ups  are  ten 
thousand  a  penny  but  the  charm  of  River 
Raid  outweighs  what  are  still  primitive 
graphics  with  an  appalling  lack  of  detail 
aboul  them.  Colour  is  used,  which  is  more 
than  could  be  said  for  the  original,  unfortu- 
nately the  character  blocks  are  still  one 
colour.  The  graphics  haven't  kept 
with  progress,  but  in  their  own  simple 
they  are  perfectly  adequate  and  serve 
their  purpose  well. 

The  gameplay  redeems  the  simplicity  of 
execution  with  more  depth  about  it  than 
the  original  (although  even  wrth  height  to 
worry  about  and  a  new  landing  sequence 
this  doesn't  say  a  bi  for  the  games  com 
plexity).  It  does  have  immediate  appeal, 
and  ihe  ever  narrower  River  ensures  a 
near-infinite  challenge. 
TQM  rating  76% 


F-14  Tomcat 


r^\ack  m  the  air  again  with  Ihe 
/  -  JGrumman  F-14,  this  is  among  the 
w — ^first  flight  simulators  for  the  console 
and  a  console  rarity  m  general. 

An  F-14's  presence  is  needed  m  the 
skies  around  the  Gull.  A  Middle  East 
country  is  up  in  arms  and  its  Air  Force  is 
out  looking  for  trouble.  This  situation  is 
clearly  unacceptable  and  so  the  USA 
sends  in  a  carrier  with  you,  a  Top  Gun  pilot 
at  the  ready. 

The  F-14  can  take  to  the  air  to  engage 
enemy  jets  at  up  to  Mach  2.4  with  a  full 
HUD  and  a  variety  of  air-to-air  missiles  — 


and.  of  course,  an  onboard  cannon  It's 
no!  over  even  when  the  MiGs  are  heading 
Gulf-ward,  you've  still  to  get  back  and  land 
Ihe  jet.  which  means  you'll  find  oul  very 
quickty  why  a  Top  Gun  is  supposed  to  be 
the  besi  of  the  best. 

The  most  noticeable  thing  about  F-14  ts 
the  detail  to  be  found  within  the  game's 


TGM  TX  01 9:6-89  21/108 


Consoles 


F-14  Tomcat 


graphics,  presentation  and  game  struc- 
ture as  a  whole.  Colour  isn't  used  in 
abundance  but  the  primary  objective 
seems  to  have  been  to  create  a  realistic 
atmosphere  with  subtle  colours.  Sound  is 
used  effectively,  with  the  whine  of  the 
engines,  the  thud  of  the  cannon  and  sim- 
ple but  well  implemented  roar  of  a  missile 
launch, 
Detail  is  of  paramount  importance,  from 


the  start  with  the  deck  captain  signalling 
the  plane  to  start  its  engines  through  to 
the  traumatic  carrier  landing,  there's  so 
much  within  F-14  Tomcat.  Top  marks  for 
technical  merit  with  ihis  game  —  it  really 
does  push  the  console. 

In  unfair  comparison  with  computer 
flight  simulations.  F-14  Tomcat  looks 
decidedly  average  —  it  may  not  have 
quite  the  same  depth,  but  for  a  console 
game  its  a  remarkable  program.  Try 
landing  the  F-14  after  completing  a  mis- 
sion, it  ain't  that  easy! 
TGM  rating  82% 


Tiger 


ow.  on  your  PG  Engine  console, 

you  loo  can  be  a  scourge  of  the 

Sk  "<ger.  a  conversion  of  a 

ro  combat  beltcop:  Qp 

Wending  your  way  up  vertically  scrolling 

levels  —  the  screen  also  scrolls  left  or 

right  when  needed  to  accommodate  the 

*idth  of  the  playing  area  —  c 
guns  are  used  to  blast  tanks,  boats, 
planes,  helicopters  and  gun  emplace' 
men  1 5  which  lire  mercilessly  at  you 
jghout  the  game.  Some  leave  icons 
behind  when  destroyed  which  give  extra 
speed,  an  extra  I  He,  smart  bombs,  wider 
gunfire  spread,  or  extra  firepower, 

Th  -  are  a  mixed  bag    copters 

are    indistinct,   larger   planes   are.    well. 

out  tanks  and  gun  emplacements 

are  very  arcade  like   Backgrounds  aren't 

packed  with  detail,  but  some  ground  tea- 


.undmg  more  like  a  form  to  (ill  out 
~*  than  anything  else,  a  P-47  is  in  fact 
a  combat  plane,  A  coin-op  conver- 
sub-titied  The  Freedom  Fighter ,  this 
is  a  game  for  Biggies  fans  everywhere,  as 
you  pilot  the  World  War  II  fighter  against 
German  squadrons.  The  fighter  Hies  right- 
ward,  the  ground  scrolling  beneath  it  (or 
clouds  behind  it)  while  German  planes 
attack    These  are  easily  dealt  with  by 
machine-gun  fire,  but  bombers,  fittingly, 
are  best  tackled  with  bombs, 

icons  picked  up  gain  a  continue- play 
option,  extra  speed,  or  missile,  bomb,  tur- 
ret or  explosion  weaponry, 

In  basic  terms,  P-47  is  pretty  unremark 
able,  as  was  the  COin-op  it  originated 
from,  but  shoot-'em-ups  are  unique  in  that 
they  are  easy  lo  get  into  and.  even  if  only 
adequately  done,  are  undeniably 
playable.  The  sprites  are  compact  and 
detailed  (except  for  the  bland  looking 
ibers)  and  move  smoothly  around  the 
vf.  Neat  backgrounds  complete  the 
authentic  coin-op  look,  using  nice  parallax 
scrolling  —  the  clouds  tinted  orange  by 

22  108  TGM  TX0 19:6-89 


lures  are  neatly  drawn  Music  and  effects 
are  what  we  ie  to  expect  from  the 

rtoihing  special  but  fitting  10  the 
action. 

Tiger  is  quile  a  dithcufl  game,  so  n  won  t 
come  easy  lo  anyone  but  toughened  play 
ers.  but  whatever  yoi  ids  your 

interest  With  each  s 
tie  more  progress  is  made,  ens 
don't  give  up  until  it  gets  very  difficult  — 
and  it  certainly  does! 
TQM  rating  66 


~*+ 


the  sun   in   Level  2  are  very  attractrve, 
Effects  are  flat  but  the  tunes  are  jaunty  and 
add  to  the  fun. 
TGM  rating  63% 

Deep  Blue 


ub  aquatic  anlics  await  you  in  Deep 
Blue,  a  weird  shoot  em  up  which 
^^  puts  you  at  the  controls  of  a  one- 
man  submarine  convincingly  disguised  as 
a  bright  semi  iropicai  fish,  The  camouflage 
is  to  allow  easier  infiltration  into  underwater 
tunnels  and  caves  thai  are  the  source  Of  a 


MENTIONING  MENTION 

Supplier  of  the  PC  Engine  games  for  this 
issue.  Mention  Technical  Services  are 
going  Japanese  with  a  vengeance  Not 
only  is  the  PC  Engine  at  a  bargain  price 
of  £1 59.95  (with  PAL  TV  converter  as 
well),  they  ve  also  got  over  50  Engine 
games.  Titles  include  P-47  Freedom 
Fighter,  Danus.  Gaiaga  8S.  Space 
Harrier  2.  Wardner.  Pac-Land. 
Afterburner,  Thunder  Blade  (the  latter 
titles  available  soon)  and  even  Bubbte 
Bobble  2- 

CD-ROM  players  and  games  will  be 
available  soon  as  well  as  the  PC  Engine 
joystick  (£24  95).  A  VHS  tape  Bulletin 
1  QOO-styte  will  also  be  available  soon 
{£6.95) 

Mention  also  stock  a  very  large  num- 
ber of  imported  Nintendo  games  a 
Nintendo  joystick  and  a  PAL  TV  convert- 
ef booster  (Eld  99)  to  run  Japanese  and 
American  lor  mat  titles.  Tifles  include 
Super  Mario  Brothers  7.?  AND  J.  Bubble 
Bobble  £  Mah  Jong  r  5.  Contra  ( Gryzor 
to  us  British)  and  many,  many  more  Also 
available  will  be  Sega  Mega  Drives 
(£1 79.95}  plus  games  such  as  Mr 
Komatsu  and  Altered  Beast  (£24  95)  as 
well  as  Pmnta$y  Star  2.  and 
SuperThunder  Blade  (£24  95}.  Out  Run 
3D  Power  Drift  and  Afterburner  are 
expected  soon 

Mention  Technical  Services.  29 
Malcolm  Place,  Helensburgh,  G84  9HW 
(0436)  78827,  They  promise  lo  keep 
prices  as  low  as  possible  and  with  such 
machines  as  the  Engine  at  5p  short  of 
£100,  Mention  look  set  for  a  busy  future. 


dangerous  army  of  underwater  creaiui 
ed  by  dumped  nuclear  waste. 
Fish,  squid  and  sea  snakes  swim  past 
and  can  be  killed  by  the  standard  projectile 
weapon  A  helpful  cyan  lish  leaves  behind 
a  pod  which   restores  a  little   he? 

■ases  speed,  or  ghre  light  bullet,  swirt 
cutter  or  bubbte  beam  weaponry 
The  thin  screen  area  gives  an  unusually 


wide   Cinemascope    effect    Backgrounds 
use  few  colours  and  have  no  real  detail 
texture  and  colour  scheme  create 
a  great  atmosphere  —  parttcularfy  with  the 
upward  floating  bubbles 

Music  ngly  nautical  sometimes 

in  a  soothing  way.  sometimes  hectic, 
sometimes  eene  The  garbled  sound  of  the 
short-circuiting  sub  after  it's  hit  is  ihe  high- 
tight  of  an  otherwise  average  set  of  sound 
effects. 

Deep  Blue  isn't  easy  —  the  bobbing  fish 
movement  often  makes  them  trteky  lo 
dodge  or  shooi  while  other  creaiures 
approach  at  a  frightening  speed  and  rale 
Only  one  life  is  given,  but  at  least  the  sub 
can  lake  plenty  of  hits  before  sinking  forev- 
er There  are  only  to  jph  each 
is  very  long,  bui  its  the  lack 
spoils  ihe  game, 
TQM  rating  56% 


I 


FOR  THE  FIRST  TIME,  THIS  IS  FOR  REAL. 


is  daybreak.  Hbu  join  the  other  pilots  in  the  squadron  ercwraomtc 

i  objectivK  for  tJeday  ahead,  fectits,  combat  manoeuwes;  all 
captured  anpletefy  by  M6  COMBfl  PILOT.  During  your  pfe-fligjrt 
u  insmact  We  gmund  aew  on  weapon  loading,  and  plan 

our  attack.., 

the  tnreat  of  imminent  cescructicn  and  die  stress  of  iiigj^ 
combai  you  take  in  your  stride,  fair  training  perfected,  you  are  new 
roaster  in  all  fa  rotes  of  the  F-16.  from  air-to-air  interception  to 
tedicior  strife, 


-  th«  conflict  you  hoped  would  newf 

happen.  Aircraft,  ground  forces  and  the  entire  strategic  infrastructure 
is  udder  threat. 

ftu  havenl  faced  anything,  like  this  before .  .ever1 

ORDER  YOUR  F*16  COMBAT  RLOT 140W. 

Simply  phone  (0276)  684959  quoting  VISA  or  ACCESS  credrt  card 
number,  name  and  address. 


Digital  Integration  Limited. 
Mtiitw  Trade  Centre, 
Watchmoor  Road.  Camoerley, 
ihttuiKru^-iuiM    Surrey  GUIS  3AJ  (0276)  684959 


In  August  last  year  (TGM009),  we  ran  a  feature  on  Captive 
Communications  —  better  known  as  Capcom  —  because  it  looked  as 
though  their  coin -op  conversions  were  worthy  of  attention.  We  were 
right.  Previewed  then  as  a  forthcoming  product,  Forgotten  Worlds  has 
justified  our  faith.  But  it's  only  a  start.  Robin  Hogg  and  Dominic  Handy 
went  to  US  Gold,  the  licensed  UK  base  for  Capcom,  to  have  a  look  at 
two  of  the  latest  conversions  which  look  like  being  world  beaters 


hen  you  think  of  Capcom,  you 
probably  think  Commando,  For  it 
was  this  product  that  shot  the 
Japan-based  company  to  8-bit 
Silicon  stardom  wany  back  in  late 
1985  —  dosely  followed  by  the 
more-impressive  version  of  their 
Ghosts  N  Goblins  in  early  86  It 
was  on  these  polished  products 
that  software  house  Elite  grew 
and  grew,  in  1987,  Elites 
Capcom  licence  ran  out,  and  in 


The  headache  for 
Tiertei.  Graham  LiPley 
and  Software  —  8-way 
scrolling  in  the  two- 
year-old  arcade  hit 
Slack  Tiger 


true  Japanese  spirit  the  arcade 
giants  deigned  to  give  fellow 
Birmingham-based  software 

house,  US  Gold,  their  chance  at 
popu (arising  the  200-sirong  com- 
pany with  a  ten -product  licensing 
deal 

Captive  Communications, 

founded  by  ex-  toy  maker'  Kenzo 
Tsujimoto  in  June  1983,  have  not 
only  grown  m  size  —  expanding 
from  small  beginnings  in  Osaka, 
Japan,  to  offices  in  Tokyo  and 
Hokkaido,  and  overseas  to 
Sunnyvale,      California,      where 


their  massive  marketing  opera- 
tion is  lead  by  Captain 
Commando  —  but  also  in 
stature.  Capcom  realise  their  US 
market  is  different:  Tsujimoto 
accompanies  a  loya!  band  of 
designers  lo  American  trade 
shows  every  year  to  tap  opera- 
tors and  find  oui  their  needs.  As 
Bill  Cravens,  their  US  Sales 
Manager,  says;  Tsujimoto  will 
walk  into  a  store  and  buy  EG .000 
worth  of  books  to  bring  the 
American  culture  to  their  devel- 
opment teams  back  in  Japan. 

The  teams  of  20  people  con- 
tain planners,  software  program- 
mers, character  designers,  hard- 
ware technicians  and  musicians 
Capcom  believe  their  indepen 
dent  development  teams  have 
become  their  trademark  —  pio- 
neering unique  visual  and  sound 
techniques  reflected  in  their  hi) 
coin -ops.  Capcom  nurtures 
young  professionals  and  further 
instills  the  independent  drive 
by  promoting  from  within  the 
company. 

Although  Capcom  are  prtmahly 
known  for  their  arcade  muscle, 
Ihey  are  tapping  all  comers  of  the 
entertainment  industry,  In  true 
analogical  Japanese  style,  Ihey 
see  their  company  as  a  free  from 
which  much  diversification  makes 
it  wide  and  fruitful,  bui  without  the 
strong  development  roots  it 
would  not  be  possible  grow  and 
expand.  Capcom  not  only  pro- 
duce for  other  manufacturers  — 
Taito,  Sega,  Namco.  Nintendo 
among  others  —  but  also  for  the 


electronic  toy  market,  TV  games 
and,  of  course,  the  home  com- 
puter market, 

Capcoms  current  technical 
baby  is  their  awesome'  super 
chip  From  two-and-a-half  years 
development  they  have  compact- 
ed tfte  power  of  ten  normal 
arcade  circuit  boards  into  two 
microchips.  Not  only  is  this  easier 
for  your  local  arcade  owner  to 
swap  games  in  cabinets,  it  also 
means  thai  the  games  will 
become  more  and  more  powerful 
—  with  laser  quality  graphics  at  a 
non-prohibitive  price 

Not  forgotten 

Capcom  have  practically  staked 
their  company  on  the  new  super 
chips  —  costing  £5  5  million  to 
develop  —  but  it  seems  to  have 
paid  off  with  their  first  super  sys- 
tem release,  forgotten  Wortds 
( touring  ihe  arcade  circuit  some 
eight  months  ago),  out  on  home 
computer  this  month  from  US 
Gold  US  Gold  have  already  sold 
over  a  quarter  of  a  million  units 
from  the  five  Capcom  products 
they  previously  released,  and 
hope  Forgotten  Worlds  will  sub- 
stantially increase  thai  hgure. 

Already  the  game  is  receiving 
glowing  reviews  tram  the  TGM 
team  (see  page  30  in  this  issue), 
so  what  is  behind  all  this  suc- 
cess? Could  rt  be  the  innovative 
storylines  thai  have  made 
Capcom  renowned?  Forgotten 
Wortds  goes  something  like 
this... 

Emperor  Bios  has  unleashed 


i 


24  108  TGMTX0 19:689 


Game  Feature 


Thunder     Blade,     Manchester- 
based  Tiertex. 

Finally  conies  Ghouls  W 
Ghosts  (previewed  in  TGM014). 
the  long  awaited  follow-up  to 
Ghosts  N'  Goblins.  Software 
Creations,  programmers  ol  mas- 
sive hit  Bionic  Commando,  have 
been  chosen  to  convert  the 
amazing  arcade  machine  —  let's 
hope  the  capabilities  of  the  home 
computers  can  do  the  super  chip- 
based  arcade  machine  jus  lice.  As 
we  said  in  Issue  14.  the  graphics 
have  to  be  seen  to  be  believed'. 


Outselling  all  Ihe 
arcade  opposition. 
Strider,  teft  and 
below,  promises  to  be 
another  huge  Capcom 
hit  on  home  comput- 
ers, and  who  can  wait 
for  Ghouls  N' Goblins 
(the  arcade  poster 
below)? 


an  octet  of  evil  deities  whose 
sole  purpose  is  to  wreak  havoc 
on  all  forms  of  civilisation.  The 
once -beautiful  landscape  has 
become  barren,  the  homesteads 
where  people  once  grazed  their 
inierga  lactic  Kama  have  become 
forgotten  worlds.  However,  the 
vengeful  minds  ol  the  homeless 
have  created  two  super  warriors 
who  are  to  gain  revenge  on  the 
almighty  horror.  An  awesome 
task  awaits  them:  they  must  first 
pass  three  demigods;  The 
Golden  Dragon,  The  God  ot 
Destruction  and  The 

Paramecium,  Bui  don't  be  dis- 
heartened, for  each  wave  of  ene- 
mies destroyed  deposits  a  small 
amount  of  money  which  can  be 
saved  up  and  spent  in  one  of  the 
numerous  weapons  shops  that 
appear  at  regular  intervals. 

All  computer  versions  allow 
simultaneous  two-player  action, 
creating  a  very  addictive  atmo- 
sphere. US  Gold  reckon  this 
could  follow  Biontc  Commando  in 
becoming  their  top-selling 
Capcom  release  (topping  Bionic 
Commando's  70.000}. 

Striding  on 

Following  in  August  should  be 
Black  Tiger  The  game  was  origi- 
nally planned  for  last  October, 
but  due  to  various  difficulties  with 
the  programming  placement  of 
the  project  it  has  still  not 
appeared  —  despite  first  appear- 
ing m  the  arcades  almost  two 
years  ago.  US  Gold  are  now 
avoiding  most  problems  by  plac- 
ing the  project  witti  three  different 
teams:  Ten  ex  (Spectrum  and 
Amstradi.  Graham  Li  Hey  (ST  and 
Amiga)  and  Sottworx  {C64}  As 
wrth  Bforttc  Commando,  Black 
Tiger  uses  eight-way  scrolling,  as 
an  armour-clad  hero  explores  a 
multitude  of  platforms  in  a  mysti 


cal  world  (shades  of  Ghosts  TV' 
Goblins?).  As  in  Forgotten 
Worlds,  three  demonic  dragons 
are  causing  complete  mayhem, 
and  it's  up  to  you  and  your  trusty 
sword  to  slay  the  salivating  mon- 
sters before  they  partake  in  a 
meal  ol  user  and  chips ! 

Talking  of  chips  brings  us  to 
Strider,  Capcom  s  second 
release  utilising  their  revolution- 
ary super  chip  Stridor  is  current- 
ly sweeping  the  floors  in  the 
arcades  (something  a  lot  of 
arcades  needf).  outselling  all  its 
competitors  for  the  past  three 
months.  However,  you'll  have  to 
wail  till  September  lor  the  com- 
puter version,  Capcom 
obviously  aren't  taking 
pan  in  the  Gorbachevs 
Glasnosl:  Strider  dumps  you 
armed  only  with  a  sword 
in  the  middle  of 
Russia  with  the 
mission  to  infiltrate 
the  Red  Army  and  foil 
their  plans  for  globa 
domination.  Being  a 
highly-trained  secret 
agent.  you  are 
extremely  mobile  — 
triple  backflips  over  on- 
coming KGB  agents 
and  monstrous  robots 
are  all  part  of  the  bar- 
gain. The  visual  capa 
biliiies  and  impressive 
sonic  accompaniment 
are  already  making 
Stricter  THE  plat- 
form and  ladders 
game  to  be  seen 
playing  at  the 
moment. 

All  the  computer 
versions       are 
being  program- 
med   from    the 
folks  that 

brought       us 


We  also  said;  Capcom  have 
got  it  made  for  1989',  and  it's  as 
true  today  as  when  we  said  it, 


TGM  TX  019:6-89  25  108 


WIN  a  PC  Engi 
&  loads  off  games 

from  Capcom,  star  purveyors  of  the 
Japanese  arcade  art 


he  ^ants  of  the  video 

Wane1  Capcfe,  the  people 
whc  .wrought  you  the  amaiirtg 
Sjw  :"  •  xidos  and  LBO 
Storm,  and  "OW  Forgotten 
Wori&s,  have  a:;  busy  year 
ahead  of  the-  .v>th  a  host  of 
mega :  titles  to  he  convened 
onto  YQUR  computer. 
There's  Btacfc  Vgef,  which  is  out  very  soon,  end  the 
massive  arcade  hits  Ghovis  'N1  Chosts  and  Strid&r,  fined 
up  for  the  endof  the  year.  And  there's  more  on  Capcom  in 
this  very  issues  spectaf  feature,  SOttirn  there  now  and  get 
genned  up. 

In  generous  Japanese  style,  Gapcom  are  offering  a 
great  Japanese  creation,  the  infamous  PC  Engine,  as  the 
top  prize  The  firstprize  WtFltfier  wiB  also  gets  five  fab 
games  for  the  Engine  -  aii  tried  and  t*  d  by  the  TGM 
crew  (when  wscanexiract them  from  the*rclamrny  paws), 

Ten  runners-up  wilt  receive  FN£  Gapcom  computed: 
games  ."  •■    hoice  >s  yours,  from  any  already  released  or 
imminent).     ^H 

To  be  in  with  a  chance  of  winning  the  PC  Engine,  brush 
up  on  your  Capcom  history  notes  and  name  the  games 
featured  in  the  FIVE  segmented  screen  pictures  on  this 
page. 

Send  your  entries,  along  with  your  choice  of  five  Cap- 
com games,  to:  I'VE  BEEN  CAPTURED  COW,  TGM, 
RO  Box  10,  Ludlow,  Shropshire  SY8  lOB.  The  norma! 
competition  rules,  as  detailed  in  the  masthead*  apply.  Any- 
one found  cheating  will  be  sentenced  to  an  appearance  on 
the  Japanese  game  show  Endurance^ 


26  108  TGM  TX0 19:6-89 


TGM  1X019:6-89  27' 108 


5MLMERI"" 
WJW 


Amiga  screen 


Listen  to  the  crowd  roar  as 
you  enter  the  stadium  and 
take  up  your  position  oppo- 
site your  opponent. 


C  64  screen 


These  are  some  of  your 
opponents.  Knock  them  out 
and  go  from  round-to-round 
to  the  super-league. 


Wmmmi 

d  BUI 

HI  J 

PC  (EGA) 


Pb           co 

ol 

f$\ 

o 

*K 

0 

o 

°    o^oo1 

3 

Have  you  the  skill  to  fight 
off  the  furious  beloms  with 
your  punji -stick? 


Atari  ST  screen 


Available  for  the  C64,  Atari  ST,  Amiga  and  PC 


REVIEWS 


KICK  OFF 

Anco  strike  gold  with  their  football  sim  which  boasts 
sophisticated  new  ball  and  player  control 

49  ■    THE  KRISTAL 

Previewed  for  the  first  time  any- 
where in  TGM,  the  mammoth  epic  is 
now  here.  A  stage  musical  that 
never  made  It,  The  Krisiafs  pro- 
grammers have  made  no  conces- 
sions In  providing  us  with  this  star 
player. 


46  ■    MILLENNIUM  2.2 

A  true  16-bit  game!'  cry  the  reviewers  of  this  Electric 
Dreams  space  fantasy  with  graphics  to  match  Stanley 
Kubrick  s  vision  of  2001. 


33  ■  SPEEDBALL 

34  ■  DARK  SIDE 

44  ■  POWERDRIVE 
51  ■  POPULOUS 


American  Ice  Hock* . 
Archipelagos  ... 
Battle  Hewks  1042. 

BlttUlM' 


Bio  Chettenge . 


Blood  Money. 
Chucfcj*  Egg.  n  . . 
Crazy  Cars  n. 
Danger  Freak. 

0«rkSldt- 

The  Duet —Tev 

Forgotten  Worlds. 

Gr»nd  Monster  Slam , 
Kte*0fl 
The  Krtstai 
Mayday  Squad 
Millennium  2.2 
Operation  Neptune 
Pac-Land 
Raidar 


38 
,.43 

,56 
.52 
.39 

34 

SO 
.32 

.43 
.52 
.46 

..56 
-38 
,.54 


43   ■    BLOOD 
MONEY 

From  Psyg nosis  —  the 
software  house  with  barely 
a  hitch  —  a  16-bit  shoot- 
em- up  to  knock  the  socks 
off  even  the  most  hardened 
gamesplayer.  This  is  the 
one  to  buy  for  its  intro 
sequences  alone! 


The  Running  Man. 

Davis  World  Snocker  .    ...56 
Victory  Road  , 


ATARI  ST 

American  ice  Hockey 
Archipelagos 
Battle  Hawks  1S42 

Bio  Cruillenuc 36 

SulClwHiU  S4 

Chicago  3c-  33 

Chuckle  Egg  II  .....56 

Dark  Side  .34 

Forgotten  Worlds .  .30 

Kick  On" . 
TfMKrtvM 

Mayday ;  Squad  52 

Millennium  2.2  ...46 

Operation  Neptune , , 96 

Pac-Land  .36 

Populous.. *...._ ...Si 

Raffles ., 


36  ■ 
ARCHIPEL- 


A  cross  between  The 
Sentinel  and  Virus,  Astral 
Software  Log otron's  clever 
16-bit,  multi-world  strategy 
and  arcade  game  is  weird 
and  utterly  compelling. 


w 

I 


Real  Gnostousters 

Sieve  Davt*  World  Snooker 

AMSTRAD  CPC 

Dark  Fusion 
Forgo  nan  Worlds 
Pac-Land 
Navy  Moves  . 


4S 
.56 


COMMODORE  64 

Danger  Freak. 
Dark  Fusii 
Forgotten  Won 
Powardrorn*  „ 
Beat  Ghostbusisfs , — 
Spaedball 
■ 


.36 
...30 


...45 
...33 
.,39 


PC 

American  ice  Hocfce | 

■■*.  Yaagef  Advanced  Flight 
Trainer  2.D 
Ecnalon 

Kings  ot  the  Beach 
Ml  Abrerrv 

Smbad  „37 

Times  of  Lora 


MSX 

Robe-Cop 
Operation  Wott 


SPECTRUM 

Bute  her  H, 

Forgotten  Wor  I 

HATE 

Navy  Moves ... 

San* ion;  The  Remix. 

Siermlord 


S4 

30 
.45 

.56 

51 

.52 





.33 


H) 


TGM  TX  019:6-69  29 


Revi0ws 


Never  make  a  destructive  god  angry 


Capcom 


machine 


TOP 


-j.  _M-                            — 

jjje^£*fc 

m     — - 

'      ».<TJfc 
•             t 

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V  - 
1 

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N  « 

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11 

H.riK   vi*/.. 
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Boat)    .i"i^ 

■  bipu.  J  row. . 

■ 1 

&■ 

HI 


'Sorry,  fuv,  we're  tresh  out  of 
extra-heavy  lasers,.* ';  shopping 
tor  extra  armaments.  By  comput- 
er from  the  top:  Amiga. 
Commodore  64  128  and 
I  Spectrum  salosfjtrfs 


30  TOO  TGMTX0 19:6  89 


cross  all  formats  Forgotten 
Worlds  comes  across  primarily 
as  an  ace  shoot-  em- up  (particu- 
larly ex  eel  lent  in  two  player 
mode)  polished  to  sparkling  per- 
fection by  its  superb  graphics.  The  IS- 
bit  versions,  with  all  the  flashy  trim- 
mings, have  the  advantage  but  even  the 
humble  Spectrum  gives  Ms  all. 

The  Forgotten  Worlds  of  the  title  are  in 
a  sorry  state,  mere  playthings  for  a  jeal- 
ous god.  Bios,  emperor  of  alf  the  worlds 
and  the  Almighty  God  of  Destruction 
created  eight  lesser  gods  of  pure  evil, 
and  together  they  wreaked  terrible 
vengeance  on  the  worlds.  The  carnage 
has  reduced  the  worlds  and  their  peo- 
ples to  little  more  than  far-distant  memo- 
ries. 

But  although  Bios  may  have  broken 
their  backs,  the  inhabitants  spirit 
remains  undiminished.  Now  (he 
Forgotten  Worlds  try  to  tight  back 
through   a    mind-melding   which   forms 

Ko  psychic  allies  —  super  warriors  des- 
ed   to  fight   Bios   to   the  death   and 
defeat  his  guardians  as  they  do  so. 
Even  super  warriors  face  some  tough 


guards  —  the  Golden  Dragon,  The  God 
of  Destruction  and  the  Paramecium,  all 
vying  for  a  firstdass  conflicl  at  the  end 
of  each  level. 
The  two   macho   men   of   the  future 


wasting  all  before  them,  business  is 
good  in  this  particularly  violent  neck  Of 
the  woods.  The  action  kicks  off  in  the 
Paramecium  level  as  the  warriors  Jet- 
pack  through  the  first  of  many  ruined 
cities  pitied  against  aliens,  missiles 
and  just  about  the  tot,  all  rushing  to 
aid  their  wrathful  leader  in  eradicating 
all  intruders. 

The  aliens  are  loaded  —  literally  —  not 
only  with  weaponry  but  cash  as  well.  So 


J  1 

,     i     ,     I 


t — — r — **nr 


~^K *  l*  ..■*  *.*  B,i*Ti^H ...  -  j  i  ■  j  i . 


killing  them 

profit  as  you  pick  up  their  dropped 
called  Zennies.  Collected  cash  can  . 
put  to  good  use,  for  despite  all  the 
destruction,  amid  the  ruins  a  shop  still 
stands  where  weapons,  armour,  lives 
and  top-up  energy  can  be  bought. 

Your  adversaries  become  extremely 
unpleasant  as  your  two  warriors  pene- 
trate ever  further  into  the  enemy  s 
defences,  robotic  spiders,  killer  cogs  {!), 
gigantic  leaping  worms,  Stacked  up 
parhflQe  and  other  detritus  prove  more 
than  a  handful  without  the  several  thou- 
sand other  aliens  flying  around. 


The  thoughts  in  Arc  Development's  minds  when  they  were  given 
Forgotten  Worlds  to  convert  are  no  doubl  unprintable.  The  first  of 
Capcom's  games  to  use  the  awesome  new  generation  CP  graphics  chip, 
Forgotten  Worlds  sure  takes  some  beating. 

When  the  coin-op  was  first  unleashed  on  an  unsuspecting  public,  In 
time-honoured  fashion  the  graphics  overwhelmed  the  simple  gamepiay  in 
much  the  same  way  Afterburner  did. 

Sut  recently  wonders  seem  to  have  been  worked  wiih  regular  occur- 
rence in  the  coin-op  conversion  field  and  Forgotten  Worlds  is  the  latest  to 
don  the  best  conversion  yet'  mantle  —  better,  in  fact,  than  the  original  — 
and  it  looks  lo  keep  it  for  quite  a  while  to  come. 


I 


r 


X 


JUL 


I'LL    FINISH    YOU    TODAY     FOR    SURE 


"  If  Hft 


*  ♦ 


-  m 


B 


r  / 


r  / 


Talk  of  the  destroyed  town  are  the 
awesome  behemoth  opponents  at  lev- 
els ends  —  Irom  the  Paramecium  with 
lis  rotating  garbage  clawing  at  the  good 
guys  to  the  Dusl  Dragon  breathing  tire. 
And  any  who  survive  his  minions  must 
finally  lace  the  almighty  Bios,  God  or 
Destruction,  In  all  his  death-dealing 
glory,  Super  warriors  only  need  apply  to 
save  the  Forgotten  Worlds  in  one  frantic 
battle  lor  supremacy. 

It  Forgotten  Worftts  is  anything  to  go 
by,  the  rest  of  the  Capcom  releases  look 
set  for  unrivalled  success  —  roll  on 
Stnder  and  the  others! 


9Q°J 


E9  99 
cass 
£14.99  disk 

A  smaller  screen  (ban  the  others,  but 
the  game  Itself  Js  no  less  enjoyable 
Colour  is  in  plentiful  supply  and  detail 
Is  alt  there  in  one  faithful  conversion. 
The  lack  of  between-level  title  screens 
can't  be  helped,  but 
rises  to  the  challenge  ot  conversion 
brilliantly  —  a  greet  shooi-'om-up  with 
remarkably  good  graphics  to  match. 


£19  99 


Don  1  question  how  they  managed  to 
squeeze  nearly  all  the  graphics, 
speech  and  digitised  pictures  of  one 
awesome  coin-op  Into  one  512K 
machine,  just  play  the  garnet  Smooth 
as  silk  scrolling  goes  unnoticed  when 
you're  up  to  your  armpits  in  aliens  snd 
but  lets,  all  beautifully  del  a  lied,  with 
colour  galore  making  Forgotten  Worlds 
a  16-bit  unbeatable  treat 


£8.09 

cass 

£12  99  disk 

The  monochrome  backgrounds  are 
cleverly  disguised  by  brightly  coloured 
characters,  and  although  colour  clash 
can  reduce  the  professional  sparkle  of 
the  game  from  time  to  lime,  I  he  quality 
parallax  scrolling  and  some  superbly 
delaifed  sprites  just  can  I  be  Ignored. 
A  very  fine  Spectrum  purchase. 


OTHER  FORMATS 

A  PC  version  is  undergoing  conver- 
sion at  this  very  moment,  and  planned 
tor  August,  It  witl  be  priced  at  £19.99. 


Centre:  our  super  heroes 
encounter  the  gungy,  slimy 
Paramecium,  white  above  the 
dreaded  dragon  breathes  firm 
and  brimtone  —  Amiga  screens 


£9  99 
cass 
£14.99  disk 

Closely  defined  graphics  always  look 
good  on  the  C64,  and  together  with 
subtle  colouring  throughout,  the  char- 
acters are  stunning.  Sonlcally 
it  Worlds  achieves  a  high  rank- 
ing with  normally  average  effects  turn- 
ing out  well,  enhancing  the  already 
very  strong  atmosphere. 


£19.99 


Next  to  no  difference  in  the  graphics 
stakes  with  parallax  scrolling  working 
all  the  better  on  a  machine  not  used  to 
such  a  technique.  Speech  and  music 
are  competently  executed  and  theres 
little  that  can  be  faulted  in  the  presen- 
tation atmosphere  and  accuracy  of 
conversion.  If  you  though  Led  Storm 
was  good  wail  until  you  see  Forgotten 
Worlds. 


TGM  TX  01 9:6-89  31 '100 


Reviews 


A  better  style  of  soccer  action 

KICK 


w 


Anco 


m  jnco's   contribution    to    a   relatively 
Hunexploiied  area  of   16- bit  gaming. 
MKick  Off  foltows  from  their  ice-hock 
j^Vley  simulation,  Fac&Qff, 
I  ^To  its  tans,  and  despite  recent  over 
shadowing  trom  hooliganism  and  tragedy, 
football    remains    a    fiendishly    deceptive 
Sport,  ample  in  concept  complex  in  skills 
requirement  and  tactics.  Computer  football 
games  fall  broadly  into  two  categories, 
management  Sims  and  arcade- style  action 
games.  It's  to  the  latter  that  Anco  have 
turned   their  attention,   and   their  attempt 
Otters  a  variety  ol  features  including  a  new 
and  highly  realistic  ball  control  system 

Gone  is  the  bizarre  ability  to  keep  the  ball 
super  glued  to  a  player's  toes,  now  it  goes 
oft  In  the  direction  last  Kicked  and  keeps  on 
going.  It's  up  to  the  player  (of  course)  to 
direct  it  (hopefully)  goafwards 

It's  this  reworking  ol  traditional  computer 
football  ideas  lhat  dramatically  pushes  Kick 
Off  5  realism  to  far  greater  heights  than  has 
been  achieved  belore  Now  you've  REALLY 
got  to  work  to  get  the  ball  in  the  net! 

All  this  is  helped  by  the  presence  of  a 
large  number  of  moves  including  8-way 
headers,  ball  chipping,  dribbling  and  can 
non    shots   literally    Hying    half   the 
length  ol  the  pilch.  Four  types  Of 
team  formation  and  five  skill  lev- 
els provide  game  variety  —  the 
higher  the  team  skill  level  the 
taster  the  team  moves  and 
the  greater  us  accuracy.  On 
International       Level       the 
speed  of  play  is  frightening 
ly  fast  —  the  independent 
skill  levels  mean  an  expert 
can  be  handicapped  when 
playing  against  a  novice  so 
as  lo  even  things  out- 
Fouls,  player  injuries,   red 
and     yellow    cards,    corners, 
penalties,  throw- ins  —  they're  all 
there,    the    only    major    omission 
(other  than  action  replays)  is  a  referee 
One  of  15  types  of  ref  with  differing  levels 


Untidy  in  places  with  sprite  flicker  and 
basic  m-game  presentation.  Kick  Off  ts 
otherwise  technically  impressive  with 
very  fast-moving  action  coupled  to 
lull-screen  scrolling.  At  ten  pounds 
(which  Anco  would  have  liked,  but 
some  chainstores  preferred  a  higher 
price)  it  would  have  been  superb  value 
for  money,  but  it's  still  a  great  buy. 


STAR 

PLAYER 


of  leniency  keeps  the 
match  under  control 
(the  leniency  level 
otherwise  known 
as  the  blind- 
ness' factor) 
Whistle 
blowing,  the 
booking  of 
players, 
awarding  of 
corners  and 
the  like  is  all 
done  without 
the  ref  having 
to  walk  on. 
The  great 
thing  ahoui  Kick 
Oft  is  that  ai  ALL 
times  you're  in  total 
control  of  your  players" 
actions  The  new  conirot  method  takes 
time  to  grasp  but  once  learnt,  the  game  is 
as  rewarding  to  play  as  Micro  Prose 
Soccer,  if  not  more. 
Like  real  life,  goals  are  hard  to  come  and 


As  usual  with  football  games,  the 
graphics  aren't  much  to  write 
about  and  a  still  frame  does  no 
justice,  bul  now  moves  and  fancy 
footwork  in  Arte  as  Kick  Oft  make 
this  overhead  football  frenzy 
game  the  best  f  6-bil  simulator 
we've  seen  so  far 


both  teams  would  have  to  work  hard  to  gain 
them  —  uneven  play  is  catered  for  with 
both  sides  having  independently  selected 
skill  levels. 

The  speed  Of  Kick  Off  is  remarkable, 
beating  all  before  it  easily,  and  with  the  true 
concept  ol  bail  skins  adding  a  wealth  of 
realism  to  the  game  Kick  Oft  the  best  16-brt 
soccer  simulator  yet 


JjiS2> 


T 


£19.95 


Much  the  same  as  the  ST  game 
wtth  the  scorellne  intruding  Into  t 
pitch    Speed-wise   Kick   Off   can't   be 
beaten  and  is  at  times  trighleningly 
fast  moving  —  true  football  skills  a 
needed  in  every  sense  of  the  word 


lly 


"nTTrrrrr 


TTrrrrrrr 


OTHER  FOR  MAI 


Amiga  owners  can  have  a  game 
computer  loolie  for  the  same  entran 
fee  of  £19.95.  out  soon 


e  of 
a  nee 


32-'l 08  TGMTX0 19:6-89 


16-bit  bu rgiar  nos talgia 

RAFFLES 

The  Edge 

■  enamed  from  its  previous  8-bit 
release  of  Inside  Outing,  Raffles 
provides  diversion  for  16-bil  klep- 
tomaniacs .  Dotty  Lord  Crutcher 
hid  all  his  valuables  before  incon- 
veniently popping  his  clogs  (in  the  popu- 
lar vernacular),  Even  Lady  Crutcher 
couldn't  find  them,  so  she's  lured  you,  a 
thief,  into  tracking  them  down  for  her. 

In  an  isometric  3-D  environment,  you 
can  pick  up  or  pull  virtually  any  object 
you  find  —  glasses,  chairs,  plates  and 
so  on  —  In  order  to  reach  the  grieving 
widow's  diamonds.  Your  lask  is  hindered 
by  surprisingly  dangerous  canaries  and 
mutant  mice. 

Knight  Lore- style  arcade  adventures 
are  rare  16-bit  beasts,  but  Raffles  will 


Raunchy  Raffles  runs  rampant 
'round  rectangular  rooms  rite  with 
rapid  rodents 


probably  only  interest  ihose  unfamiliar 
with  the  game  format  or  ex-fl-bn  owners 
wanting  a  trip  down  memory  lane. 
Competently  programmed,  it's  largely 
unthrilling  to  play:  burglary  isn't  as  excit- 
ing as  you  d  expect. 


peedball 

Imageworks  ■  £9.99  cass,  £12.99  disk 


UPDATE 


TQM  update  87% 


zrom  16-  to  L  ion's  as  hot 


K 


ATARI  ST 
Chicago  '30s 

TQM  update  40% 


ATARI  ST  ■  AMIGA 
Battlehawks  1942 


the 


TGM  TX  019:6-89  33' 108 


Reviews 


Time  to  outrun  the  patrol  cars  again  in. 


THE  DUEL  -  TEST  DRIVE 


Accolade 

eah,  you  dreamed  ol  owning  a 
Lamborghini,  Testarossa  or  a 
Porsche  911  Turbo  in  the  original 
Test  Drive,  but  now  Accolade  have 
bettered  themselves  in  offering 
you  the  chance  to  burn  two  of  the  fastest 
production  cars  in  existence  —  the 
Ferrari  F40  and  Porsche  959' 

Firs  I  choose  which  wheel  of  these 
dream  machines  to  slide  behind  (in  com- 
puter racing  mode  you  also  choose  ihe 
Opponent's  vehicle).  Then  decide  whether 
or  not  to  race  the  computer,  or  try  to  beat 
the  clock  on  some  of  the  most  tortuous 
roads  ever  designed  by  a  sane  man. 
Whichever  mode  is  chosen,  gear  chang- 
ing is  one  of  the  most  important 
considerations  in  this 
game 

Next 
comes  the 
skill  level 
setting 
from  the  twelve 
available  ranging  from  chick- 
en headed  wimp  automatic  transmission 
mode  {nine-tenths  of  us  at  TGM)  10  the 
real  macho  pro  who  goes  ail  the  way  and 
risks  running  the  gauntlet  (like  Robin  iron 
man  Hogg).  Test  Drive  II  has  three  differ- 
ent roadscapes  to  race  along:  the  desert 
with  its  hoi  burning  sand,  a  scary  moun- 
tain route,  (don  t  look  over  the  side  of  the 
and  a  gentle  Sunday  afternoon  dod- 
dle along  a  pleasant  tree-lined  country 
road, 

The  Ireeway  isn't  entirely  free  to  tear- 
aways,  however,  because  the  cars,  vans 
and  police  cars  have  been  transferred 
over  from  Test  Drive  to  cause  you  aggro 
and  annoyance.  The  cops  are  the  biggest 
pains   They  have  two  methods  of  catch- 


ing loonies  like  you.  First  is  to  give  chase, 
and  it's  your  decision  whether  to  pull  over 
and  get  a  ticket  (not  advisable),  or  out  run 
the  dude.  Second,  you  occasionally  see  a 
cop  standing  at  the  side  of  the  road,  again 
pull  over  (or  the  ticket  or  run  lor  it. 

At  the  end  of  each  level  you  have  to 
pull  up  at  a  gas  station,  but  don't  over- 
shoot  it  because  the  walk  back  if  you  run 
out  of  fuel  incurs  a  hefty  penalty, 

The  Duet  —  Test  Drive  If  doesn't  add 
anything  special  to  the  racing  game 
genre,  but  who  really  cares  when  it's  this 
much  fun' 


Life  in  the  fast  lane 


As  in  the  original  score  screens 
after  a  section  inform  on  your  time, 
average  speed,  score  etc  (and  those 
of  the  computer  player  if  applicable) 
Depending  on  your  performance 
several  caustic  comments  are  hurled 
at  you  by  Ihe  computer.  Five  fives 
are  provided  at  the  start,  and  if  you 
whack  a  car  or  are  penalised  you 
lose  one.  though  if  you  make  it  to 
the  gas  station  a  life  is  added.  Life  in 
the  fast  lane  is  tense,  but  its  great 
tun,  just  like  Vw  Duef-Te^t  Driv&  II, 


Price 

TBA 


Test  Drive  was  tet  down  with  sparse 
graphics,  vroomy  engine  noises  and 
doubtful  testability.  But  with  three  sce- 
narios {a  data  disk  soon  available) 
very  impressive  cars  (also  subject  to  a 
data  disk),  and  heaps  ot  gameplay.  this 
initially  frustrating  racing  game  Is  one 
fans  ol  Test  Drive  shouldn  1  be  without, 


34  108  TGM  TXO  19:6-89 


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KB 


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IB  MS? 

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IW#*U»o"*Mf<  t*Wy  «Wttt*W**.C***ii*»t*l«*(^ira,»«GommoWf**w^  F«rr«"  fi"v  »*** 


C*»»  .h<     I     i»**MOW».  ** 


II  you  thought  Tr  iff  ids  were  pretty 
nasty,  you're  in  for  a  real  shock  when 
you  play  this  arcade  strategy  game 
The  animated  plants  called  Arboaraal 
trees  grow  and  descend  qreepily, 
sending  out  a  deadly  virus  towards  you,.. 

So  is  described  Archipelagos  a  cross- 
combination  of  Tne  Sentinel  and  Virus  but 
lar  more  surreal.  The  land  beyond  our 
dreams  is  made  up  of  many  islands  where 
lite  is  not  in  a  form  as  we  know  it  Floating 
in  mid-air  you  take  on  the  physical  form  of 
the  explorer  of  the  9999  islands. 

In  the  world  of  Archipelagos  (he  obelisk 
reigns  supreme  Like  the  Sentinel  ol  eons 
past,  the  obelisk  is  the  focal  point  for  all  the 
energy  of  Ihe  land  and  at  all  limes  the  uW- 
male  foe  The  obelisk  Seeds  oft  the  very 
land  itself  and  is  kept  alive  through  stones 
scattered  around  the  metaphysical  land. 

To  deleat  the  ruling  leviathan  all  the 
stones  around  the  isle  must  lirsl  be 
absorbed  —  a  la  The  Sentinel.  This  is  easi- 
er said  than  done  when  situated  on  lower 
levels  but  with  Ihe  advent  of  Ihe  higher  lev- 
els stones  on  separate  islands  need  to  be 
connected  up  to  form  a  chain". 

Once  all  stones  are  destroyed  a  timer 
ticks  down  and  the  obelisk  is  now  vulnera- 
ble —  just  move  to  the  black  monument 
and  absorb  it  to  complete  the  level  before 
time  runs  out  (otherwise  the  obelisk  kills 
you} 

The  trees  around  the  island  are  deadly. 
as  they  rise  and  fall  they  literally  advance 
towards  you  step  by  step.  The  virus  they 
spread  is  lethal  to  walk  over,  so  too  are 
the  trees  if  they  catch  you.  Keeping  on  the 
move  is  the  key  to  survival,  that  and 
the  speed  needed  to  absorb  stones  before 
the  trees  spread  their  virus  everywhere. 

The  islands  are  viewed  in  the  familiar 
3-D  form  with  a  cursor  used  to  point  to 
objects  around  the  world  and  either  move 
to  them  or  destroy  them.  Movement  around 
the  land  is  for  much  of  the  time  an  unhin- 


dered process,  water  forms  a  barrier 
between  islands,  which  can  be  bridged  by 
creaiing  land  —  creating  land  costs  energy, 
but  to  replenish  lost  energy  Island  (lowers 
can  be  collected 

This  is  an  easy  enough  concept  lo  grasp 
but  with  the  many  new  levels  come  island- 
eating  creatures,  the  Necromancer  and 
Blood  Eggs  spewing  forth  the  deadly  virus 
in  a  lethal  fountain.  The  Lost  Souls  of  past 
explorers  also  wander  aimlessly  around  the 
island. 

The  landscape  gradually  becomes  more 
convoluted  as  the  explorer  moves  onto  new 
areas,  with  isles  needing  to  be  reached  by 
creating  causeways.  With  limited  energy 
and  lime,  things  can  get  very  tight  later  on 
Success  on  the  Drat  few  levels  may  be  easy 
but  death  on  the  later  levels  is  easier  still. 

Wiih  every  fifth  level  (for  the  firsi  hun- 
dred levels  only)  the  landscape  changes  to 
a  more  familiar  island  shape  (look  out  for 
the  EasiEnders  map.  the  pig  and  the  Wheel 
early  on).  Like  The  Senttnel,  ihe  weird 
nature  of  the  game  fuels  the  strange  appeal 
and  enhances  an  already  surreal  atmo- 
sphere, trom  this  stems  the  game  s  weird 
but  compelling  appeal.  Things  start  off  easy 
with  no  more  than  slow- moving  trees  to 
avoid  bui  the  later  levels  are  where  the 
challenge  lies,  making   The  Sentinel  look 


simple  in  comparison. 

Archipelagos  is  a  compulsive  game  con- 
taining some  highly-compelling  and  very 
abstract  elements.  One  to  grow  into, 


£24.95 


AMIGA 

90% 


Slightly  faster  movemeni  is  unn< 
sary  with  this  type  of  game  but  ap 
ciated  nonetheless  Graphically 
change  but  with  an  atmosphere 
good  it  doesn  t  need  heavily  blltter-ori 
entated,  masterpiece  graphics.  Pl.n 
this  game  in  a  dark  room  and  becomt 
tolaliy  immersed  in  the  world 
Archipelagos,  a  game  which  make 
The  Seminal  look  like  a  non-starter 


Mapping  humour:  quire  a  few  of 
the  archipelagos  can  took  familiar 


E24.95 


The  animation  of  movement  arour 
the  isles  may  not  be  as  smooth 
Dark  Side  but  you  don  t  need  lo  be  tat 
on  your  feet  to  play  A/chipelagos,  jus 
plan  where  you  go  carefully!  The  bar- 
ren landscape  weaves  an  odd  spell 
Its  creation  of  atmosphere,  elements 
of  isolation  and  fear  quickly  emerge  as 
the  enemy  draws  near  with  you  always 
in  their  sights. 

OTHER  FORMATS 

A  PC  version   is  nearing  completion. 
Watch  out  lor  an  Update  soon. 


36  100  TGM  TX019:6-89 


on  'J?  DAY 


PC 
Echelon 


#"\i  n  r  Tt  ti  nc 


TGM  TX  019:6-89  37/100 


Reviews 


A  case  of  the  genes  being  too  tight 


BIO  CHALLENGE 


Palace/Delphine 

I  he  principles  of  evolution  and  civili- 
sation slate  thai  the  human  mind 
and  body  increases  in  sophistication 
and  efficiency  as  the  centuries  go 
by  Producers  Delpbme  Software 
have  more  alarming  ideas  about  mankind's 
future,  Successive  generations  will  have 
weaker  genes,  composing  an  evermore 
puny  physical  being,  so  that  eventually  man 
will  be  too  feeble  a  creature  to  exist 

A  solution  may  be  found  by  scientists, 
but  at  the  time  this  game  is  set.  biologists 
and  physiologists  have  failed  to  stop  the 
downward  spiral.  However  the  human 
race  still  lives.  A  method  of  interfacing  a 
brain  with  a  robot  has  been  developed  so 
thai  people  may  live  in  metal  bodies  But 
the  mmd -to -mechanism  device  has  not 
been  fully  tested. 

The  player  of  Bio  Challenge  is  a  KLIPT 
—  the  latest  and  most  complex  of  androids, 
now  under  guidance  from  a  human  brain 
The  test  task  is  divided  into  six  levels,  each 
divided  into  between  one  and  six  worlds 
The  basic  aim  for  each  is  to  collect  four 
pieces  of  an  amulet  within  a  time  limit, 
using  floating  telepon  devices  to  jump  from 
world  10  world.  The  job  ts  complicated  by 
small  drone  craft  which  Hy  past  in  groups, 
but  these  are  easily  destroyed  with  the 
KLIPT  s  rapid  spin  move.  Making  contact 
with  these,  or  any  enemy,  though,  causes  a 
loss  in  the  KLIFTs  life  Hud  —  oil. 

Much  more  difficult  to  eliminate  but  vital 
to  progress  are  Guardian's  Creatures. 
These  traverse  the  ground  of  the  scrolling 
worlds,  below  Charge  Slabs  (platforms). 
The  Slabs  can  have  one.  two,  three  or  infi- 
nite charges  on  them.  A  charge  is  used  up 
by  lumping  onto  the  Slao  then  somersault- 
ing on  iL  or  by  lumping  upwards  to  hit  its 
edge,  when  also  has  the  effect  of  knocking 
the  Slab  sideways   When  a  Slab  has  no 


Off  at  a  strong  KLIPT  for  a  breath 
of  fresh  air  —  unusual  graphics 
from  the  ST  game  (both  screens} 

charge,  il  falls  lo  the  ground,  hopefully  lo  hit 
and  destroy  a  Creature 

Atomised  creatures  always  leave  behind 
an  object:  a  piece  of  amulet  or  their  energy 
tanks,  The  energy  capsules  are  needed  lor 
the  end  of  the  level,  but  as  only  four  energy 
capsules  can  be  carried  ai  once  they  can 
be  Stored  in  a  targe  sphere  at  the  beginning 
of  the  level. 

Creatures  sometimes  cause  the  sum- 
moning or  a  cauldron.  These  appear  at  sel 
positions  along  a  level,  and  give  bonuses 


o 


£24  99 


Graphics  are  simitar  to  the  ST  s,  bill 
appear  to  be  expand  sideways  a  Utile, 
and  definition,  perhaps  partly  because 
of  this,  Is  scruffier  Music  is  very  good, 
(hough,  with  unusual  samples  com- 
posed within  a  lively  and  futuristic 
melody. 


according  to  their  colour  (see  box). 

Once  all  lour  pieces  of  amulet  have  been 
collected,  its  a  run.  jump  and  a  spin  lo  the 
large  sphere  where  the  deposited  energy  is 
collected  This  is  needed  to  tackle  the 
Guardian  (aka  the  big  end -of  level  nasty), 
who  lurks  underground,  Here  the  KLIPT 
can  transform  into  a  Hying  cannon  and  use 
the  previously  gathered  energy  capsules  to 
fire  bullets  ai  the  monster 

It's  strange  that  the  only  blasting  m  the 
game  is  at  this  point  —  the  scenario  and 
landscape  style  is  one  thai  most  program- 
mers would  use  for  a  gun-toting  android 
shoot-em  up.  or  perhaps  a  progressive 
beat- em -up  The  rapid  spin  method  of 
despatching  the  bad  guys  is  unusual,  and 
when  combined  with  the  use  ol  Energy 
Slabs,  makes  for  intriguing  gameplay 
Being  able  lo  move  Slabs  (and  often  hav- 
ing lo)  requires  thought  and  some  skill  and 
strategy,  particularly  as  the  Guardians 
Creatures  change  movement  patterns  from 
level  lo  level 

Bk>  Challenges  gameplay  is  a  breath  of 
fresh  air.  both  original  and  fun   16  bit  own 
ers  longing  for  a  change  can  find  1  here. 


5000  bonus  points 
green  armour  — 
•man  bomb  effect 

extra  life 

expand*  oU  lank  to 
HuMi 

r*d  armour  — 
increased  spin  speed 


£19.99 


Neat  introductory  sequence*  show 
metallic  shell  spread  over  a  talk 
human  and  a  speaking  face  Iranstor 
Tron-like,  into  a  robot's  featureless 
mask,  In  the  game,  the  KLIPT  is  com- 
pactly designed  and  very  well  animat- 
ed It's  odd  (fiat  the  robot  s  movement 
reminds  us  ol  Typhoon  Thompson, 
because  the  sound  effects  are 
similar  in  style  to  that  highly  playat 
release,  although  (he  music  is 
improvement.  Scrolling  is  smooth  < 
backgrounds  lack  great  detail  but 
nevertheless  atmospheric 


OTHER  FORMATS 


II  is  unlikely  that  any  other  versions 
Bio  Challenge  will  be  produced 


ons  of 


38  108  TGM  1X019:6-89 


va;vj!vn  u 


Cunning  stunts  for  another  fall  guy 

DANGER  FREAK 


US  Gold 


ou  remember  Colt  Seavers  The 
Fail  Guy.  Lee  Majors  in  hs  trendy 
leather  jacket  brffing  the  bad  guys 
and  performing  all  those  seemingly 
impossible  stunts  Perhaps  you  also 
remember  Elite  converting  him  into  an  old 
8-brt  game.  No?  In  wh»ch  case  you  might 
find  this  Rainbow  Arts/US  Gold  release 
refreshingly  original. 

The  aim  of  the  game  is  to  complete  three 
levels  and  emerge  at  the  end  in  one  ptece 
(if  you  don't  do  this  the  movie  director  will 
send  your  earnings  to  your  next  of  kin) 

Level  1  sees  you  astride  a  large  and 
powerful  motorbike-  Three  lactors  are 
against  you  as  you  scream  off  down  the 
road,  an  energy  level  slowly  depletes  when 
you  hit  objects  or  stray  from  the  road's  cen- 
tre An  inevrtable  timer  ticks  down  the  sec- 
onds left  to  complete  the  level,  and  finally 
each  time  a  particular  stunt  fails  the  director 
calls  a  'cut' .  These  obviously  cost  money 
so  an  allowance  of  eight  are  made,  and  on 
the  eighth  such  offence  you're  deep-sixed 
(removed). 

Next  its  mto  a  sports  car  dnven  by  a 
beautiful  young  lady  —  but  no  rest,  listen  to 
the  sound  of  rotor  blades ...  Yes  Thai's  the 
idea  —  climb  onto  the  car's  roof  and  grab 
hold  of  the  rope  ladder  before  the  car 
crashes  into  that  brick  wall  that's  looming 
up  (don't  worry  about  the  girl,  she's  a  stunt 
person  too). 

In  the  second  section,  on  a  jet  bike,  you 
to  skim  across  the  waves,  but  logs,  buoys 
and  the  occasional  nasty  Jaws-type  shark 
can  thwart  your  chances  of  fame  and  for- 
tune 

The  final  level  lakes  place  in  the  clouds 
where,  under  a  nitty  Biggies  flying  helmet 
you  have  to  pop  balloons  (we  haven't  yet 
worked  out  why),  avoid  low- flying  eagles 
and  fire-breathing  dragons. 

The  «dea  behind  Danger  Freak  is  neat, 
but  m  practice  the  combination  of  tough 
opponents,  annoying  I  y-piaced  objects  and 
tricky  vehicle  control  conspires  to  keep 
you  on  ihe  first  screen  indefinitely  Once 
the  first  level  has  been  completed  a  frus 
gly  playable  game  emerges,  the  only 
question  is  how  long  will  Danger  Freak 
hold  your  attention 


rice 
TBA 

Despite  the  obvious  graphic  and  • 
differences,  playabiltty  is  similar  to  the 
C64's.  Rainbow  Ads  have  come  up 
with  some  good  games.  Denaris 
{reviewed  TGM  017)  for  example,  and 
luckily  they  havenl  damaged  their  rep- 
utation too  much  with  Danger  Freak, 
But  still,  try  before  you  buy. 


Stunting  astride  your  C64  bike 


99 
cass 

£14.99  disk 

The  small  blocky  looking  sprites 
first  sighting  don  t  bode  well  for  this 
game  and  tricky  controls  also  give  you 
a  vaguely  unsettled  feeling.  But  it  must 
be  said  that  after  a  while  Danger  Freak 
does  tend  grow  on  you,  so  short-term 
playabiltty  is  assured. 


OTHER  FORMATS 


Work  on  PC  and  Atari  ST  versions  are 
under    way.    more    news    when 
receive  Ht. 


AMIGA  ■  ATARI  ST  ■  AMSTHA0  CPC 

Pac-Land 

GRANOSLAM  t&-bil  £19.95,  CPC 
£8.95  case.  £14.95  disk 
MOOS 


Mr 

•swns  fr  and 

:!  16-bll  Outir 


M 


me  Amiga   «nicf>  *or  l  go  down  *«■    m 
the  Am»g 

game's  appc- 
s»ons  kx 


Am strati  Psc    bouncy  but 
scrolt-f&ss  in  Pac-Land 


out  wnr  i  ooiour  at  wa 

omuch 

TGM  update:  Amiga  51% 
Atari  ST   53% 
Amstrad  CPC  65% 

COMMODORE  647128 

Xenon 

LBOURNE  HOUSE  £9.99 


inageo  to  r 
looks  qufl  Gommo 

r  on  COli 
n  the  Spec 

xjgh  but 
itfing  ycv  cou- 

out  none  of 

Update  82% 


*4  p   ►    4...A.J  ►   ►    v- 


en    we 


•lamUr' 

ill    IM 
t    I  M 


ffl 


TGM  TX  019:6-89  39  108 


Reviews 


Can  American  TV  shows  get  any  worse...-: 

THE  RUNNING  MAN 


Grandslam 

he  year  is  2019,  Ben  Richards  is  a 
young  police  officer  on  crowd  con- 
trol duty  in  downtown  Bakersfield 
But  when  the  order  comes  through 
for  all  units  to  open  lire  on  a  group 
of  unarmed  protestors,  Ben  refuses  to 
cooperate  and  is  arrested  himself. 

Faced  wrth  the  choice  ol  spending  a  long 
time  m  prison  or  appear  prime  time  TV's 
The  Running  Man  —  a  favourite  show 
where  Innocent  people  are  dubbed  crimi- 
nate and  hunted  by  bloodthirsty  hitmen  for 
the    enjoyment    of    the    crowds    —  Ben 


chooses  the  latter. 

He  s  dubbed  The  Butcher  Of  Bahersfiekj 
and  thrown  righl  into  the  centre  ol  the  pro- 
ceedings as  the  grinning  Iront  man  says 
ITS  SHOWTIME 

in  The  Punntng  Mans  five  levels  the 
audience  want  blood  (the  contestants   if 


possible)  and  so  plenty  ol  aggro  laces  Ben 
as  he  fights  his  way  to  Killian  the  TV  sta- 
tion's ruthless  boss.  The  action  takes  place 
over  a  horizontally  scrolling  parallax  screen 
filled  with  platforms,  head  slopping 
chasms,  dogs  which  have  to  be  kicked  (and 
make  a  whimpering  sound  when  you  do), 
and  of  course  the  stalkers  —  the  mean 
mothers  who  enjoy  nothing  more  than 
bringing  a  Ittlle  pain  and  misery  into  the 
unfortunate  victim's  We, 

As  Ben  is  bashed,  battered  and  generally 
knocked  around  his  energy  level  drops,  but 
weapons  can  be 
picked  up  along  the 
way  lo  return  some 
of  the  tender  loving 
care,  and  some  ener- 
gy s  restored  by 
booting  the  mutts, 
although  it's  better  to 
wait  until  a  levels 
and  where  full 
strength  is  regained 
if  you  successfully 
complete  a  puzzle 
sub-game. 

Two  circles  appear 
on  screen,  each  with 
eighi  smaller  circles 
set  in  them,  rather 
like  a  telephone  dial,  Icons  sit  in  these 
smaller  circles  and  the  idea  is  10  match  the 
left-hand  dial  icons  wt|h  those  on  the  right. 
A  mmute  is  given  sixty  to  complete  the  puz 
zle,  with  ten  seconds  subtracted  on  each 
successive  level 

The  Running  Man  boasts  greal  music 


The  Screaming  TV  auefipnc# 
(above}  wait  for  the  action  to 
begin  —  which  ft  does  (below) 

and  a  brilliant  digitised  animated  stan 
sequence,  but  the  gameptay  sags  Largely 
to  blame  is  the  control  ol  the  beefy  charac 
ter  {Schwarzenegger?  Doesnt  took  much 
like  him... {i.  which  is  terrible.  Much  of  the 
time  Is  spent  vainly  waggling  the  stick  trying 
to  gain  the  movement  you  require 


£24:95 


The  old  saying  (paraphrased),  pretty 
graphics  do  not  necessarily  a  great 

fne  msketh  certainly  applies  here. 
1   makings    of    a   good    game   are 
re,  but  they  have  been  spoiled  by 
frustrating  game  play  and  poor  control. 


OTHER  FORMATS 

Spectrum  (£8.95  cass.  C12  95  disk). 
Amslrad  CPC  and  Commodore  64  128 
{both  C9  95  ca«  Atari  ST 

and  PC  (£24.95)  versions  arc  to  follow 
rapidly.  If  the  control  problems  experi- 
enced   on    the    Amiga    version    are 
Improved,  it's  like!, 
will  turn  out  a  better  8-bit  game. 


■  ranching  out  from  their 
Commodore  64  roots.  Thalamus 
have  converted  their  first  ewer 
game  —  an  original  creation  by 
Stavros  Fasoulas.  Aliens  growing 
concerned  over  the  technological 
advances  of  ihe  human  race  dabbled  with 
the  "Star  Wars  SOI  programme  in  an 
attempt  to  start  World  War  IIJ.  A  careless 
pilot  crashing  near  the  North  Pole  let  slip 
the  plot  and  gave  rise  lo  Operation 
San  x  ion. 

Travelling  rightward  in  a  laser -equiped 
ship  through  scrolling  levels,  a  plan  view  of 
the  action  acts  as  a  simple  radar  system. 
giving  a  hrtle  advanced  warning  of 
approaching  attack  waves.  Occasionally  a 
P  icon  can  be  picked  up  to  gam  increased 


Boogie  again  to  an  old  fave  from  another  universe 

SANXION  -  THE 
SPECTRUM  REMIX 


Thalamus 

armament  —  very  useful  for  the  end-of- 
level  bombardment  of  alien  craft.  This  is 
very  useful  at  any  lime  in  the  game,  in 
fact,  as  Ibis  is  the  Pretty  Bloody  Difficult' 
remix,  in  our  opinion!  The  C64  original  was 
a  tricky  shoot- em- up,  but  In  the  Spectrum 
version  resilient  aliens  speed  relentlessly 
toward  your  flying  pea -shooter  and  fire 
with  frightening  accuracy.  And  once  screen 
space  has  been  taken  up  by  the  radar  and 
status  panel,  there  isnt  much  room  to 
manoeuvre  —  lives  drop  like  flies. 
A  quality  shoot  'em-up.  but  one  tor  the 


toughened  gamesplayer.  the  very  patient 
or  for  masochists. 


The  Commodore  64  version  of  Sanxion 
Is  now  on  Hewsons  Hack-it  label, 
priced  £2.99. 


£ 


the  redesign,  the  Sanxion  ship  losl 
rocking  motion,  but  otherwise  the 
graphics  are  a  competent  mono- 
chrome translation  of  thoir  detailed 
C$4  selves.  Scrolling  is  smooth  and 
the  128K  music  Is  a  fair  rendition  of 
Hubbard"*  acclaimed  piece- 


40  1 08  TGMTX01 96-89 


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Reviews 


Thanatopian  accountancy's  plain  boring,  so  it's  time  for  some... 


BLOOD  MONEY 


Psygnosis 

■  megabyte  frames  o(  animation  on 
the  baddies  are  not  easily  ignored 
Blood  Money  is  a  game  that  shines 
wilh  the  latest,  and  best  of 
Psygnosiss  superlative  presenta 
tion.  The  opening  sequence  has  arcade- 
quality  tumbling  asteroids  and  excellent 
muse  including  Loadsamomy  samples, 
There's  no  way  a  game  can  live  up  to  such 
a  great  mtro  . .  oul  Blood  Money  does 

The  scenario  features  Alien  Safari 
Promotions,  the  supremely  daft  concept  of 
future  holidaymakers  going  on  a  shoot  em- 
up  tour  of  four  alien  planets  where  the  aver- 
age lite  expectancy  is  a  couple  of  seconds 
You  re  the  usually  dutiful  son  Spondulix,  a 
Venusian  studying  accountancy  on 
Thanatopia  32  and  just  about  lo  blow  your 
parents  money  on  said  Safari. 

200  credits  gives  you  a  choice  of  two  of 
the  four  planets  to  visit  Planet  one  is 
explored  by  helicopter,  and  is  largely 
mechanical  wrth  gun  turrets,  walkers,  rockei 
silos  and  so  on  Planet  two  *s  completely 
different,  requiring  a  submarine  to  blast 
through  jellyfish,  crabs  and  enemy  subs. 
Complete  these  levels  wiih  enough  cash 
and  you  can  go  on  lo  planet  Ihree  —  an  icy 
planet  with  oceans  you  zoom  over  in  a  jet 
pack  equipped  spacesurt  —  or  planet  four, 
blood -and -guts  time  with  you  in  a  space- 
ship. 

The  graphic  styles  of  the  levels  are  com- 
pletely different .  and  utterly  impressive  To 
start  olf  with  the  scenery  scrolls  honzontal- 
ty,  but  occasionally  «i  switches  to  vertical  — 
which  can  be  embarrassing  if  you're  hug- 
ging (fie  roof  at  the  lime! 

At  certam  places  in  the  worlds  there's 
equipment  lockers,  pop  ms«le  one  and  you 
get  a  choice  of  various  add-ons.  They  all 
cost  money  of  course,  which  is  earned  by 
shooting  aliens  and  collecting  the  coins 
they  drop.  Products  are  in  short  supply,  so 


AMIGA 

90 


David  Jones's  programming  has  pro- 
duced time  and  power  for  lota  of  fully 
animated  enemies,  and  Tony  Smith 
has  certainly  made  use  of  it  with  con- 
sistently top-notch  aliens  and  great 
backgrounds  too.  Even  if  game  pi  ay 
were  not  so  addictive,  trying  to  see  yet 
more  of  the  graphics  would  keep  you 
playing  long  into  the  nig  hi.  Sound  is 
excellent,  there's  a  top  quality  intr 
track,  ami  good  in-game  music 
sound  fX.  The  perlectiy  smooth 
apparently  effortless  way  everything 
moves,  even  in  two-player  mode. 

dsHgtit 


intro 

and 
hing 
Is  a 


it  two  are  playing  its  a  race  to  get  the  last 
Neuron  Bomb  in  stock. 

Addons  include  upward  or  downward  fir- 
ing missiles,  rear -firing  missiles,  long-range 
missiles,  bombs,  speed  ups,  extra-energy 
and  extra  lite.  Needless  to  say  all  are  need- 
ed, because  this  is  one  tough  blast  em-up 

Programmer  David  Jones's  previous 
game  was  the  unoriginal,  but  nevertheless 
highly  enjoyable  shooi-'em-up  Menace. 
Blood  Money  is  lougher,  better  looking 
more  inventive  and  even  more  playable.  In 
one-player  mode  its  great,  in  two  its 
incredible  fun  with  players  either  rushing  to 
grab  coins  and  add-ons  or,  more  sensibly, 
providing  each  other  with  covering  fire.  The 


only  slight  drawback  is  the  pnee  —  £24  95 
is  a  lot  lor  a  shoot  em  up  even  it  >i  is  prob- 
ably the  best  around. 


OTHER  FORMATS 


Work  is  progressing  on  an  Atari  ST 
version,  but  Psygnosis  say  thai  they 
are  working  to  the  lull  capacity  of  the 
Amiga  these  days,  rather  than  just 
make  games  which  are  suitable  lo 
both  machines,  so  there  may  be  some 
general  differences  between  the  ver- 
sions —  we  wait  to  see. 

I 


TGM  TX  019:6-89  41,'1 08 


Reviews 


Kick  sand  California-style 


KINGS  OF  THE  BEACH 


Electronic  Arts 

nai  ontinumg  in  the*  recent  healih  kick 

I  (you  had  to  be  fit  lo  SAcafe  or  Oie .-.}, 

I  Electronic  Arts  bnng  us  anoihef  all- 

I  American      sport     called      Beach 

■H  Volleyball   The  first  task  is  to  head 

tof  the  registration  point  —  you  can  t  miss 

it.  it's  a  dirty  great  tent  in  ihe  centre  Ol  the 

screen 

Here  a  leggy  Califomian  beauty  almost 
wearing   a   bikini    greets    you   and    asks 


whether  you  want  to  play  either  Randy 
Stoklos  or  Sinjin  Smith  [not  exactly  prepos- 
sessing names,  but  whai  the  hell  —  this  is 
California). 

There  are  two  playing  modes:  coopera 
(we  and  competitive.  In  two-player  mode 
cooperative  means  both  players  are  on  the 
same  side  Now  set  the  drtficutty  level,  turn 
the  sound  on  or  oft,  enter  a  password  (if 
you  have  won  a  Tournament)  and  return  to 


Kings  of  Ihe  Beach  is  great  fun,  once 
the  practice  courts  have  been  visited  a 
few  times  (Ihe  first  few  attempts  usual- 
ly end  with  you  collecting  a  lac* lull  of 
sand).  The  game  is  very  colourful  and 
contains  some  amusing  attention  to 
detail  such  as  players  brushing  the 
sand  oft  themselves  atter  taking  falls, 
or  venting  frustration  by  kicking  the 
■and  In  annoyance.  And.  for  this  coun- 
try at  feast,  Kings  ol  ihe  Beach  Intro- 
duces us  to  an  unfamiliar  outdoor 
sport. 


Practice  courts  have  been  thoughtulty 
provided  allowing  voJieybalhng  skills  to  be 
honed  Bumps  (a  defensive  move  where. 
with  hands  clasped  the  forearms  are  used 
to  defied  the  ball  as  it  rockets  over  the  net 
and  is  about  to  hit  the  sand),  sets  {position 
the  ball  near  to  the  net)  and  spikes  {a 
punch  with  clenched  fists  to  send  the  ball 
last  into  the  opposing  court)  can  aU  be  per- 
formed against  a  computer  controlled 
opponent  until  you  feel  confident  enough  to 
tackle  either  a  match  or  a  tournament. 

In  matches  —  usually  the  best  to  start 
wrth  —  after  one  game  the  winner  takes  all- 
You're  presented  with  a  'court'  comprising 
a  net,  referee  perched  on  top  of  a 
skyscraper  ol  a  chair  and  four  players  (two 
on  each  team).  The  first  team  to  score  15 
points  is  deemed  winner 

Tournaments  require  three  wins  in  order 
to  move  to  the  next  beach,  which  may  be  in 
Rio,  or  Hawaii,  or  a  number  of  exotx:  loca- 
tions where  you  can  show  off  your  prowess 
and  impress  the  volley  dollies. 


t  (  I  V   Ik-  V  I       '    l-l  I  U  i 


POWERDROME 


Electronic  Arts  ■  Amiga;  £24.95 


criticism  of  tbf 
proved  on  the  gam 


f:irl  f ttrinf  ;*Fir1  -(<;  ..  IAS 


An  RS232-I" 


pace  vet 


44  100  TGMTX01 9:6-89 


Gremlin  Graphics 

■  here's  more 
irouble  brewing 
at  I  Milky  Way. 
aliens  warring 
on  mankind, 
threatening  genocide, 
you  know  the  sort  of 
thing.  Thai's  why 
you  re  at  the  Galactic 
Pilot  Training  Centre 
wanting  to  become  a 
a  combat  pilot 
Trainees  are  given 
control  of  two  vehi- 
cles: a  star  fighter  and 
a  ground  assault  vehi- 
cle —  and  Lord  help 
anyone  who  crashes 
them. 

The  firsi  thing  to  distinguish  HATE  from 
other  current  shoot-  em  ups  is  its  wel- 
come return  to  the  three-quarter  view  3-D 
format  exemplified  by  Zaxxon.  You  start 
in  the  star  fighter  with  four  lives  and  30 
levels  of  gruelling  action  ahead  of  you, 
Many  obstacles  lie  in  your  path  both 
mobile  and  stationary.  These  include 
ground  skimming  projectiles,  mine  bam 
ers,  intelligent  missiles  and  enemy  star 
ships, 

The  aim  of  each  section,  apart  from 
dodging  nasties  and  negotiating  the  hilly 
terrain,  is  to  collect  scattered  plasma 
cells,  which  have  two  functions:  to  act  as 


99 
cass 
£C4.99disk 

Mild  annoyance  may  be  felt  when  you 
are  sent  back  a  level  once  you  die 
(from  Level  3  onwards),  but  ai  least 

.  is  better  lhan  a  longwlnded  n 
load.   The  mono   graphics   thankfully 

ise  no  colour  clash,  though  they  do 
cause  some  spatial  confusion  at  times, 
I  aliens  a  pain  to  gel , 


The  familiar  graphics  routine's  of 
Costa  Panayi  on  the  Spectrum 


lives  (if  you  end  a  level  with  two  cells,  you 
have  two  lives  for  the  next)  and  as  fuel  for 
the  vehicle  you  control  on  the  next  sec- 
tion. It  follows  thai  it's  essential  to  end  a 
section  with  at  least  one  cell  in  tow  or 
lose  a  life.  The  plasma  cells  are  proiected 
by  a  tough  shell  which  has  to  be  shot  sev- 
eral times  before  the  cell  is  freed. 

HATE  is  by  veteran  Spectrum  program 
mar  Costa  Panayi  of  Vortex  —  remember 
classics  like  Androids  i  and  It,  TLL  and 
especially  Highway  Encounter.  In  some 
ways  HATE  reminds  us  a  little  of  the  latter 
in  both  in  graphics  and  payability  The 
going  is  tough,  but  ii  you  persevere  the 
sheer  pulse-pounding  action  as  the  alien 
horde  swirls  around  you  soon  drags  you 
In,  Long-term  payability  may  be  more 
doubtful 


OTHI 


HER  FORMATS 


Commodore  64  128  and  Amslrad  ver 

Kns  at  £9.99  cass  and  £14.99  disk,  ST 
I  Amiga  at  £  19.99  should  be  avail- 
able In  early  May.  The  ST  grapr 
look  particularly  great. 


With  its  greater  colour  capability, 
the  ST  version  of  HATE  looks  as 
though  it  s  going  to  be  some- 
thing special  for  action  fans 


Costa  Panayi  strikes  back  with  hate 

HOSTILE  ALL 

TERRAIN 

ENCOUNTER 


COMMODORE  64128  ■  AMS7RAD  CPC 
I  AMIGA 

The  Real  Ghostbusters 

ACTIVISION  6-bll  £9.99  cass,  £14.99 
disk.  Amiga  £24.99 


Acti 


effects).  Sow 
are  grainy  and  sp- 
are g- 

Commando 

•  m 

■ 

airracuve    —  ano  scr 

same  ■ 

and  iy  Ihe 


r^ame.  nothing  special 
TGM  update: 

Commodore  64/128   78% 
AmstradCPC  T*<*> 
Amiga  57% 


AMIGA 
Airball 

MICRODEAL  n  £19  95 


i  tor 

rol 
TOM  update  80% 


ugh  to 


TGM  TX  019:6-89  45  100 


Reviews 


complex  it  may  sound,  ralher  simple  and 
easy  The  icon-control  system  is  excellent 
and  soon  becomes  second-nature  The  first 
real  problem  Is  obtaining  minerals  which 
aren't  available  on  the  Moon;  the  solution 
isn't  immediately  apparent  but  once  solved 
a  routine  soon  evolves  o!  shipping  the 
materials  home  which  Is  a  bit  tedious, 

Yet  gameplay  is  always  compelling 
because,  in  addition  to  the  basic 
strategic,  arcade  elements,  there's  a  big 
adventure  element  _  power  plants  blow  up. 
colonists  mutate  and  so  on  Living  long 
enough  to  see  what  the  next  surprise  will 
be  is  one  of  the  most  addictive  part  of  the 
game.  Unfortunately  these  adventure  ele- 
ments hardly  vary  Irom  game  lo  game,  so 


MILLENNIUM  2.2  It 


Electric  Dreams 

he  first  release  for  the  new,  original 
titles -only  Electric  Dreams  label  has 
been  heralded  as  a  software  classic 
lo  tank  with  Elite  and  Dungeon 
Master.  Playtesters  have,  apparent- 
ly, played  tor  30  hours  or  so  without  com- 
pleting this  epic  space  adventure  - 

The  game  begins  in  2200.  a  20  billion 
tonne  asteroid  has  slammed  into  the  Earth 
with  an  environmental  impact  which  would 
give  Greenpeace  a  collective  heart  attack 
if  the  Shockwaves,  hurricane-force  winds 
and  molten  rock  hadn't  already  killed  every- 
one on  Earth,  The  only  humans  left  are  the 
few  hundred  living  on  bases  on  the  Moon 
and  Mars  You're  the  commander  of  Moon 
Base  and  it's  your  responsibility  to  ensure 
the  survival  of  the  human  race.  To  do  this 
you  must  first  expand  Moon  Base,  then 
colonise  other  ptanets  and  moons  with  the 
ultimate  aim  of  re-establishing  life  on  Earth 

initially  your  task  seems  extremely  daunt- 
ing Moon  Base  has  just  100  people  in 
seven,  interlinked  domes.  The  most  impor- 
tant dome  is  obviously  Lite  Support,  and  by 
clicking  on  it  you  can  review  the  population 
status.  But  this  is  purely  a  report  screen, 
the  decisions  which  affect  it  are  laken  else 
where  The  Energy  dome,  for  example,  mi 
iially  uses  batteries,  and  if  these  run  out... 

Fortunately  there's  a  Solagen  (Solar 
Power  Generator)  Mk  I.  turn  it  on  and  you 
get  power  to  activate  I  he  Resource,  or  mm 
ing  dome,  The  minerals  produced  here  can 
be  used  by  the  Production  dome  to  make 
more  powerful  Solagens,  as  well  as  probes, 
spaceships,  orbital  lasers  and  so  forth. 
Construction  cam  siart.  however,  until 
plans  have  been  produced  by  the  Research 
dome.  Click  on  this  and  you  can  choose  to 
research  all  sorts  ol  hardware,  as  well  as 
planets  lor  colonisation,  Only  one  project  at 
a  time  can  be  undertaken,  and  to  research 
planets  you  must  first  land  a  probe  on 
them. 

Probes,  and  most  of  the  other  space- 
ships are  launched  by  the  Hanger  dome 
where  you  can  load  or  unload  cargo,  crew 
ships  and  even  scrap  them.  Once  a  space- 
ship is  launched  into  Lunar  orbit  you  can 
choose  to  send  it  to  any  of  the  Solar 
System's  planets  or  moons  _  and  there's  a 
lot.  most  a  very  long  way  away  A  trip  to 
Pluto  takes  several  hundred  days  _  so  ifs 
as  well  that  beside  a  disk  save  option. 


TTTTT 


1  !   I  i  *  f 


KlKlftima&tM'PM 


PLAYER 


«%-^? 


SCMMMIM 

ll    fyirtHf    he 
rvMcniMiL  . 


E3LD 


there's  an  accelerate  time  leature  (you  can 
click  on  this  repeatedly,  and  it  something 
happens  a  notice  flashes  up). 

In  all  your  exploration  you  inevitably 
encounter  an  enemy  who  launches  peri- 
odic raids  against  your  base(s)  Defence 
can  either  be  by  automatic  orbital  lasers 
Or  fighters  Launch  a  lighter  and  you're 
presented  with  a  pilot's  perspective  ol 
battle,  wilh  a  solid  3-D  enemy  fighter 
whirling  around  you.  It's  simple,  but  fast, 
and  an  enioyable  break  from  all  the 
strategic  thinking. 

To  be  honest  basic  gameplay  Is,  however 


Superlatively  atmospheric  space 

Graphics  bring  a  touch  of  Stanley 
urbick  's  via  fan  to  th*  ST 

once  completed  {15-20  hours  if  you  doni 
want  a  top  score)  there's  liltie  incentive  to 
play  again  and  rt  is  a  bit  easy  Nevertheless 
Millennium  22  is  one  ol  Ihe  most  mes- 
merising games  available,  offering  the 
depth  of  a  classic  SF  adventure  wirhout  any 
of  the  wordplay  hassles.  Highly  recom- 
mended 


" 


9.99 


Atmospheric  sound  effects,  superbly 
rendered  sialic  screens  and  a  great 
icon  system  add  up  to  one  of  Ihe  best 
presented  strategy  adventure  games 
around.  Played  late  at  night  you  get  a 
great  feeling  of  being  there',  and  you 
can  even  blast  enemy  spaceships  In  a 
fun  arcade  section.  A  hue  16-bii  game. 


46108  TGMTX01 9:6  69 


FutureSound  500M 

Possibly  the  best  Sound  Digitizer  around? 
In  STEREO  for  the  Amiga  500  and  2000. 


.Records  two  tracks  Simultaneously 

.Separate  microphone  input  with  built  in 

amp 

.Samples  up  to  42,000  samples  per  second, 

20,000  samples  per  second  per  channel  in 

stereo 

.Sliding  input  volume  control 

.Ribbon  Cable  attaches  to  parallel  port 

.Easy  to  use  software  editor  with  many 

features 


.Full  support  for  all  hard  disks 

.Support  for  RAM  disks  &  VIM)  devices 

.Works  with  all  Amiga  operating  systems 

including  1.3  and  the  new  Fast  File  System 

.Listen  to  input  through  digitizer 

.Uses  expanded  memory  where  available, 

up  to  8Mb 

.Sampling  rates  up  to  56,000  samples  per 

second  if  used  with  a  68020  processor  and 

Audio  Master  II  software 


Available  from, 

Applied  Visions  (UK), 
Jersey  Supreme  Works, 
538-546  Whippendell  Road, 
Watford,  Herts,  WD1  1QN, 
Tel:0923  818078 


H,H. Marketing  Ltd 
Brooklyn  (loose  .  22  The  (preen. 
West  Drayton.  Middx  UB7  1VQ. 
Tel:  0895*444433 

SDL  (UK)  Ltd 

I  nil  10,  Ruvlev  Corner  Ind  Ksl, 
Sidcup-Bv-Pass,  Side  up,  Kent 
DA  14  5S&,  Tel:  01-309  0300 

And  Ml  good  AmiiM  Dealers. 


Only. 

£79.95  Inc 


A  CSA  Turbo 
68020 

For  ONLY  £295  Inc  ? 

Hard  to  believe  isn't  it  ?  But  its  true  CSA 
broke  the  price  barrier  in  32  Bit  technology. 
Now  you  don't  have  to  settle  Tor  a  far  less 
capable  68000  accelerator,  you  can  have 
aftnrdabilitv,  capability,  and  speed  in  one  easily 
installed  package, 

CSA\  new  68020  Midget  Racer  Board  for  the 
Amiga  A500,  1000,  and  2<HM  supports  a  6888) 
or  68882  co-processor  at  speeds  up  to  33MH/, 
and  is  available  today. 

Programs  like  Sculpt  &  Animate  3D  or  4D  and 
\  <  ad  have  been  written  to  directly  access  the 
68020  &  6888 L  and  may  nut  even  run  with  a 
68000  based  accelerator. 
r  iir  further  information  on  this  and  all  other 
<  SA  products  please  write  to  : 

In  the  U.S.A.  In  Europe. 

CSA  Inc.     A.T.H. 

7564  Trade  Street    Jersey  Supreme  Works 
San  Diego  538-546  Whippendell 

CA  92121  Road,  Watford,  Herts, 

Tel:0923  817549 


ASDG  (UK) 

Announce  ProScanLab 
for  the  Amiga  2000. 

ProScanLab  allows  full  control  of  the 
Sharp  Colour  Scanners,  giving  full  24Bit 
colour  input  and  output  to  the  Amiga  for 
Desktop  Publishing  and  graphic  editing. 
The  full  colour  graphic  output  is 
compatible  with  all  postscript  printers. 
And  can  be  output  as  a  file  for  printing  by 
your  local  DTP  bureau  or  direct  to  your 
own  Linotronic  device.  ProScanLab  allows 
editing  of  the  input  so  you  can  pick  just  a 
small  area  of  your  Image  for  output.  If 
used  in  conjunction  with  Gold  Disks  Pro 
Page  program  this  allows  you  full  Colour 
DTP  with  16.7  million  Colours  output. 
ProScanLab  Board  &  Software  mm 
ProScanLab  X  Sharp  A3  Scanner  £7500. 
ProScanLab  &  Sharp  A4  Scanner  £3000. 

All  prices  include  VAT. 

For  further  details  on  this  and  all  ASlMi 

product  please  contact. ASDG  (Ik) 

iCnr  ,  Jersev  Supreme  Works 

SSHSf  «  538-546  Whippendell 

925  Stewart  Street.  R(Uld,  Watford,  Herts. 

Madison.  WI  53713  Win  1QN 

U.S.A.  Tcl:0923  818079 


^^Business 


&  Commodore 

v  computer  show 


Britain's  brightest  event  for  Commodore 
computer  users  is  tuck!  And  there's  more  to 
see  the  it  ever  before. 
This  show  has  three  main  theses  covering  some 

of  the  mapr  uses  to  which  Commodore  machines 
are  put  There  are  over  70  key  companies  who  will  be 
exhibiting  their  latest  products,  which  means  that 
just  about  everything  that's  new  in  the  Commodore 
world  will  be  on  show! 

Business 

Many  companies  will  be  demonstrating  their  latest 
software  and  hardware,  specially  designed  to  release 
me  full  business  potential  of  Commodore  computers 

As  well  as  products  for  the  C64  and  Amiga  series, 
you'll  be  able  to  try  out  applications  for  the  price- 
beating  Commodore  PC  compatible  micros. 

And  you'll  also  be  able  to  attend  seminars  covering 
all  aspects  of  using  Commodore  micros  in  your 
business. 

Leisure 

The C64 and  Amiga  computers  are  the  most  powerful 
8  and  16  hit  micros  for  producing  fast-action  arcade 
quality  games.  The  range  of  new  software  on  show 


r  No  vote  I  Exhibition  Complex, - 
Hammersmith,  London  W6 

Friday  to  Sunday 
June  2  to  4 

tCam-Spm  Friday  8  Saturday.  10»m-4pm  Sunday 


will  demonstrate  how  these  machines'  power  is  con- 
tinually being  stretched,  producing  faster  and  even 

more  addictive  games  with  superb  graphics. 

If  you're  a  keen  game  player,  you'll  find  there's  so 
much  on  offer  at  the  show  you're  guaranteed  a  real 
treat! 

Education 

Commodore  micros  are  now  used  as  educational 
toots  all  over  the  country  With  the  development  of 
BBC  Basic  on  the  Amiga.,  and  the  advent  of  Desktop 

Video  (combining  TV  pictures  with  text  and 
graphics!,  the  range  of  educations!  applications  is 
endless. 
At  the  show  you'll  see  how  the  latest  software 


packages  are  making  real  breakthroughs  in  the  edu- 
cational sector,  and  be  able  to  try  Ihem  out  for 

yourself, 

Special  Events 

As  well  as  special  events  and  presentations,  you'll 
also  be  able  to  meet  some  ol  your  favourite  celeb- 
rities, and  maybe  get  a  chance  to  talk  with  them 
about  how  they  use  micros  in  their  work. 

So  for  a  great  day  out.  whether  you  want  to  see 
what  the  future  holds  for  Commodore  computers,  to 
buy  the  latest  software  or  to  gel  advice  on  specific 
applications,  the  Commodore  show  is  the  piece  lo 
go.  And  if  you  send  in  the  coupon  today,  we'll  knock 
E1  off  the  price  of  each  ticketl 

•  For  the  first  fime  we  are  offering  t  (emity  ticket 
for  }Vtt  £ TT  a/lowing  entry  tor  two  edutti  and  rwo 
children  -  uving  up  to  £7  off  the  usual  entry  price! 


How  To  Get  TTwri 

By  Underground   Hammersmith  (Picodilty, 

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By  But:  26ft  714,  7Ife  230,  3ft  72,  73,  74 

Cer  parking  facilities  mibble  at  the  Novate!. 


rcCoenmodore 

computer  show 


POST  TO:  Commodor*  Show  Tlckat*. 
PO  Bom  2,  Ettaamar*  Port. 
South  Wirt  at.  IffS  3£A 


Ahh  supply 

Q   Adull  ticket*  iT  £4 1uv«CV>  i 

D    Under  16s  licket*  at  f?MH*6v«f1J         I 

D    Family  Ticket  ft<  F11  lfc*va  E7S.  I 

Total  £ 


G   Cheque  payable  la  Database  Exhibition* 
G    PledM  debit  my  Accen/Vlu  card  no: 

I    I    iM    LU   I    I    I    I  11    I     I  J_L.  I    I 

Expiry  data  [~  £_ 


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£S  (aduttaL 
£3.50  {urtdar  tSaf 


Advance  ticket  order* 
mutt  bo  received  by 
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vmtH.  0«Oth$    Rrrkfl  Sho*  Holhrv.    OSl-Mf  »4l 
PflfSTR  ORDERS  KEV  *0.  THIN  t14US3tt 
MCHOUWt/mKOM  GOLD  ORDERS  n  MAGOOI 
Ptt*Mqootocnidi!c*tdvHK»e*t  and  fait  mddtm        AMC* 


A68Q 


Reviews 


Bnginally  designed  in  1976  as  musi- 
cal comedy  called  The  Kristat  ot 
Kronos.  despite  Elaine  Page  record 
log  some  ol  its  songs  it  never  actu- 
al^ made  it  onto  the  stage,  For  a 
long  while  thereafter  the  project  remained 
m  limbo,  but  then  16-bit  machines  arrived 
and  the  computer  game  was  started, 

Unlike  most  computer  versions  ot  films, 
or  plays,  The  Knstai  is  an  uncompromising 
attempt  to  replicate  the  plot  ot  the  original 
rather  than  merely  dressing-up  a  standard 
arcade  adventure  with  some  new  sprites. 
As  a  result  The  Krtstal  comes  on  four  dou 
We-sided  disks 

The  story  unsurprisingly  revolves  around 
The  Kristal  ot  Kronos,  a  mystical  object  once 
contained  within  the  Halls  of  Love.  Acting 
under  The  influence  of  the  incredibly  evil 
Ono.  the  weak  willed  Malagar  stole  the 
Kristal.  causing  the  Halls  to  collapse  as  he 
escaped.  Needless  lo  say  I  his  didn't  please 
the  Halls  oldest  resident,  the  Essence. 
which  promptly  destroyed  Mategars  ship 
and  took  the  Kristal  back. 

To  prevent  a  recurrence  of  the  previous 
incident  Hie  Essence  hid  the  Kristal  tn  a 
secret  chamber  that  only  the  pure  of  heart 
could  enter, 

One  such  insufferably  pure  person  is 
Oancis  Frake.  whose  role  you  take  after  a 
30-second  intro  by  Patrick  Moore.  The 
game  takes  place  over  ten  different  plane- 
tary systems,  wiih  around  50  characters 
with  which  to  interact,  Talking  with  people  is 
via  text  input,  and  the  parser  is  surprising ly 
good,  even  allowing  you  10  make  improper 
suggestions  to  the  various  busty  ladies  — 
with  unexpected  consequences. 

But  if  interaction  (ails  Wt  lime  for  oomfoai. 
with  an  impressivery  animated  bit  ot  sword- 
play  to  engage  in.  Survive  thai  and  you  can 
travel  to  other  planets  via  17th  century 
galleons  propelled  by  oars!  You  stand  at  the 
helm,  ready  wnh  the  cannon,  to  blast  such 
potential  attackers  as  winged  space  ter- 
mites' 

Needless  to  say  the  tongue-in-cheek 
humour  of  the  original  stage  project  has 
been  retained  to  give  The  Kfistai  a  consis- 
tently amusing  touch,  which  adds  further 
polish  to  Its  superb  presentation  Of  course, 
many  a  game  attempts  to  get  by  on  good 
graphics  alone,  particularly  on  the  Amiga, 
but  Trie  Kristat  isn't  one  of  them.  The  prob- 
lems you  face  are  numerous  and  fairly 
complex,  but  as  yet  we  haven't  encoun- 
tered anything  irntaiingly  obscure 

In  addition  the  characters  and  objects  are 
always  moving  around,  reducing  the  prob- 

OTHER  VERSIONS 

An  ST  version  is  due  fairly  soon,  while 
a  PC  version  making  best  use  of  CG A, 
VGA  and  EGA  Is  a  bit  further  oh,  but 
all  versions  will  be  the  same  price: 
£29.99. 


Moore  than  your  average  arcade  adventure 

THE  KRISTAL 


Addictive  Games 

lem  of  repetition.  So  if  you  fancy  your 
chances  as  a  swashbuckling  space  hero  in 
an  epic  space  fantasy,  this  is  the  one  for 
you.  With  such  a  high  level  of  presenta- 
tion, and  superbly  involved  game  play,  a 
£30  price  tag  seems  completely  justified 
for  once. 


machine 


£29.99 


Without  doubt  this  is  one  of  the  best 
presented  games  available,  compara- 
ble to  anything  Cinemaware  have 
done.  There's  a  great  sampled  speech 
by  Patrick  Moore  to  Start  things  of  J. 
good  spot  FX  and  a  haunting  title  tune 
as  well,  Graphics  are  even  better  with 
impressively  animated  sprites  set 
against  starlllngly  beautiful  backdrops 
which  you  can  fully  explore  The  com- 
plexity of  gameplay.  with  some  attrac- 
tive subgames  make  this  one  of  the 
best  arcade  adventures  ever. 


The  Kristal  is  an  uncompromising  attempt  to  replicate  the  plot  of  the 
original  stage  mustcai  rather  than  merely  dressfng-up  a  standard  arcade 
adventure  with  some  new  sprites  —  ana  it  shows  in  the  graphics. 


TGM  TX  019:6-89  49/108 


Reviews 


Kicking  the  bclom  out  of  innocent  creatures 


GRAND  MONSTER  SLAM 


Golden  Goblins/Rainbow  Arts 

odH  CrownguarD,  the  largest  in  the 
world  of  GholO.  to  the  setting  of  this 
barbaric  fantasy  future  sport.  The 
lime  represented  In  the  game  is  Ihe 
year  12&47.  but  the  history  ol  the 
bizarre  Grand  Monster  Slam  goes  way 
bach  to  10365.  when  goblins  were  al  war 
wtlh  humans. 

A  siege  on  a  desert  fortress  soon  ca/ne 
to  a  halt  when  the  goblins  ran  out  of  ammo 
nition  for  their  giant  catapults,  and  had  to 
lire  literally  anything  Ihey  could  lay  their 
hands  on  al  the  Stone  walls.  The  soldiers 
inhabiting  the  fortress  retaliated  by  throwing 
back  the  goblins'  stones,  giving  them  back 
their  ammunition  supply. 

Three  years  later,  the  two  races  had  lost 
the  will  for  war,  made  peace  and  (almost) 
became  friends.  In  memory  of  the  war.  they 
decided  lo  meet  every  three  years  to  hold 
of  festival  during  which  they  would  have  a 
friendly  commemorative  catapult  fight. 
Other  races  became  involved  in  the  tri- 
annual  competition,  qualifying  lor  the  hon- 
our by  declaring  war  on  the  goblins  and 
humans  then  rapidly  making  peace  (often 
about  five  minutes  after  commencing  hostil- 
ities") Soon  all  intelligent  forms  of  life  on 
GholD  had  heard  of  the  contest  and  most 
were  a  part  of  its  festivities 

Through  time,  it  became  a  refined  one- 
on-one  knockout  {sometimes  literally!) 
sport  Catapults  were  rejected  in  favour  ol 
good  old  fashioned  arm  power  and  the 


Tanks,  but  I'll  forget  it 


unlucky  beloms,  small  furry  creatures, 
became  the  ammo.  Their  part  in  the  games 
became  more  uncomfortable  still  when  it 
was  decided  they  should  be  kicked  at  the 
opposition  rather  than  thrown. 

You  take  the  active  part  in  the  latest 
change  to  the  sport  now  named  Grand 
Monster  Slam,  performing  in  the  boots  of  a 
dwarf,  the  first  time  a  member  of  their  race 
has  competed  You  lace  one  of  the  other 
seven  participants  of  League  One  of 
1 2847rs  championship. 

In  all  matches,  you  are  shown  at  the  bot- 
tom of  the  screen,  standing  at  your  baseline 
with  six  beloms  spread  in  front  of  you. 
These  are  kicked  up  the  pitch  m  one  of 
three  directions  and  at  a  strength  deter- 
mined by  the  fire  button,  The  main  aim  is  10 
hick  all  your  boms  (short  for  beloms)  away 


The  wo  fid  of  HodH  CrownguarD 
and  its  strange  citizens  comes  to 
tife  fn  this  quirky  game 


ABRAMS  BATTLE  TANK 


Electronic  Arts 

Brab  your  lighting  gear  and  be  pre- 
pared to  take  battle  in  the  most 
advanced  tank  in  its  class.  EA  are 
inviting  all  hunks  to  blow  the  hell 
out  of  those  Red  Rusktes  once 
more,   this  time   m   a   Dy  nam  ix -designed 


Russians  ahead:  it's  comforting 
to  be  in  an  MiAi  Abrems  tank 


game. 

EAs  latest  simulation  plunges  you  into 
the  action,  drama  and  exhilaration  (?)  of  a 
conventional  Third  World  War.  Controlling 
an  MiAi  tank,  its  your  duty  as  comman- 
der to  lake  on  the  might  of  the  Soviet 
Army  Ihrough  eight  separate  missions,  in 
a  desperate  battle  for  survival  and  victory. 

Joystick  and  keyboard  driven,  you  have 
overall  control  of  the  vehicle:  be  it  driving, 
controlling  the  gun  turret,  firing  or  naviga- 
tion. This  theatre  of  war  is  set  in  West 
Germany  —  and  there  are  a  plenty  of 
actors.  But  with  skill,  stamina  and  the 
strength  Of  possibly  the  world's  finest  mili- 
tary attack  vehicle,  you  could  survive,  and 
who  knows,  deter  the  unthinkable  —  a  full 
nuclear  attack 

Well,  you  could  do,  had  Abrams 
Battle  Tank  been  more  user-friendly  than  it 
actually  is  The  biggest  problem  with  the 
simulation  is  that  it  attempts  to  simulate 
something  that  has  yet  to  happen.  Why 
couldn't  EA  have  set  the  game  m  some' 
thing  Ijke  ihe  Afghanistan  conflict,  lor 
example?  And  why  always  against  the 


from  your  baseline  so  that  none  remain, 
then  sprint  across  ihe  pitch  to  the  opposi- 
tions baseline  to  win  the  game,  Naturally, 
he.she.il  will  be  trying  to  do  the  same,  so 
you  must  move  fast  to  stop  ihe  boms 
mounting  up  Knocking  the  opponent  down 
with  a  well- aimed  bom  gives  you  some  time 
to  catch  up.  or  hopefully  win. 

Kicking  a  beiom  into  the  audience 
invokes  a  penally.  After  choosing  a  direc- 
lion  to  jump,  a  duck  like  creaiure  is  kicked 


CI  9. 99 


A  triumphant  medieval  tune  begins  t 
game.    The    great    composition    ai 
quality  sounds  it  uses  set  the  hig 
standard  of  the  sound  track,  which 
rounded  off  by  samples  of  crowd  ai 
grunting  players.  The  graph 
this  standard;  detailed,  colour! 
well  animated  sprites  and  squatty  well 
drawn  profile  portraits.  Each  compel 
tor  has  his  her  its  own  character,  pa 
ticularly  the  beloms  (the  stars  of  the 
show',),  who  quake  sn  fear  or  sit  bu< 
eyed  and  petrified,  depending  on  yo 
proximity,  Strange  creatures,  indeed. 


J4.95 


if 
than  Inspiring,  wtlh  poc 
*low.  jerky  animation.  U 

■  hen  titles  such  as  Dark  Side 
ihe  same  graphics 
much  fa  e,  Soun 

tarty  unimpr  consisting  main 

at  a  horrific,  bubbly  whine  {nupposi 

engine  noise)  which  adds  nt-. 
ind  probably  detracts,  from  the  overa 
atmosphere  of  the  program. 


ng. 


Soviet  Union  anyway7  However,  enough 
with  the  politics... 

Being  a  simulator,  there  are  a  host  ol 
different  key  controls,  and  white  most  ol 
them  are  generally  useful,  there  are  some 
which  have  simply  been  repeated  In  other 
modes.  In  fact,  il  is  these  admittedty- 
impressive  —  but  rather  useless  —  extra 
options  which  go  a  long  way  to  seriously 
Slowing  down  gameplay 

Abrams  Battle  Tank,  while  not  being  an 
imperative  purchase,  could  provide  a  few 
lazy  hours  of  pleasure  to  ardent  simula- 
tion tans,  offering  a  new  angle  from  the 
normal  plane  helicopter  idea. 


50/108  TGMTX01 9:6-89 


PC 
Nebulus 

HEWSON  £24.99 


- 


Barbaric  sport:  tt'a  okay  tor  the 
people,  but  cruet  to  Boms,  Goms 
and  Lizards?  Animal  Rights 
should  have  a  Uetd-d&y.,. 

towards  you.  II  it  knocks  you  down,  the 
opposition  gains  points,  but  luckily  he  too 
can  make  illegal  shots 

After  each  match  one.  the  Revenge  of 
the  Bekxns  must  be  faced.  Boms  attack 
from  eight  directions  (aiming  for  a  ticklish 
point)  bu!  you.  as  a  dwarf  sprite,  have  a 
shove-off  pots'  with  which  to  delend  your- 
self, 

If  a  league  is  won  (three  matches  musi 
first  be  won)  the  Remarkable  Six  Faultons 
are  faced  I  These  small  lizards  sit  atop  pil- 
lars of  various  heights  and  you  have  one 
attempt  to  kick  a  gom  into  each  laudon  s 
gaping  mouth  —  |he  trajectory  of  the  gom 
is  determined  by  fire  button  depression. 

The  first  thing  That  strikes  you  with 
Grarjd  Monster  Stem  is  the  high  quality  pre- 
sentation; great  music  begins  on  the  trlle 


screen  before  leading  you  to  the  menu. 
complete  with  practice  options,  animated 
compeiMor  fixtures,  and  mmiprolile  on  your 
opponent.  The  actual  game  is  very  very 
simple,  though:  just  kick  the  boms  as  quick- 
ly as  you  can,  Being  able  to  knock  down 
your  opponent  wrth  a  shot  adds  something, 
particularly  as  there's  the  ability  to  direct 
them,  but  usually  you  re  too  involved  with 
getting  rid  of  the  boms  —  and  avoiding  (he 
ones  kicked  toward  you  —  lhai  you  don  t 
have  lime  to  aim. 

Nevertheless,  Grand  Monster  Siam  is  a 
source  of  real  it  limited  fun,  thai  misses  out 
on  payability  by  excluding  the  obvious 
option  ol  a  two-player  game  {shame). 


Electronic  Arts  ■  Atari  ST  £24.95 


exwior  sp<>ai  staircases 
ttfytv 

a  tower-  ,& 

ng  staifcax  tche 

by  erttx1, 

to  look  at  and 
playable  as  any  of  tht 
TOM  Update  83°  o 

AMSTBAO CPC 
Stormlord 

Commodore     64     (cess     E9.99.     disk  HEWSGN  £9  99  cass, 

m  should  have  hft  the  streets  on 

not  a  straight  port  ar 

■ 

.epiay  ts  on  the  one  hand 
Irian  i5c  if  ?  a 

touch  sic . 

because  of  a  t>u 
A  lo  ade 

esgooc 
o'  the  Arostrad,  thts  deserves  to 
do  very  well  indeed. 
TQM  update  84% 


s 


e  approximate  release  date  of  May  IT 


iern.  As  your 

can 
h  the  em- 
luakes,  swamps, 
volcanoes,  floods  and 


wing  thei 
enemy  who' re 


even  knigr 
■•idbu 


temy 


Game 


whili 

is  a 

jmong 
of  The  Greai 
>g  saw  this  tragedy,  and 
benevolently  granted  lo  them  Populous 

•zines  looked  at 
yet 
moretribu* 

neat  Game  allows  one  or  two  pi 
j  a  modem  connection)  to  tak> 

God  or  (he  Devi!  in  their  holy 
.5  500  worlds.  Should  you  be 
world  a  password  is  given 
■ othsr  Each 

ople. 
:gh  energy  to 
;<>nt  ol  winning  an  apocalyi- 

ti  To 
must  have  lots  of  p 


feel  a 


you 


■ 
(he  saum 


spot  FX. 

vith  gar;  i 

ll'S 

TOM  update 

90% 


TGM  1X019:6-69  51/108 


Reviews 


Hifch  rewards  tor  willing  heroes 

MAYDAY  SQUAD 


Tynesofl 

If  you  thoughl  the  SAS  were  lough, 
you  obviously  haven  i  heard  about  the 
Mayday  Squad  When  the  police, 
army  el  cetera  can't  sort  out  a  dan- 
gerous siiuauon  they  call  one  of  these 
three-mar  learns,  established  by  the  Umled 
Nations  Security  Council  lo  combai  intema- 
itonai  lerronsm. 

One  ol  Ihe  squad's  most  ihnllmg  mis 
sions  is  portrayed  in  Mayday  Squa<f.  the 
computer  game.   The   Lutoman   Embassy 


leader  (who  is  also  a  gunsman*.  commune 
cations  expert  (picks  locks,  uses  computers 
etc)  and  a  demotions  expert  (deals  wtih 
explosives  and  deactivating  traps). 

Each  member  ol  the  learn  ts  controlled 
individually  (using  a  pointer  with  onscreen 
direction  arrows)  and  viewed  from  behind, 
(heir  head  and  shoulders  are  shown  at  the 
bottom  of  the  screen  as  corridor  junctions 
and  doors  are  approached  in  perspective. 

The  leader  is  used  sjmply  to  explore  and 


has  been  overrun  by  the  previously 
unknown  terrorrsl  group  The  Red  Legion. 
The  Legion  are  threatening  to  Wow  up  the 
Embassy  at  sundown  if  their  demands  are 
not  met  (though  quite  what  ihe  demands 
are  the  game  tails  to  say). 

Worse  still,  the  Lutontan  Ambassadors 
daughter  is  trapped  inside,  too  scared  to 
leave  her  hiding  place  for  fear  of  capture 
and  being  taken  hostage.  Members  of  The 
Red  Legion  have  already  begun  to  search 
the  Embassy,  so  even  if  the  noble  building 
can  be  saved,  the  daughter  may  be  m  for  a 
nasty  time 

You  first  view  a  number  C-!  profiles  in 
order  to  choose  the  three-man  team  you 
want  to  guide.  Each  team  must  comprise  a 


cass 
£14.95  disk 


n 


shoot  terrorists.  The  communtcations 
expert  has  a  number  of  functions  accessed 
from  a  menu,  such  as  search,  use  comput- 
er and  use  listening  device  The  demoli- 
tions expert  can  perform  special  tasks  like 
laying  a  booby  trap,  throwing  a  grenade 
and  setting  a  30-  minute  lime  bomb. 

Coinddentat'y  or  not,  Mayday  Squad 
plays  similarly  to  Ihe  mtenor  level  of 
Infogrames  Hostages.  Indeed,  with  the 
same  sort  of  Embassy  and  terrorist  plot  and 
the  same  graphical  viewpoint,  it's  very  like 
the  French  product,  However.  Mayday 
Squad  has  more  than  the  shoot- and -run 
play  of  Hostages:  there's  a  bigger  area  to 
explore  and  wilb  the  two  experts'  you  can 


The  Squad  member  portraits  on  the 
selection  screen  are  well  drawn,  but  in 
the  game  background  graphics  are 
biocky  and  ugly,  with  terrorists  vague- 
ly defined,  batd  with  weirdly  shaped 
heads.  Illogical  things  happen  like 
killed  terrorists  simply  disappearing 
and  destroyed  doors  remaining  visual- 
ly  unchanged.  Sound  effects  are  dull 
accompanied  by  inappropriate  bleeps. 


£19.95 

Some  cute  little  character  graphi 
accompany  the  variables  on  the  option 
screen,  and  this  trend  is  continued  in 
the  game.  While  the  graphics  aren  1 
fantastically  detailed  (the  backgrounds 
are  sparse)  they're  colourful  and  car- 
loon-like  despite  being  largely  unani- 
maied.  The  occasional  sound  effects 
are  sampled  and  the  title  music  is 
effectively  grim  but  repetitive.  Some 
great  simulated  newspaper  pages 
round  off  each  game. 


7  UPUAf 


AMIGA 

Crazy  Cars  II 

TITUS  £19.95 
Apparently  httie  attempt  h 

ed  sound  effects. 
Arv 

•     .  ■■ 

j  game; 
vides  plenty  of ' 
TQM  Update  77% 


ATARI  ST 

Airborne  Ranger 


1003 


i.'iiv  Ofioiiv        ' 


tactical  and  a 
way  lo  compens. 

TOM  update  70% 


Is  goes  so 


SPECTRUM 
Vindicators 

TENGEN  E8.99  cass,  £14.99  : 

trad  and  .~>ns 

•^dicators.  Tengen's  comp 

debut  couldn't  have  been  belt* 

a  to 

show  off  Oomark  s  newest  licence 
^  monoc 

quickly  becomes 

Vindicate'  -  wiped  t, 

whfc 

ition  ConstC>  Amstradver- 

TQM  update  57% 


do  a  lot  more  than  just  gun  people  down, 

Both  versions  advance  Ihe  characters  In 
graphical  steps  rather  than  scrolling  in  per- 
spective, so  lhai  when  a  room  is  entered 
(after  gaining  access  by  picking  ihe  loch, 
machine-gunning  the  door  or  blowing  ii  up 
with  a  grenade')  there's  a  sense  of  anticipa- 
tion as  lo  whether  there  will  be  a  gun-toting 
terrorist  or  two  laying  in  wail1  The  game 
isn't  as  slick  on  the  Commodore  64, 
though,  losing  out  on  the  atmosphere  and 
compelling  action,  bul  it's  still  a  good  buy 
for  heroic  soldiers  of  fortune  everywhere 


OTHER  FORMATS 

Atari  ST  (£19.95)  and  PC  (£24.95)  ver- 
sions are  now  available 


52  \  08  TGM  1X019:6-89 


Be  part 


action 


MIDI 


All  the  blest  hardware  and  software  in  the  rapidly 
expanding  scene  of  micro  musk  will  be  on  dis- 
play, including  keyboards,  samplers,  sequencers 
and  professional  studio  software. 

With  an  Atari/Midi  setup  you  can  produce  top- 
quality  musk;  quickly  and  simply  -  editing  oui 
mistakes  in  a  way  that's  impossible  with  live 
recordings.  So  if  you're  in  any  way  interested  in 
making  music  with  your  micro  this  is  the  place  to 
1  to  find  oui  alt  about  it. 


CAD 


Computer  Aided  Design  has  grown  to  become  one 
of  the  most  important  uses  for  modern  computers. 
With  a  CAD  system  you  can  design  houses,  cars 
and  electron  it  tin,  mis  -  in  a  fraction  of  the  time  il 
would  take  you  with  pen  and  paper. 

With  the  ugh  speed  and  powerful  graphics  of 
Atari  micros  it's  hardly  surprising  that  bigger  and 
better  CAD  programs  are  pushing  back  the  fron- 
tiers all  the  time 

And  only  it  the  Atari  Computer  Show  can  you 
see  all  the  Latest  systems  under  one  roof. 


BUSINESS 


Many  companies  will  be  demonstrating  their  taW 
software  and  hardware,  specially  designed  to 
release  the  full  business  potential  of  Atari  com- 
puters. 

As  well  ts  products  for  the  8-bit  and  ST,  you'll 
be  able  to  try  out  applications  for  the  powerful 
Atari  PC  cnmpdtjhh'  vrn--. 

And  you'll  also  be  abb  to  gel  expert  advice  from 
professionals. 


DTP 


The  arl  of  combining  text  and  pictures  is  big  busi- 
ness nowadays  because,  with  a  low-cost  DTP  pro- 
gram, you  can  create  anything  from  a  club 
newsletter  lo  a  monthly  magazine  or  book. 

At  the  show  you'll  be  able  lo  try  out  the  latest 
scanners,  digitisers  and  super-fast  programs,  and 
get  a  first-hand  glimpse  at  the  way  DTP  is  set  lo 
develop  in  the  future. 


POST  TO:  Atwi  Cvmpvter  Show  Ttckmto, 
>m  inhibition*,  PQ  8q*  £. 
rm  Port,  South  tVirrmi  Utt  j£4. 


Supply 

Q   Adutt  tickets  «T  £4  fwvo  fl  I  f 

0    ilnttot  16»l*fca*i»l  £2  50  <**¥•£!>..  t_ 
D    family  ticket*!  til  lMv*tfi] €_ 

Total  C 


Alexandra  Palace,  Wood  Green, 

London  N22 

Friday  to  Sunday, 

fune  23  to  25.  1989 

Fri  &  Sat:  10am  -  6pm, 
Sun:  10am  -  4pm 

The  Atari  Computer  Sbo*  is  hack  -  with 
many  new  products  and  developments*  Atari 
fcjs  grown  to  be  one  of  the  major  players  in  the 
computer  world,  supported  by  art  incredible 
wealth  of  lop  quality  applications,  games  and 
utilities  -  all  on  view  at  this  show. 


ADVANCE  TICKET  ORDER 

□  Cheque  payable  id  Database  Exhibinons 

□  Pleat*  dabrt  my  Acc*s«/Vi«a  card  no: 

Mill    I    I    11.1 

Expiry  date:  J_ 
Signed 


JL 


r 

Atari  computers  are  renowned  for  their  ability  to 
run  fast-action  arcade-quality  games. 

The  range  of  new  software  on  show  will  demon- 
strate how  the  power  of  these  machines  is  con- 
linually  being  stretched,  producing  faster  and 
even  more  addictive  fames  with  superb  grapbics- 

The  winning  entry  in  the  STOS  Gameswriier  of 
the  Year  Award  will  be  revealed,  and  severs 
exerting  STOS  accessories  will  be  shown  for  the 
first  time 

If  you're  a  keen  game  player,  you'll  find  there's 
so  much  on  offer  at  the  show  -  you're  guaranteed  ■ 
real  treat! 


DON'T  MISS  IT 


So  for  a  great  day  out  -  whether  you  want  lo  see 
what  the  future  holds  far  Atari  cnmpukT  us»>rs 
lake  advantage  of  the  bargains  on  offer  or  get 
advice  on  specific  applications  -  the  Atari  Com- 
puter Show  is  the  place  to  go. 

And  if  you  send  in  the  coupon  now,  you'll  sate 
£1  off  I  be  price  of  a  single  ticket! 

SPECIAL  OFFER 

for  the  first  lime  we  are  now  offering  a  family 
ticket  for  jusl  £11,  allowing  entry  for  two  adults 
and  two  children.  So  you  can  save  up  to  £6  off  the 
usual  entry  price! 


HowhGttlkt 


Alexandra  Palace  is  so  easy  to  get  to  by  car, 
rail  underground  nr  bus,  It  has  its  own  British 
Rail  station,  just  nine  minutes  away  frum 
King's  Cross,  and  there's  a  free  bus  service 
shuttling  between  station  end  show  even  l  n 
minutes. 

Ifyoti'tetnveliifift  by  road,  the  show  is  only 
IS  minutes  away  fan  Junction  25  on  the  MIS. 
Car  parking  is  foe. 


CATAEASE  EXHIBITIONS 


AdmHsioo  mt  door 

ttladvtol 

C3  50  fund*  i$mi 


Advance  ticket  order* 
moil  h*  received  by 
Wtdneiriiy   Juris  14 


Namj 

Address 


Postcode 

PHOMt  CHOCTS  UNG  &k**  Hoffene  .asVJSTMt 
NESTU  OMOCRS  «f  V  *a»  THEN  Sl«HCn3 

mxtojmumKm  sold  moats  n  luoan 

tautB0MHe#tlfHimpttan4tu,'>*Sd*< 


Reviews 


Fighting  the  thrust  of  gravity 

RAIDER 

Impressions 

Ida  in  space  Isn't  a  bunch  of  roses  at 
the  best  ol  times.  With  the  general 
lack  of  oxygen,  a  ten-month  wait  for 
mail  and  no  chance  of  holidays,  lite 
could  be  considerably  better.  They 
could  be  rosier  tor  the  Empire  too. 

The     imperial     Border     Navies     have 
rebelled  and  taken  command  ol  eight  plan 
els.  and  vital  pods  needed  to  keep  power 
plants  running  on  each  planet  have  been 
stolen  —  cue  a  combined  meltdown  set  to 
vaporise  the  Empire  and  leave  no  trace. 

To  save  the  Empire,  you  are  sent  In  a 
combination  combat  craft  to  destroy  all 
resistance,  recover  the  powerplants  and 
replace  them  in  iheir  reactors  Protecting 
iheir  own  interests  with  gun  emplacements, 
the  rebels  have  also  hidden  each  pod  from 
vie*  with  cloaking  devices.  Only  by 
destroying  the  guns  can  you  locate  the  pod, 
FHck  it  up  and  thrust  away  to  the  next  plan- 
et 

Guns  are  often  hidden  deep  in  caverns 
and  underground  corridors  —  dextrous 
thrusting  and  judicious  shield  use  is  all 
there  is  to  keep  you  from  scraping  the  rocky 
surfaces  or  running  into  bullets  And  with 
the  constant  pressure  of  a  rapidly  decreas- 
ing energy  supply,  picking  up  fuel  pods  at 
every  opportunity  is  a  good  idea, 

Once  four  pods  are  in  the  ships  hold, 
you  can  enter  a  powerplant  and  tame  the 
meltdown  By  travelling  lo  the  core  and 
inserting  the  pods  the  powerplant  comes 


back  on  line,  but  it's  best  to  make  sure  you 
aren't  in  the  reactor  when  it  does  Spark 
back  into  life. 

There  are  four  pianei  types,  changing 
from  norma!  to  inverted  gravity  and  limited 
visibility  dark  tones'  on  later  levels  where  a 
hi-tech  "torch-  is  provided,  A  password  sys- 
tem allows  tor  play  to  continue  from  the  last 
successfully  restored  powerplant.  Thrust. 
ihe  ancient  coin-op  Gravttar  and  Otds  come 
to  mind;  all  are  satistyingly  simple  and  high- 
ly playable  games.  Ranter  is  similar,  but 
sadly  11  doesn'i  expand  enough  on  them, 
preferring  to  rely  too  much  on  differing  plan- 
el  conditions  to  offer  ihe  challenge  —  and 
it's  not  enough  to  hold  interest 

Ratder  tails  between  stools,  lacking 
Ctefes  sparkle  and  involvemeni  while  miss- 
ing the  chance  for  greater  commercial  sue 
cess  at  the  pricing  ievei  ol  Thrust  Fans  of 
the  former  programs  may  well  revel  in 
Raiders  ideas,  bui  interest  quickly  wanes 
once  all  eight  planets  have  been  visited, 


Raiders:  some  now  ideas  on  the 
Oids  theme,  but  tacking  sparkle 


ound 

ol  game  but  the  detail  in  the  com 
>nd  gu<  i  have  been 


ITHER  FORMATS 


OT 

An  Atari  ST  version  at  the  same  i 
•s  expected  soon. 


There's  a  grisly  scene  awaiting  you  at-.. 

BUTCHER  HILL 


Gremlin  Graphics 

■  very  war  has  a  hilt  —  Edge  Hill  (Civil 
War).  Pork  Chop  Hill  War  {Korea! 
and  Buicher  Hill  (Vietnam,  according 
lo  Gremlin)  and  there  must  be  oth- 
ers... Hills  are  there  to  be  taken  lor 
no  other  reason  than  they're  there  and  the 
enemy  don't  want  you  to  have  them. 

The  enemy  camp  on  Buicher  Hills  Ihe 
target,  but  first  you  navigate  a  jungle  river  in 
a  dinghy,  grabbing  canisters  of  exlra 
ammunition,  energy  for  ihe  nagging  status 
meter  and  free  bonuses, 

Hitting  the  rrverbank,  river  rushes,  lurking 
mines  (though  a  swift  iab  of  the  fire  button 
soon  clears  a  path)  or  getting  strafed  by 
enemy  planes  loses  lives 

Arriving  at  the  end-of-level  jetty,  you 
plunge  into  thick  undergrowth  where  the 
occasional  enemy  soldier  or  landmine  is 
encountered  —  both  fatal,  but  at  least  you 
can  blast  the  soldier.  If  you  picked  up  a 
compass  on  the  waier  section  you  should 
be  able  to  find  your  way  around. 

In  clearings  enemy  soldiers  pop  out  ol 
buildings  and  trees,  and  bonus  ammunition 
and  stamina  are  awarded  to  sharp  shooters 
who  dispose  of  them  all, 

At  ihe  base  ol  Butcher  Hill  the  camp  can 


be  tackled  by  lobbing 
grenades  into  huts 
Bui  don't  let  any  of 
the  enemy  escape 
because  given  the 
chance  ihey  leg  ii  off 
and  call  In  some 
reinforcements 

With    only    three 
seclions.  Butch&r  Hilf  may  give  the  irnpres 
sion  ihat  ft  s  a  doddle  to  complete,  bui  don  t 
bet  on  it.  Unless  you  collect  the  compass 
on  the  nver  section,  for  example,  you  find 
yourself  completely  lost  in  the  jungle. 


Pictured  above:  apart  from  the  jungle 
section,  which  looks  rather  atmo- 
spheric, the  graphics  are  dull  and  life- 
less (mainly  greens  and  browns), 
which  puts  the  dampeners  on  game 
enjoyment.  It  isn  I  quite  as  playable  as 
the  Spectrum  version. 


99 
cass 

£12.99  disk 

Colourful,  but  with  occasional  flic 
and  clash,  especially  on  the  river 
lion  The  gameplay  Isn't  hampered  too 
much  by  the  annoying  loading  systt 


OTHER  FORMATS 

Amstrad  CPC  and  Commodore  64  128 
versions  priced  £9.99  cass  and  £14.99 
disk  will  be  available  soon,  with  an 
Amiga  version  to  follow  at  £19.99 


54  108TGM  TX01 9:6-89 


Hockey  on  the  rocks 

AMERICAN  ICE  HOCKEY 


Mindscape 

he  growing  sport  of  ice  hockey  gets 
another  outing  in  the  computer 
arena,  following  Anoo  s  simple  inter 
pretation  in  Face  Off  (Atari  ST  43%, 
■  TGM018). 

American  Ice  Hockey  has  some  vague 
type  of  plot  m  that  the  SportTime  Hockey 
League  is  going  to  expand  to  allow  one 
more  team  in  each  ol  the  four  leagues.  You 
are  the  manager/coach/owner  of  a  club, 
with  the  obvious  aim  of  improving  your 
league  position,  possibly  gaining  promotion, 
and  more  Optimistic  Still,  winning  a  cup.        k 

Before  a  match  is  played,  and  subse- 
quently between  matches,  various  facts 
and  figures  can  be  viewed,  and  those 
affecting  your  team  adjusted,  Team  and 
league  histories  are  a  list  of  statistics 
(points,  matches  played,  won,  lost,  drawn 
etc),  which  gradually  develop  as  matches 
and  seasons  are  played 

Your  teams  improvement  is  paramount 
so  this  has  its  own  menu.  You  have  1,000 
trading  points  which  can  be  used  in  a  van- 
ety  ol  ways.  General  improvement  affects 
the  whole  team s  performance  (as  il  theyd 
been  sent  off  to  training  camp};  the  more 
trading  points  spent  the  better.  Before  a 
player  may  be  recruited,  a  member  Of  the 
existing  squad  must  be  dropped,  a  judg- 
ment again  made  with  reference  to  statis- 
tics. The  new  player  is  named  by  yourself, 
and  his  offensive  and  defensive  skills  (indi- 
cated by  bar  graphs)  adjusted  as  desired 
but  only  at  the  cost  of  trading  points 

A  player  can  be  traded  lor  one  in  another 
team  {once  their  strengths  weaknesses 
have  been  assessed)  but  usually  at  the 
expense  of  trading  points. 

Players  playing  positions  can  be 
changed  before  going  to  the  game  screen. 
Here  Stnp  colours,  match  length  and  num- 
ber of  players  per  skJeare  altered  Control 
of  your  teams  centre  player,  goalie  and 
coach  can  be  switched  between  computer 
or  human  control  —  the  systems  allow  two 
people  to  control  different  members  of  the 
team. 

Coaching  allows  you  to  change  the  posi- 
tion of  players  and  playing  strategies,  while 
total  power,  effective  power,  offensive 
strength  and  defensive  strength  are  shown 
as  bar  graphs  to  indicate  the  effectiveness 
(or  otherwise)  of  your  tactics, 

Arcade  sequences  enier  the  game  m  the 
match  action  sequences,  the  centre  player 


!4.99 


With  its  use  of  EGA.  the  PC  version  Is 
1  near  identical  to  the  ST.  other  than  the 


(even)  weaker  sound  due  to  the  PC's 
feeble  i 


audio  capabilities. 


OTHER  FORMATS 


C64  out  now.  cass  £9.99  disk  E14.1 
No  others  expected. 


* 


can  perform  a  number  of  different  shots. 
with  the  goalie  making  a  variety  of  saves. 

For  sports  people  who  want  more  than 
just  a  few  quick  thrills.  Mindscape  have  put 
there  usual  attention  to  detail  in  American 
tee  Hockey  Many  facts  and  figures  have  to 
be  digested  to  make  decisions;  most  impor- 
tantly, care  has  to  be  taken  when  spending 
precious  trading  points.  Then  playing 
strategies  and  formations  Nave  to  be 
worked  out,  all  before  the  joystick  wiggling 
Luckily,  alt  this  is  well  documented  in  ihe 
manuals  (including  tips)  so  with  time  it  ail 
becomes  dear,  This  isn  t  most  people  s  cup 
Of  lea  —  the  arcade  elements  aren't  partic- 
ularly exciting  —  but  sport  or  strategy  fans 
should  love  it 


MIX 

Operation  Wolf 

OCEAN  £8  95  cass  £14  95  c 
comoromise .  Out  ooes  the  coi 


and 


nth  no 


»4  99 


le  statistics,  options  screens  and  so 
on  are  drab  but  functional.  The  pilch 
graphics  are  similarly  plain  end  the 
stick- men  sprites  lack  detail,  although 
animation  and  movement  are  fine 
(scrolling  s  a  bil  jerky,  though).  Music 
Is  light  and  effects  simple. 


TQM  update  a  1  °  < 

AMIGA 

Victory  Road 

99 


PC 


M  update    54°-o 


Graphically  similar  to  the  ST,  the 
sprites  are  a  bit  beefier  and  anima- 
tion scrolling  a  bit  better.  Music  and 
effects  are  improved  —  owners  of 
megabyte  Amigas  will  hear  a  wide  vari- 
ety ol  sampled  crowd  sounds. 

A  tense  moment  develops  on  the 
ice  in  the  Atari  St  version  be  tow 


Times  Of  Lore 

MICROPROSE 


Scroti 


TGM  TX  019:6-89  55/108 


Short  Reviews 


SOFTWARE  SNAX 


Software  Snax  is  the  section 
for  short  reviews,  the  ones 
that  came  In  too  late  to  fit  in  the 
main  body  of  reviews,  or  which 
fell  in  between  TCM's  schedules. 
Just  because  they're  here 
doesn't  necessarily  mean  we 
think  they're  rubbish  —  just 
check  out  some  on  this  spread... 

NAVY  MOVES 

Dinamic  ■  Amstrari  CPC 
£9,95  cass,  E14.95  disk 

Two  years  on  and.  as  its  Title  suggests.  The 
sequel  to  Army  Moves  is  aquatic  in  nature. 
Your  mission:  infiltrate  and  destroy  the 
enemy  U-5544  nuclear  submarine. 

Beginning  in  a  motor  boat,  Jet-biking 
commandos  are  eliminated  on  the  way  to 
the  immersion  point,  whera  you  swim 
through  shark  infested  waters,  armed 
with  a  harpoon.  A  bathy scape  within  the 
enemy  base  is  entered  and  eels  and 
octopods  {plural  of  octopus  y'know)  fought 
past  to  gam  access  to  the  second  load  — 
the  sub. 

Here  codes  are  gained  from  slain  crew 
members  so  that  the  sub's  computer  can 
be  used  —  to  open  up  corridors,  stop  the 
motors,  raise  the  sub,  and  send  a  personal 
distress  signal  before  the  U-5544  sub- 
merges —  permanently. 

Once  again.  Dinamic's  product  is  saved 
from  terminal  mediocrity  by  a  number  of 
distinct  game  sections.  Changing  vehicles 
and  scenes  prevents  boredom  and  gives 
more  incentive  to  complete  the  mission, 
though  in  common  with  other  Dinamic 
games,  the  difficulty  level  (perhaps  at  lis 
highest  here)  may  put  some  off, 

Colourful  and  lively  (but  blacky)  graphics 
disguise  animalion  and  scrolling  which  is 
iittfe  substandard,  but  the  gory  underwater 
death  sequences  are  effective.  Amongst 
the  middle-of-the-road  sound,  there  are 
one  or  two  good  eHects. 

Perhaps  the  best  of  Dinamic  s  releases. 
Wai/y  Moves  win  find  favour  with  many 
toughened  gamesplayers  —  provided  that 
they  don't  mind  getting  Iheir  digitised  feet 
wet, 
TGM  rating  67% 


CHUCKIE  EGG  II 

Pick  "n"  Choose  a  Atari  ST 
Amiga  £19.95 

Older  gamers  may  remember  a  simple 
platform  game  called  Chuckle  Egg,  from  A 

N  F  Software:  ihis  is  its  more  complex 
sequel  Now  Pick  N'  Choose  (abbreviated 
and's    go    hand- in -hand    with    Chuckie 




Eggs)  have  converted  it  to  the  16-bits.  giv- 
ing hero  Hen  House  Harry  a  new  lease  of 
life.  Harry  has  to  restore  order  in  a  choco- 
late egg  factory  gone  haywire.  Afler  dis- 
tracting the  guard  dog,  he  explores  for  the 
objects  required:  legg  ingredients,  toy 
parts,  ladders  and  tools 

Platforms  and  ladders  may  be  an  aged 
format,  but  it's  surprising  how  much  inter- 
est is  generated.  Delimiion  is  simple,  with 
bigger  graphics  on 
the  Amiga,  and  both 
sprites  and  bach- 
grounds  have  good 
detail  —  but  pixel-per- 
fect jumping  is 
required.  Pacey  music 
urges  you  on,  with  the 
Amiga  voices  pre 
dictably  more  profes- 
sional sounding.  A  bit 
pricey,  though,  for 
such  a  simple  game. 
TGM  rating;  Atari 
ST  60% 
Amiga  6Q% 


Software  ■  Atari  ST  £19.99 


Amiga  £19.99 


green  baiz 
red  lor  I 


pool  (UK 


ted  from  the '.;  m. 

Options  menu  salt 
or  practice  tno  opposition,  balls  can 

The 

Novice  to  Steve  i 

Thepo.. 
bottom  ol  I 

a  cue  t>  m  and  shoi  direr ' 

etching  Irom  thi 
■ 
iy   zoor  9,   Good  or   ur 

«Kils  made  can  be  replayed  m  slow  motion 
a  hit  like  watching  Ciift  Thorburn 

The  graphics  are  >  .  ■ical  on  both 

versions,  and  (ike  most  billiard  s  (bar 

Ihcse  new  tangled  3-D  ones),  the  ban 
pockets  are  other 

necessary   visual   feature   is   smoot 

..'mem  and  n 
slow  down  ■  olts  a* 

p    with    unusual    sudd* 


poet 


(Read  in  a 
stliy  whis- 

Cering  Ted 
ov 
voic*?): 
And  wvhiii 
a  great 
shot  there 
frCim  tf 
Bother  ham 
lad 

Latest  n>  a 
long  tine  of 

green  (and 
lue)  baize 
S tames 
ram  CDS 


117  1  11 


56  10STGMTX018 


Short  Reviews 


CHUCK  YEAGER'S  ADVANCED 
FLIGHT  TRAINER  VERSION  2.0 


Electronic  Arts  ■  PC  E29.99 

Chuck  breaks  the  sound  barrier  for  the  sec- 
ond lime  on  Die  PC  in  whai  re  effectively  an 
expansion  ol  the  existing  Advanced  Flight 
Trainer  program  Four  new  aircraft  have 
been  added  to  the  simulation  of  flying  test 
aircraft  including  the  Space  Shuttle  (a  nov- 
elty addition)  and.  at  last,  a  properly  Shaped 
F -11 7  Stealth  fighter! 

An  aerobatic  team  formation!  option  is 
also  included  for  those  seeking  the  ultimate 
in  group  thnlls  20.000  feet  up,  8y  far  and 
away  a  major  step  above  the  did  Chuck 
Yeager  AFT.  the  graphics  are  a  Jo!  more 
professional  in  pre- 
sentation and  even 
faster  programming 
techniques  have 

been  incorporated. 

With    the    speed, 
though,    comes    the 
inevitable  larger  steps 
m      frame      upc 
becoming  very 

nolieeabte  in  particu- 
lar on  the  lower-end 
PCs  Life  is  made  not 
only  difficult  but  frus- 
trating   as    a    re 

repeats  an 
ever  present  pfot 

EGA  is.  as  usual, 
used  to   good   effect 


—  peripheral  screens  am  eacetlen: 
most  notable  being  a  superbly  drawn  Chuck 
offering  belated  advice  following  a  crash,  A 
very  welcome  feature  is  (he  different 
designs  of  each  cockpit  Irom  the  ihreadb.< 
cockpit  ol  a  Spad  SXfll  to  the  more  comfort- 
able surrounds  of  a  Piper  Cherokee.  A  pity 
most  of  the  fast  Jets  use  the  same  cockpit 
layr,. 

Tesi  flights  were  greal  fun  on  the  original 
PC  version  and  thi?  has  come  across  in  its 
entirely  m  Version  2,0  EGA  is  used  to 
superb  effect  and  the  concept  of  lest  flights 


OPERATION 
NEPTUNE 

Infogrames  ■  Atari  ST  £24.95 
Amiga  £24.95 

My  name's  Morane.  Bob  Morane.  I'm  a  tall, 
handsome  and  sickeningly  suntanned 
secret  agent  and  my  task  is  to  save  the 
Free  World  from  the  psychotic  Yellow 
Shadow.  (Don't  believe  it  —  his  real  name 
is  Ming.  Doesn't  sound  so  grabomgly  evil 
when  you  say  it  that  way,  does  it?). 

Mings  building  killer  robots  in  intercon- 
nected underwater  bases.  If  these  are 
unleashed  the  world  will  be  at  Ming's 
mercy.  That's  where  I  came  in  —  at  6.15pm 
to  be  precise,  can't  remember  the  day. 

I  parachuted,  complete  with  a  nifty  jet 
bike.  Into  the  area  of  ocean  known  to  house 
Ming's  bases  and  kicked  seven  bells  out  of 
one  of  his  henchmen,  ft  didn't  lake  long  to 
dispose  Of  him  or  side  into  my  super  rmn- 
^submarine  to  search  the  ocean  depths  and 
desiroy  Ming's  bases. 

EPILOGUE:  Operation  Neptune  is  a 
tough  but  fairly  longwinded  arcade  puzzle 
game,  with  pretty  graphics  and  better  than 
average  Jean  Michel  Jarre-sounding  tune. 
Really  only  for  puzzle  game  fans 
TOM  rating:  Atari  ST  59% 
Amiga   53% 


is    improved    upon    with    new    aircraft, 
smoother  control    more  reakstic  flight  per- 
tormance  and  stick  presentation,  ideally  of 
course     l      hesl  to  have  a  236  or  306 
hine  when  playing 
Whens    the    Chuck    Yeager    Combat 
coming  oul  EA? 
TQM  rating  87% 


inlocoma  AMIGA  £24.95 


Underwater  activity  on  th&  ST 


■ 

TGM  rating;  Atari  ST  81% 
Amiga  81% 


lame 


togn 


:  >iex  adven- 
ned 

iWarrior. 

ie  war  robot 

'    f\\  I C 


anyc 

TGM  rating  85% 


iaul  of  Iheir  r 


YOi.' 

controlled  b ,  ter  around 

ng  on  the  left  mc 
jghout  the  game  vanoos  I 
towed  by  a  l- 
ons  from  which  yc  Med  to 

^oose  wisely  and  get 
because  your  very  own 
and 
parridpaiion 

The  over 
the  anirr  uhics  wf 

rnirxl  of  b 


TGM  TX  018:5-89  57/108 


THE  AMAZING  AMIGA . . . 


IMXIODO 


Pack  Include*: 

A500  CPU,  Mouse,  P.S.U.,  TV.  Modulator,  Very 

First  Tutorial.  Workbench  1-3.  Basic.  Extras  and 

Manuals. 

PLUS  POSTRONIX  BONUS  PACK 
WORTH  OY  ER  £250  whkh  include*  io&iank 

Disks.  Disk  Storage  Bttt ,  10  Fjicellcnt  Games,  Mouse  Mat, 
Mnu>e  bracket  (Mouse  Holder)  Detune  Paint. 


£399.00 


f£lU0  pott  and 


AMIGA  500  plus  DISK  DRIVE  AMIGA  500  +  1084S 

Instruction  Manuals.  Extra  Disk,  Workbench  i*3,  r"Tvr,riT"1/"\/ 

The  Very  First  Tutorial ,  T. V .  Modulator,  Photon  3  I  EKkU/ 

P.imt,  Mouse  PLUS  additional  Amiga  Compatible  f^f\I  iAITD  %yf/^\IIrT/^D 

Disk  Drive  and  10  Blank  Disks  LULU UK  IyIUIMIUK 


£449.00 


*■  Lvmpnit 


(including  the 
Amiga  500  deal) 


£649.00 


packing 


1084S  STEREO/COLOUR 
MONITOR        nZQ  fin 

Compatible  wiih  PC.  dMtV -7  •  W 

Amiga.  C64c.C128  +£5.t»poat»dp*±iiig 


EI 

MPS  1200P  £?m29.99 

+  L\lJ0  post  and  packing 
The  Commodore  MPSiMlf  primer  presents  [be  iiik  o!  she  an  in  do*  mtm  printers.  *TlJi  ill  iht  features  o(  a  printer  thai 
wcddcwl  much  mere  Tk  MPS  1 2tl"iP  n  deugned  id  be  lite  ihr«  printers  in  one  li  can  actjuil  Nfce  an  Upton  FX  pnnltt ,  or 
with  the  (tipofi  witch,  it  can  id  just  like  an  IBM  Graphics  Pnn<«  with  IBM  Group  ll-l  character  set  (DanisWNorwEgiaii 
character  teo  support,  h  can  ibc  prini  ill  tie  characters  ai  aflaNe  with  iJKAtugaulneAii^fio^Bfit)«,TlKMPS1200P 
h  capable  of  ifi  tfac  printing  rtmctkns  you  would  eipect,B*iJI»  wine  adkBtkMll^tur»  you  tMyBMafM. 

MPS  1500C  COLOUR  PRINTER         £199,99 


^.00 pott  and  packing 
onm  speed  l2DckaiH.at  IWdarw 


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WL*17  MODr  .„..  -  aami  hhertital  **«(*  +  4)r»iuo«iJdnti 

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PKIMIV.  OlRM'Tlov  .......  h-dircoMul  •nh-ip<imi,<dhe»drtimcmc(tl 

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I  l\l.  HKD -  !*rtt|J  2*«iii),  l«(\  p mmumJ 7n2«|2  «««)■  -rilantfld tPla 

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VAX.  PWXT  USE  LENGTH HH.iol'OthjrjLkrs.jtcwJiTijMPfimpuchyfkckil 


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THIS  TOPIC* I  G AMES 

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SRKTING  CHALLENGE 

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mSFOCTROSIXMMiiPUl 
Of  (100  Of  FREE  SOFTWARE 

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UUOiXWF 


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wto  CWt  Cwtt  IS3D  Dm  (***  QtcMri  II  ktwd 
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Plus:  POSTR0MX  BONUS  PACK  OF  f  100  OF 
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htX  «Ms;  CMc  1»  Dfti  Cmcre.  Omtblm  II  Jmttcfc.  Tie  brad 
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ItelOSTRllMV  BOM'S  PACK       ()MV  £149.99 

OF  £100  Of  FREE  SOFTWARE  *  (?»p-  -  p-k* 


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The  Amiga  500  is  or*  of  a  new  breed  of  trtnnoiog.c-aiiy 
Advanced  computers,  which  ire  now  emerging  as  ihe  new 
manaaro  for  home  computing,  tweed  around  the  new  Motorola 
68O00  chip  The  AS00  has  51?K  RAM  and  a  l  Mbyte  double 
s-ded  dak  ddve  buiH-m  It  can  be  connected  directly  to  a  w»o> 
rang*  of  monitors,  or  to  a  domestic  TV  set  through  a  TV 
modulator  Designed  with  the  user  in  mind,  the  AS00  features-  a 
user  t*-i*noiy  WIMP  environment  end  come*  supplied  *itn  a  tree 
mouse  And,  when  you  buy  your  Amiga  from  Silica  Shop,  in* 
-  Ntoi  Amiga  specialists,  you  will  experience  an  arte'  sales 
service  that  is  second  lo  none,  including  a  technical  support 
helpline  and  Pre*  newsletters  and  price  Iwls  Return  the  coupon 
below  fot  our  current  information  peck,  when  will  give  der.i 
the  SiIicb  service  end  the  very  West  Sdica  Amiga  offers         not 


row  •*.  Ct*'iW*  *«*•  W"*»» 

«V'r  WH«*£  r»,  lut  -t    Tt^<  ,,. 

you  a  oamfew  *  «r»  Hnontms  mo 

-<  »>wa  wwj  UP  new  t 

ONLV  C**fr  »«p*nr  «"«  >•"-*-  pi9«4> 

3  P»W»jCJ»  m  «*  UK    «  III*  T  T»   »f.  JJ 

-ivdac*"  »m»  iMpt  vhmvI    miarnwg 
i-(»  ri^nnn  ma  e*W^unA  annvki  to  i-t«.«  ooer  tor  h  «yig  it  you 
r»  fou  pureniaa  your  eomeuttr  ■"■*  are  compwr  *  Si« 

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oin-Ops 


CONFRONTATION: 
COIN-OP 


This  month  It's  Mark  Caswell  who  takes 
himself  off  to  enjoy  some  arcade  mayhem 
with  the  newest  games.  But  what's  this? 
The  first  turns  out  to  be  for  toddlers... 


Rompers 


Namco 

From  what  I  can  gather  — 
my  Japanese  has  never 
been  up  to  much  — 
Rompers  is  your  lypi-cal 
girl  meets  boy,  falls  in  love  and 
gets  abducted  by  a  large  and 
ugly  monster  story.  So.  jam- 
ming your  rather-fetching  yel- 
low hat  further  down  on  your 
head,  you  go  to  battle. 

You  atari  by  standing  in  the 
centre  of  a  Pac-jWa^-style 
maze,  surrounded  by  wails 
and  proliferating  keys  —  along 
with  a  range  of  attractive  ene- 
mies.    Pear-shaped     ghosts 


wander  around  the  play  area 
and  pink  hippo -like  creatures 
meander  while  belching  out 
dense  sheets  of  flame  [stand  in 
the  way  and  you  get  frazzled). 

However,  Our  Hero  isn't 
defenceless,  he  can  shove  the 
walls  to  squash  helpless  bad 
dies,  and  is  then  clear  to  pick 
up  the  keys  and  move  onto  the 
next  screen.  It's  all  dean  and 
cute  fun,  and  a  pleasant 
change  from  many  of  the  vio- 
lence-packed games  in  the 
arcades  recently. 


Mechanised  Attack 


SNK 

choose  which  stubbied  hero 
you  warn  to  represent  you,  now 
board  your  landing  craft  ready 
to  storm  the  beaches. 
Obstacles  between  you  and  dry 
land  include  ships,  frogmen, 
helicopters  even  submarines  — 


all  of  which  do  Iheir  best  to 
knock  your  damage  meter  up. 

When  landed,  the  situation 
doesn't  improve:  soldiers  from 
bushes  and  trees  blast  away 
with  added  venom,  It's  a  tough 
task,  so  Shooting  and  picking 
up  extra  ammo,  grenades  and 
other  items  always  helps 
There's  no  doubt  ihai 
Mechanised  Attack  is  another 
Operation  Woft  bui  those  who 
like  a  Oil  Of  computerised  vio- 
lence are  well  catered  for 


Hlones  of  Operation  Watt 
or  Thunderbolt  have 
always  abounded,  the 
most  recent  being  SNK's 
Mechanised  Attadt  —  which. 
thankfully,  is  pretty  good- 

As  usual,  you  play  the  pan  of 
a  mercenary  (with  the  option  ot 
a  friend)  sent  to  rescue  cap- 


tured lellow  spies  from  the 
hands  of  a  band  of  nasty  gueril- 
las, You  musi  (ravel  to  a  remote 
island  and.  with  the  aid  of 
numerous  arms,  penetrate  the 
enemy's  heavily-guarded  head- 
quarters. 

Grab    hold    ot    the    cabinet- 
mounted    machine    gun    and 


The  Final  Round 


Konami 

m     he      Fina-I      Round      is( 

8  despite  lis  title,  by  no 
means  the  definitive  box- 
ing game.  The  aim  is  to 
become  world  champion,  so 
choose  a  boxer  and  enter  the 
training  camp./ 

The  three  attributes  to  build 
up  are  speed,  power  and  stami- 
na,  which  are  increased  with  the 
help  oi  weights,  punch  bag,  etc. 
Once  you're  fighting  fit,  its  time 


for  the  slarl  of  your  long  haul  to 
the  top.  An  annoying  referee 
drones  on  about  the  rules,  the 
seconds  are  out,  and  ii's  Round 
One. 

All  the  usual  boxing  moves  — 
defensive  and  offensive  —  are 
available  (via  three  buttons),  but 
watch  the  power  meter  at  the 
bottom  of  the  screen:  too  many 
hits  and  you  could  be  down  for 
the  count  (staying  on    the 


TGM  TX  019:6-69  61/108 


Coin-Ops 


Super  Off  Road 


Leland 

_.    hree  people  can  partib- 

Ipate  in  Lelands  Super 
Oft  Road,.,  so  its  fun  for 
all  the  family,  After  the 
preliminaries  have  been  sorted 
out  (giving  your  name,  present 


day,  birth  date)  a  visit  to 
Ironman's  Speedshop  kits  you 
out  with  a  range  of  goodies  like 
nilro  (for  extra  speed),  tyres, 
shock  absorbers,  rapid  acceler- 
ation and  a  higher  top  speed. 


The  Final  Round 

canvas  if  your  power  is  low). 
Win  four  bouts  and  you  will  be 
allowed  to  train  and  build  up 


your  strength  all  over  again. 
The  Final  Round  is  noihing  out 

ol  ine  ordinary,  with  some 
attractive  graphics,  and  didn't 
thrill  me  loo  much. 


it a  not  all  hard  driving  work  in  Super  Off  Road, 
there  are  also  some  sights  to  be  seen! 


All  vary  in  price,  so  some  can 
only  be  collecled  later  on 

As  the  lour  pick-up  trucks 
{always  a  computer  opponent) 
prepare  for  action,  you  musl 
expect  a  irack  filled  with  all 
sorts  of  dangers;  water-filled 
pits,  huge  mounds  of  earth, 
ramps  and  many  tortuous 
bends. 

Dangerous  driving  combined 
with  a  few  nilro  boosts  soon 


gets  you  in  the  lead  {although  a 
quick  jab  in  a  friend's  ribs  also 
has  the  same  effect) 
Moneybags  as  well  as  nilro  can 
be  lound  on  the  track,  and 
these  lop  up  your  flagging 
reserves.  At  the  end  ol  the  day 
the  race  will  be  won  by  sheer 
lunatic  driving.  Super  Off  Road 
is  one  of  the  best  multipiayer 
games  I've  seen  in  a  while, 
keep  an  eye  out  for  it 


Qven  here,  in  the  deepest 
recesses  of  Shropshire, 
the  sequel  has  arrived. 
Turbo  Out  Run  is  a  16 
stage  Trans-USA  race  passing 
through  New  York,  Chicago  and 
Miami,  before  finishing  in  Los 
Angeles.  The  okf  Testarossa 
has  been  bought  by  Arthur 
Daley  so  Jump  into  your  new. 
gleaming  Ferrari  F40. 

Thanklully.  Tel  didn't  get  his 
peepers  on  your  blonde,  so 
grab  ahold  of  her  and  prepare 


As  with  Atari  s  Hard  Drtvin 
both  a  manual  and  automatic 
gearbox  mode  are  offered, 
novice  drivers  are  advised  to  go 
for  an  auioshift  There  s  also 
the  Turbo  Booster  of  the  title, 
but  it's  very  prone  to  overheat- 
ing, 

The  scenery  s  different  and 
the  car  is  more  of  a  handlul,  bul 
basically  there's  not  that  much 
of  an  improvement  over  the 
original 


AND  A  COUPLE 
OF  QUICKIES... 

The  action  seems  la  have  gone 
missing  in  Konami's  Mi$smg  in 
Action,  which  is  little  more  lhan 
a  very  average  Green  8&ret 
done.  Shove  in  the  ten  pees 
and  control  a  mercenary  in 
green  combat  fatigues  at  an 
enemy  airbase,  slaughtering 
with  a  commando  knife- 
Apart  from  the  soldiers,  other 
obstacles     such     as     mines, 


guard  dogs  and  airplane  pro- 
pellers really  ought  to  be  avoid 
ed  And  so  ought  the  game. 


We  covered  the 
new  Williams 
machine  Hare  In 
the  ATEI  report, 
but  missed  the 
pic.  Here  it  is: 
lust  check  out 
the  admirably 
atmospheric 
New  York  sub- 
way station 
scene...  and 
remember  kids 
just  say  no'  to 
drugs. 


62  108  TGMTX0 19:6-89 


BLISTERING  PACE 
PIXEL  PERFECT  PASSING 
SUPERB  TACTICAL  PLAY 

Whatever  your  style  of  play  may  b*.  be  it  playing  th*  Long  Bail  or 
playing  the  S*«P«r,  your  players  will  be  in  position  to  receive  the 
rimtl.  control  the  midfteld  and  tackle  an  advancing  striker 
Each  player  on  the  field  if  en  individual  with  a  unique 
comb i nation  of  four  attributes  -  Pace.  Accuracy ,  Stamina  and 
Aggression.  Watch  out  for  the  Brazilian*  at  the  International 
level,  they  are  dynamite. 

ull  size  multidirectional  scrolling  pitch  with  scanner 
wing  all  the  players  on  the  field. 


Option  to  practice  and  learn  ball  control,  take 
corners  and  practice  penalties 

i  Skill  levels.  Inter  national  to  Sunday  League.  The 
levels  of  both  teams  set  separately.  The  ultimate 
k"llenge  u  the  defeat  of  the  star  studded  team  of 
.,«rnation«li  by  the  Sunday  League  of  no  ho  per* 
A  super  human  test  of  skill  and  concentration 

-  One  or  two  players  option.      *  4  distinct  tactics. 

ague  competition  for  1  to  8  players.  Load  and 

League  facilities. 

rnple  controls  to  dribble,  shoot,  past,  chip  or 
the  ball  or  do  a  sliding  tackle 


ing  ball  simulation  takes  account  of  the  ground  and  air  friction.  Direction 
ng  breeze  at  the  higher  skill  levels 


A  Soccer  Simulator  which 

is  not  only  accurate  and 

realistic  but  is  also 

great  fun  to 

play 


"  9  types  of  Corner  kicks.  Penalties,  Yellow  and  Red  cards  and  a  host  of  other  features 
like  player*  getting  bred  by  the  end  of  the  game,  time  wasting,  injury  time.  etc. 

PLAYING  IT  15  EASY 
STERING  IT  WILL  TAKE  TIME  -  A  LOT  OF  TIME 


AVAILABLE  ON 
AMIGA  £19.95 

ATARI  ST  £19.95 

CBM  64  Cassette      £9.95 

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IBM  PC  Comp.        £24.95 


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Arecent  complaint  against  a  Wancheite'repairtitm  Hancomp  wat  upne  id  py  i 
AdYtmsing  5urKUrtrt  *utr»rirv  on  r*o  counts   it  had  stated  66C  reoairs 
oerween  t ia  »n<j  m  men cnargea m«  custom**  tas  Tn*«f guar antet policy h 
misleading  as  it  did  not  make  clear  that  an  ftwii  wefenot  cowed 


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THE  VIDEOVAULT  COMPUTER  COMPANION 


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EDITION 


PRESS 


:  ■  oi/  ■  :~v  j- -  --   VHtovwit  it*  1 1  * i ,  MM 
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DESIGN  a  better  stick... 
WIN  a  working  day  at 
the  Powerplay  factory... 
EXPERIENCE  Alton  Towers! 


They're  in  big  trouble  at  Powerplay.  Thing  is,  they  reck- 
on that  their  new  Powerplay  Crystal  joystick  is  the 
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to  TGM,  ol  course...  so  now  the  joySlick  $tars  are  ask- 
ng  you  to  design  the  best  slick  yet, 
And  if  you're  one  of  the  two  top  winners  in  the 
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back),  and  it's  all  on  a  Saturday  —  Jury  7,  to  be  exact  —  so  no 
skiving  excuses  are  required. 
To  enter,  just  send  in  a  drawing  of  your  ideal  joystick,  includ- 


ing all  the  features  it  needs  for  perfect  games-playing  There 
are  two  first  prizes  —  one  lor  best  idea,  one  for  best  drawing 
—  so  don't  lose  any  sleep  over  your  artistic  failings.  Drawings 
can  be  in  any  style  you  like  (paint,  ink,  pencil,  crayon,  even 
compute  r-gener  a  led),  with  explanatory  notes  rl  needed,  but 
we'd  appreciate  it  rf  you  kepi  to  a  reasonable  paper  size 
(A3/4/5), 

Five  runners -up  will  receive  Powerplay  Crystal  sticks. 

Entries  with  your  name,  address  and  telephone  number 
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l rain  seals  can  be  booked:  and  please  enclose  an  SAE  of  the 
right  size  if  you'd  like  your  entry  back  Usual  rules  apply,  which 
is  boring,  but  ihen  so  is  much  ot  life. 


TGM   TX  019  689  65/108 


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PRINT  CLEAJH.Y 

NAME 

ADDRESS 


POSTCOOe 
^CtlO.ACPlSLta^B^.JPT^OfilAROAD.CHEPTSEY  SLCfREV,  KTT  6  9LN 

toots  normal  sent  in  3  ooys  &l*  altow  2 :  days  tor  aekwery 


GM1 


CINTRONICS  LTD 

STRATEGY 

ADVENTURES  &  SIMULATIONS 


Commodore  tA  12H  ii< 


Cnpnijt  *isi  rillri 

SSI 

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Simon  Gibbs 


mages  of 


Let's  have  more  of  the  art  and  less  of  Ihe  computers, 
says  Simon  Gibbs  from  Stourbridge  —  creator  of  all  this 


ower 


months  Gallery  pictures. 


Simon  started  using  a  BBC  micro  to  create  designs 
for  ceramics  and  paintings,  and  white  studying  for  a  fine 
an  degree  at  Wolverhampton  Polytechnic  he  quickly 
progressed  to  a  powerful  Spaceward  Supernova  system 


to  produce  these  screens. 

Says  Simon:  'The 
works  I  produce  are  a 
direct  coupling  of  science 


and  art.  and  what  l  hope  to 


do  in  the  future  is  make  this 


connection  a  lot  less  obvi- 


ous. Too  much  emphasis 
today  is  put  on  the  comput- 
er as  a  high-tech  advertis- 
ing tool;  this  is  not  its  only 
function  and  I  hope,  as 
someone  deeply  involved 


in  this  area,  that  through  my  computer  images  and 
video  I  can  begin  to  show  this/ 


Clap  I  on  1  (lop}:  The  cover  artwork  or  Eric  Clapton's  August  album  inspired 
Simon  to  create  these  striking  variations.  Many  of  Simons  pictures  use 
psychedelic  colours  lo  catch  the  eye,  and  in  Flag,  (centre}  the  figure  is  clear 
lv  overwhelmed  by  the  background  Mag  design.  Created  back  In  May  1987, 
Explosion  4  (above)  is  reminiscent  of  Jackson  Pol  lock's  action  paintings. 


TGM  TX  019:6-89  67^108 


In  Warhol  Grab  (right),  Simon's 
portrait  ol  the  late  New  York  pep 
artist  Andy  Warhol,  he  uses  solarl 
salion  techniques  lo  create  a  strik- 
ing effect 

Skull  wars  (below)  it  drawn  using  , 
reslncted  palette,  and  demon- 
strates clearly  haw  symmetry  com 
ma  rids  can  be  used  la  create  a 
pleating  tflect. 


In  Marilyn  H  (above)  repealed  images,  much  In  me  manner 
ol  Andy  Warhol's  own  famous  montaged  prinls  of  Ihe 
Holywood  star,  art  used  lo  great  effect  Id  create  ■  simple 
but  impressive  montage. 

H ecc l During  a  picture  always  produces  interesting  effects. 
as  in  Face  (left).  Here  Simon  has  taken  a  picture  of  a  face 
and  recoloured  it  to  give  it  a  sinister  alien  appearance. 


mages  of 


ower 


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SX  COMPUTERS 

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DTPIlJ 


Robin  Candy's 

PL  AVI  NO 


Robin  Hogg  hands  over  the  reins  to  ex-CRASH  Tipster  Robin  Candy 
in  the  first  edition  of  a  new-look  Playing  Tips  column 


I 

ters 

n 


again!  It's  been 
quite  some  lime 
•e  edited  a 
i  Tips  col- 

mn  —  but  you  soon  fall 

ck  into  the  habit  of  sift- 
ing through  readers  lette 
rejecting  this  and  editing 
that  Any  Playing  Tips  col- 
umn relies  heavily  on  read- 
out —  it  just  wouldn't 
be  the  same  without  you! 
I'm  looking  for  tips  on  the 

test  and  greatest  games. 

doesn't  matter  what  com- 
puter you  own  —  if  you've 
got  some  useful  informa- 
tion 10  impart  then  send  it 
to  me.  Not  only  will  you 
see  your  name  in  print,  but 
you  may  win  Ihe  TGM  Star 
Tips  £50  software  vouc 
For  my  jirsl  TGM  column 
(ve  got  some  hot  tips  for 
Popu/ous  and  Wsrfn 
Middle  Earih  as  well  as  a 
bumper  console  special. ., 
But  enough  of  the  boring 
waffle,  let's  get  on  with  (he 
really  interesting  stuff. 


Ex-tips  editor  Robin  Hogg  may  be  busy 
writing  features  on  Capcom  and  arcade 
games,  but  he  still  finds  time  to  play 
Electronic  Arts  s  fabulous  Populous.  Here 
are  jusl  a  tew  of  his  findings. 


(Atari  ST) 

■  Levelling  the  land     ■ 

the  key  to  world  domination, 
but  build  land  high  up  from 
the  sea.  On  lower  levels  just 
one  or  two  knights  are  usual- 
ly enough  to  rid  the  land  of 
any  enemies.  Build  a  square 
base  around  your  home  and 
wait  for  people  to  expand 
their  lands  Once  one  or  two 
settlements  are  up  and  run- 
ning, gradually  raise  the  level 
of  the  land. 

■  A      castle     may     be 

stronger  but  in  the  shod  term 

it  tent  as  productive  as  a 

couple    of    small    buildings. 

Don't    concentrate    all    your 

energy  in  just  one  building.  If 

a  castle  is  created  in  ihe  first 

few  minutes,  reduce  the  land  around  it  to  knock  ii  down  a  step  or  two  and  improve  the  speed 

of  production.  When  building  on  the  Fire  Worlds  take  it  slowly.  The  land  is  unforgiving,  with  its 

mass  of  rocks  and  fiery  water  Once  a  foothoid  is  gained  build  on  it  with  care 

■  The  Volcano  isn't  much  good  in  either  a  tactical  or  strategic  sense  and  the  swamp  is 
limited  in  use  arid  range.  The  earthquake  is  one  of  the  belter  disaster  options  beaten  only  by 
the  flood,  Knights  are  among  the  most  important  in  both  the  short  and  long  term.  Don't  forget 
that  as  you  score  more  victories  and  rid  the  land  of  more  of  the  enemy  minions,  so  ihe  rival 
God  weakens.  On  the  lower  levels,  if  you  get  a  succession  ol  blows  in  the  enemy  often  has 
little  chance  of  recovery. 


Sanxion: 

The  Spectrum 
Remix 

The  latest  Thalamus  game 
(derived  from  the  huge 
Commodore  64  hit)  may  not 
have  been  out  long,  but  that 
hasn't  prevented  Steve  Hew  of 
Smethwidk  from  discovering 
thts  cheat. 

Def rne  the  keys  as  C.  HT  E,  A,  T 
then  enter  the  password  LYNN 
for  inftmle  lives 


72/100  TGM  TX0 19:6-89 


Rocket 
Ranger 

{All  formats) 

Rocket  Ranget  \s  one  of 
Cinemaware's  best  games  to 
date  If  you're  having  problems 
halting  the  Nazi  war  machine 
just  follow  these  tips  from 
Stephen  Wrench  of  Orford. 

1 .  Go  straight  lo  Ihe  War 
floom,  ignore  the  Zeppelin  for 
now. 

2.  Put  all  your  five  agents  inlo 
reserve, 

3.  Now  place  your  agents  m 
Algeria,  Libya,  Mideast.  Egypt 
and  Russia.  This  should  help 
contain  the  Na2is  for  a  while, 

4.  Now  go  to  the  Zeppelin  to 
rescue  the  Barnstohs,  The  first 
time  the  Zeppelin  appears 
shoot  the  missiles.  Don't  worry 
about  hitting  the  airship, 
because  it  s  out  of  range.  The 
next  stage  is  a  bit  trickier  If  you 
hit  the  ship  above  the  gondola 

it  explodes.  So  aim  carefully 
When  you  enter  the  Zeppelin 
for  the  first  time  use  the  follow- 
ing replies:  Loosen  Up 
Dollface.  I  Like  Your  Style.  I 
Oughtta  Teach  You,  I  Took  The 
Scenic  Route.  Can  You  Use 
Some  Help  The  second  time 
you  enter  the  Zeppelin  use:  I'm 
Glad  To  See  You  Too,  I  Just 
Want  To  Help  You,  Can  You 
Use  Some  Help.  The  third  time 
use;  I'd  Be  Happy  To  Leave.  I 
Just  Want  To  Help  You,  Can 
You  Use  Some  Help. 
5*  Return  to  Fort  Dix  and  read 
the  agents'  reports.  Then  get 
them  to  organise  resistance. 
6.  Find  the  Nazi  base,  because 
you're  going  to  need  the  Lun- 
arium  later  on  to  get  the  rocket 
parts  safely  back  to  Fort  Dix. 


7.  If  an  agent  reports  the  loca 
hon  of  a  Zeppelin  factory  or 
Nazi  base  go  straight  there  and 
destroy  it  to  keep  Nazi  efficien- 
cy to  a  minimum. 
A.  The  first  three  Nazi  guards 
are  easy  to  beat  but  as  trie 
game  progresses  they  get 
trfckier  and  tnckier  to  defeat. 
The  best  method  of  ensuring 
success  is  to  continually  use 
the  jab  and  uppercut  ■ 


it] A  LI 


Sega  takes  the  lions  share  of  tips  —  and  r 
eral  are  for  the  Mega  Drive  —  but  we've  g> 
few  for  Nintendo  and  the  PC  Engine  too... 


(Sega) 


John  Eland  from  &spham  has 

3ndthes-  wal- 

ing those  end 
locK 

1.  The  Fire  Wheel  Warlock 
rjottom 
?en 

screen,  so  wait 


jump 

jump  higher  than  nor- 
2.  The  Benkai  Warlock 

•10T 

pole  wriicn  he  isn't  al 
to  use  on  your  skull.  The  only 
waytrj  »se 

yoir  i  tip 

to  him  and  quickly  back  off.  He 

can  dodge  his  W-. 


rd- 

ou 


Two  Headed  Warfock 

op 
and  ck  mov- 

\s  soon  as  he  does, 
forward 
m  head 

iead  explodes  and  the  top 
heac 

the  screen  and  keep  jumi; 

■65 

ond 
heac  uded  scroll 


pOv\ 

4.  The  Putrid  Eye  Warlock 


5.  Death's  Head  Warlock 


■j 


SS  Dl 

ton  1 

defensive  position  The  r 
spii:  Ight  parts 


6.  The  Larva  Flv  Warlock 

fropptnc, 
due  -  squat  r 


Ren* 

■ 


wy*j\  VJ   o  i 


iiagonal). 


7.  Yonensai:  The  Master 
Warlock 


•cy 


e  middle 


bow 


. 


■  m 


If  you  lose  all  your  lives 
wait  for  the  game  over' 
screen,  then  push  up  twice 
and  down  twice,  and  you 
are  rewarded  with  a  further 
three  lives.  On  level  2 
climb  the  Buddha  statue. 
Stand  on  his  head  and 
push  up.  You  appear  on  a 
screen  containing  a  gourd 
life  giving  you  lull  energy. 


ITGM  TX  019:6-89  73  101 


m> 


r>Z'J}j\L! 


Altered  Beast 


| START 

>egn 
current  I  rave!, 


you 

ing  ol 


■  out  on  any  of 

the  power-up  > 

■  i  the  alb 
Lascen  wolves.  Miss  one  and 
you  have  to  endure  anol her 
round  of  attacks  before  meet- 
ng  me  sorcerer.  The  sorcerer 
on  I  jc  turns  nasty  when  you 
have  changed  shape. 

The  secret  continue -plays 
can  be  accessed  by  holding 
down  button  A  and  then  press 


■  Level  1  —   Hugger 

•?  the 
fire  shield  moverr 
i  heads 

■  Level  2  —  Octeyes 

Go  nghi  up  to  the  mult*yed 
monster  and  us^  jon 

send  it  to  hell. 

■  Level  3  —  Mouldy  Snail 
Punt 

force  it  so  it  rears  its  head 
Ther  lead 

to  dram  it  oi  energy.  RoH  to 
avoid  the  vc- 

■  Level  4  —  Fatty 
Crocodile 

'ealed  Ihrough  tw 
r  cooperatio 

use 

the  upward 
leap  to  d 

balls  and  crouch  down  to  avoid 
>is. 

■  Level  5  —    Hell  Rhino 
Go  : 

face  the  Rhino  and  throw  fire- 

ball 

; or  you' 
trapped  in  the  cor 


Apollo:     stay  close  to  him  and  keep  hitting  his 

head 
Lang:       slay  back  from  him  end  keep  hitting  his 

slomach 
Drago:     slay  back  from  him.  Hit  him  twice  in  the 

stomach  then  once  in  the  head. 


I 


WORTH  OF 
SOFTWARE 
MUST  BE  WON!! 


Super  Thu 

(Sega  Mega  Drive) 

At  no  col 

ducks  waste  valuable 
hanging  around  o, 

The  chopper  normal*  y  ng 

at  lop  speed  and  is  be 

ble  qu*c- 

will  impact,  and  u 
:ontrol  in  modern 
dodq 

Keep  moving  in  targ- 
around  the  scre> 


Mike  Tyson's 
Punch  Out 

(Nintendo) 

Pretend  you  re  Frank  Bruno 
and  beat  the  hell  oul  of  Mike 
Tyson.  The  g code 

from  Dean  Lomax  of 
Bamsley  transp- 


pt>ri 


Suf 

ing  fi 

onship  against  big  Mrk< 

■  Type  OS6  093  6683, 


WE  WANT  YOUR 
ALL-FORMAT  TIPS!  & 
WE  WANT  THEM  NOW! 

TGM  is  always  on  the  look-out  for  hints,  tips.  PQKEs 
and  —  especially  —  maps.  Each  month  the  best  offer- 
ing will  earn  £50  worth  of  software  {your  choice),  as 
well  as  this  spring  s  essential  fashion  item  —  a  TGM 
T-shirt 

We  want  EXCLUSIVE  tips  on  the  LATEST  games,  so 
get  cracking!  Oh,  and  send  them  to:  Robin  Candy's 
Playing  Tips,  TGM,  PO  Box  W,  Ludlow,  Shropshire 
SYS  1DB 


Double 
Dragon 

(Sega) 

Jason  Duncan  from 
Peterhead  has  this 
advice  on  how  to  beat 
the  baddies. 

Always  try  and  get 
your  opponent  up 
against  a  wall  where  he 
stands  no  chance  what- 
soever, Jusl keep 
punching  him  until  he's 


dead.  The  easiest  way 
to  kill  an  opponent  is  to 
use  flying  kicks.  To 
defeat  the  very  last 
baddie  at  the  end  of 
level  4  you  must  punch 
him  once  at  a  time  and 
then  reireal  so  (hat  he 
doesn  1  have  time  to  hit 
you  back. 


Golvellius 


der  Blade 


flak  (especially  when  faced 
tfM  final  opponents  of 
each  3D  section). 

On  the  look -down  scenes 
use  the  throttle  control  to  the 
full  to  slowly  creep  along  the 
mother  ship,  Take  out  each  gun 
installation  in  turn  by  continual- 
ly firing  and  moving  into  them. 
Try  to  rush  pasi  the  invincible 
guns  encountered  on  the  later 
behemoths. 

On  the  naval  3D  section  just 
go  flat  out  —  DON'T  try  engag 
ing  the  battleships  Only  losers 
do  thai 

On  me  final  level  jusi  keep 
tow,  skimming  as  ctose  as  you 
dare  under  the  pipes,  but 
waich  oul  for  the  three-pipe 
wail  later  on  The  priority  tar- 
gels  in  this  section  are  the  heli- 
copters Kill  them  or  you  face 
lots  ol  bullets  and  severe  prob 
(ems  later  on  in  the  game 


Shinobi 

(Sega) 

If  those  missions  are  giving  you 
any  problems,  frel  no  longer  — 
here  s  Matthew  Wright  of 
Betper  with  some  sound  advice. 

■  Miation  1  Km  OH 

Go  to  the  far  left  of  the  screen 
and  jump  twice  Fireballs  home 
in  on  your  movements,  bul 
jumping  sends  them  upwards 
allowing  you  to  run  forward  and 
snoot  Ken  OH  in  the  eyes 
Repeat  this  till  he  is  dead. 

■  Miction  2  Black  Turtle 
You  should  have  collected  the 
gun  along  the  way  Shoot  the 
yellow  tip  ai  the  front  ol  the  heli- 
copter several  times.  Beware  ol 
ninja  warriors  jumping  out  of  fhe 
helicopter 

■  Mission  3  Mandara 

To  kill  the  face  on  the  wall  stand 
hallway  across  the  screen, 
jump  the  first  fireball  and  fire 
your  weapon  The  second  fire 
ball  bounces  over  you    This 
repeats,  so  time  your  shots  to 
hit  the  face  in  the  eye 

■  Mission  4  Lobete* 
This  is  probably  the  easiest 
level,  Simply  jump  at  the  man 
when  he  lowers  his  sword  and 
fire  at  his  head.  Repeat  this 
several  times. 

■  Mission  S  Masked  Ninja 
There  are  four  mnjas  to  deleal 
When  the  fire  shield  is  down 
shoot  the  first  nmja  three  times 
to  kill  him.  When  the  second 
nmja  attacks,  duck  down,  kick 
him  and  advance  Repeal  this 
three  times  Shoot  the  third 
nmja  three  times  when  he's  in 
the  air 


(Sega) 


A  nameless  reader  —  he  forgot  to  sign  his  letter  —  supplied 
these  codes.  Type  them  in  to  gain  the  following: 

■  4  lives,  7  demons  to  kill:  HPG7,  2ZT4,  BUYS,  LYTD, 
MPHO,  JT4D.  EA77,  JQ4U. 

8  lives.  5  demons  to  kill,  the  long  sword,  zest  boots  and 
Aruzasus  shield:  ROMS,  OD78,  U6A7,  EZSB,  A2VV, 
OVLH,  SRM5,  HFMW. 

■  13  lives.  4  demons  to  kill,  the  valley  sword,  zest  boots,  ring 
of  invincibility,  Aruzasus  shield  and  Aresta  s  pendant : 
RNW8,  L6CF,  AQZF,  D4AS,  HUJQ.  23GPr  2KCH,  FK3N. 

■  15  lives,  3  demons  to  kill,  Aruzasus  shield,  ring  ol  invinci- 
bility, aqua  boots.  Aresta  s  pendant,  valley  sword,  and  the 
purple  and  green  Meas:  4AU6,  KFCF,  B8FR,  TPP5, 
WZKM.  2DLE,  J2GF  FJMX. 

■  17  lives,  2  demons  to  kill,  the  legendary  sword.  Remedies 
shield.  Ares  (as  pendant,  ring  of  invincibility,  aqua  boots, 
green  and  purple  Meas  and  ring:  OEL7,  C2EZ,  YOV2, 
BEC6.  YRN5,  CHGN,  26PG,  QRZL. 

■  18  lives,  only  Golvellius  to  kill,  Jengendary  sword. 
Remedia  s  shield,  ascent  boots,  ring  of  invincibility,  purple 
me  a  and  mirror:  UPDZ,  CPTB,  72CK,  XCS2,  3PP3, 
B7NE,  MMNA,  MOFS. 


The  Ninja 

(Sega) 

Use  these  tips  to  locate  the 
scrolls  Scroll  1    found  on 
screen  1 .  Kill  the  transforming 
ninja  and  the  scroll  appears 
Scroll  2  -  round  on  screen  4. 
Shoot  the  statue  of  the  dog  on 
the  lar  lefi  ol  the  screen  five 
times  Scroll  3  -  found  on 
screen  6,  The  scroll  is  next  to 
the  tree  by  the  wall  near  the 
Samurai  House  Scroll  4 
found  on  screen  8.  Go  through 
the  entry  way  to  the  open  field. 
Shoot  at  the  last  bush  towards 
the  back  wall  and  the  scroll 
appears  Scroll  5    climb  up 
The  rocks.  On  the  nght  there  is 
a  cannon  firing  rocks.  Shoct  at 
this  till  it  slops  firing.  Now  go  up 
the  path.  Go  to  the  tar  right  and 
the  scroll  appears. 

Legend  Of 
Zelda 

(Nintendo) 

Derek  Wong  of  Surrey  knows 
Legend  of  Zekta  inside  out. 
Here  are  some  of  his  findings, 
but  he's  not  telling  how  to 
defeat  each  of  the  guardians 
The  Overwortd  is  made  up  ol 


a  18x8  gnd  and  you  begin  the 
game  at  8E..6S-  First  off,  go  and 
buy  the  magical  shield.  This 
can  be  found  at  14E.5S.  Just 
burn  the  trees  to  reveal  the 
shop.  Now  go  to  2E3S  Go  to 
the  third  grave  in  the  second 
row  You  should  find  an 
entrance  under  the  grave.  Go 
through  there  and  collect  the 
magical  sword  Get  ttie  letter 
(it's  inside  the  potion)  Irom  Ihe 
old  man  at  15E.0S  and  give  rl 
to  the  old  woman  ai  5E.8S. 
Something  wonderful  should 
happen.  Push  the  left  rock  at 
10E8S  to  reveal  three  shod 
cuts.  The  power  bracelet  is  hid- 
den under  one  of  the  knights  at 
SE.2S 

Now  for  the  locations  of 
those  levels: 

■  Level  1  is  at  8E,4S:  cross  the 
bridge  to  reach  it, 

■  Level  2  is  at  13E.4S. 

■  Level  3  is  ai  5E.8S 

■  Level  4  is  at  6E.5S.  use  the 
raft  to  reach  it 

■  Level  5  is  at  12E.0S;  the  only 
way  to  get  there  is  to  go 
through  the  losi  maze.  Just  go 
nonh  four  limes  to  reach  Ihe 
entrance 

■  Level  6  is  at  3E.3S 
Level  7  is  at  3E.5S:  use  the 
whistle. 

■  Level  8  is  at  14E7S;  burn  the 
lonely  tree 

■  Level  9  is  at  6E.0S  blow  up 
the  left  mountain 


R*Type2 

(PC 
Engine) 


Teddy  Boy 
(Sega) 


R-TVpe 

(Sega) 


Kwong  Leung  irom  Loughton  sent  these  codes: 
hold  down  ihe  select  and  run  buttons  at  the  same 
time  as  you  enter  the  mission  code  screen  Enter 
these  codes  lor  some  super  weapons  HIK  71 34 
NA  or  DEA  9275  NA 


Mitchell  Pearce  of  Southampton  can  help  anyone 
having  problems  getting  through  the  levels  On  the 
litle  screen  press  up,  down,  left  and  right  keys  A 
new  screen  appeasr  Press  up  then  down  nine 
limes  Press  button  1  and  choose  which  round  lo 
start  on 


Use  this  cheat  from  Daniel  Hammond  of  Leyfon 
to  gain  extra  credits.  On  the  continue  screen  move 
Ihe  joypad  clockwise  Each  time  you  do  this  you 
receive  an  extra  credit  up  to  a  maximum  of  12.  If 
you  move  fhe  joypad  anticlockwise  you  enter  the 
sound -test  screen  where  you  can  listen  to  all  the 
game's  music 


...and  back 
to  the 
main  tips 

section... 

Galdregons 
Domain 

(Atari  ST) 

To  complete  ihe  game,  follow 
these  tips  from  p  Kowabnrk  ol 
Prestwich 

F  irst  explore  the  surface  map 
and  collect  the  spell  book,  ring 
and  magic  sword  from  various 
huts  Go  to  the  Demon  s  Castle 
(NE  ol  the  castle}  Now  return 
to  the  castle  Go  inside  then 
3N9W-10N  Go  east  until 
you  meet  Ihe  wraiths  Kill  the 
central  wraith  and  get  the  key 
Go  east  Unlock  the  door  and 
kill  LiCh.  Now  get  the  gem 

The  rest  of  the  gems  can  be 
gathered  in  any  order, 

Go  to  the  Labynnth  (this  isn  t 
actually  on  the  map  but  just 
east  ol  the  SW  comer)  Kill  the 


Mmotaurs  till  you  find  the  mirror 
and  a  key  Find  Medusa  Kill 
her  and  colled  the  gem 

Go  to  the  Caves  of  Doom 
Kill  the  Ogres  etc,  nil  you  find  a 
diamond  From  the  entrance  go 
1N  -  2E  -  1N  -  2E-  1S  -  IE  - 
7N  6W  ■  2E-  IS-  2Wto 
the  rock  monster  Kill  it  and  get 
the  gem 

Go  to  the  Temple  of  Set  Go 
east  mto  the  large  room  and  kill 
the  character  Now  collect  the 
key  and  ceremonial  dagger  Go 
down  to  the  catacombs  and  lind 
Ihe  demon  of  Set.  Kill  it  and  cot 
beet  the  gem 

Go  to  the  western  Foresl  on 
Ihe  map  Find  me  EH  Lord  and 
kill  him  Colled  the  doak  Now 
go  lo  the  forest  at  the  southeast 
of  I  he  map  Go4W  ■  3N  - 
11W.  IS-  2E  •  2S     3W  • 
4N  -  14E  •  IS  •  1W.  IE  to 
the  Assassin  Leader  Kill  him 
and  get  the  gem  Now  return  to 
trie  King  ■ 


30 


War  In  Middle  Earth 


(Atari  ST,  Amiga,  PC) 

Its  a  shame  that  the  8  bit  versions  of 
the  late*  Tolkien  game  from 
Mefeoume  House  were  so  disappoint* 
mg,  especially  when  compared  to  me 
IS-ortepes  Devtd  Ho  of  Canlemury 
and  Demian  Miles  ol  Chesterfield 
were  among  the  first  TGM  readers  to 
complete  the  game  Get  Frodo  to  Ml 
Doom  and  save  MKttteEafthfrofti  the 
dutches  of  Sauron  with  these  t>ps 
■  While  if  s  possible  »  get  tfiermfl  10 
Mt  Doom  without  mobilising  armies,  it 
is  a  precarious  sirategy  wh>ch  can 
easily  fad.  At  me  Stan  of  the  game 
Eomer  and  Faramir  are  already  affied 
10  We  JeHowhip.  Other  lorceS  will  not 
ioin  the  leilowship  unless  ihey  are 
owe"  some  token  of  your  goodwill  or 
are  attacked  by  Sauron  s  or 
Saurumans hordes,  by  which  time  it 
may  he  to  late 

Earty  on  m  the  game  decide  who's 
going  to  kx>k  for  what  and  drvde  your 
torees  accordingly  Take  the  Sceptre 
Of  Annummas  to  Gondo*  to  recruit 
Oenechor  and  his  troops.  Take  [he 
Dwarven  Ring  to  Dam  in  Erflbor  to 
recruit  the  dwarves  Take  the  Red 
Arrow  to  Edoras  to  moWise  Theoden 
and  me  Ftohirmt.  and  take  (tie  &rve# 
Oft  lo  Thranduii's  Palace  to  mobtlEse 
the  Sylvan  Elves. 

It's  a  good  idea  iq  send  Frodo  to 
Bree  io  |oin  up  with  Aragom  and  then 
to  jusi  east  of  the  Last  Bridge  to  meet 
Gtorfmdel.  Send  (hrstrw  io  Rivendeil 
At  RfvendeH  you  are  joined  by 
Boromir,  Legolas.  Gimh  and  Gandalf 
When  you  amVe  at  Rivendeil  your 
forces  are  gpven  two  months  rest .  and 
any  units  that  you  nave  grven  orders 
to  will  have  reached  their  destinations. 

There  are  trve  man  strongholds  to 
protect:  kfetasTirirh.  Edoras,  The 
Homberg,  Lorien  and  Thranduirs 
Palace-  It  three  of  these  should  fall 
you  automatically  lose  the  game. 
Saururnan  mobifcses  his  forces  first 
and  attacks  the  Homberg  Ybu  should 


send  ail  me  Rohurm  there  m  arrhopa 
lion  of  this,  where  they  should  make 
short  work  of  Saunjmans  C*CS 

Minas  Tinm  is  at  most  nsk  from 
Sauron  Send  an  Ihe  Gonoor  urms 
there  as  welt  as  any  surviving 
Rohtrrm  Leave  l  ODD  Sylvan  elves  al 
ThrandUTs  Palace  ready  for  the 
Easterings  attack,  and  leave  ail 
Lpnen  s  elves  at  Loner  ready  'or  the 
Ores  of  DolGuKtor  Send  afl  the 
remaining  amnes  including  the 
dwarves,  Frodo  etc  to  Wnas  Tiitth. 

Ail  being  well.  Sauron's  'its;  wave 
of  attack  should  be  defeated  (watch 
oufloi  the  trolls  -  500  o«  them  can 
massacre  as  many  as  5,000  mlantry) 
When  being  attacked  always  charge. 
Once  Sauron  has  been  defeated, 
move  the  fellowship  inla  Mordor  (over 
me  mountains  is  the  best  route!  and 
then  onto  Mt  Doom  to  compieie  the 

■  Locations  of  objects 

Sceptre  of  Annuminas  (B3)  On  the 
beach  wesi  of  Annuminas 

Dwarven  Ring  (06)  North  o!  Dol 

GukJur 

Mithnl  Mail  (C2j  Beiegos! 

Blue  Healing  Potion  (C3,  North  of  the 

White  Towers 

Palantir  (C2)  South  of  Forland 

Blue  Healing  Potion  (C3j  Michel 

Delving 

Blue  Healing  Potion  (C2)  The  Gray 

Havens 

Dwarven  Hammer  {S7)  North  of 

Erebar 

The  Red  Arrow.  Mithr ii  Mail  and  Black 

Flask  (B5)  South  of  Ml  Gram 

Elver*  Btade  (C4)  Tom  Bombadii's 

house 

Mlnnl  Mail  (CS)  Rivendeil 

Ettac*  Flask  (C3J  Tudkburrow 

Hope,  Elven  Cloak,  and  Glowing 

Cordial  (CS)  Lenen 

Ancient  Sword  (E5)  Banks  of  the  River 

|c£r 

Silver  Orb  <A5)  South  of  MtGungabad 


Wizball 


(PC) 


Although  Wtzball 

has  been  around 

for    quite    some 

time  now  it's  still 

one  of  the  most 

original      games 

available       Myo 

Tun     Oo.     who 

hails  from  Kuala 

Lumpur  has  discovered  this  extra-lives  cheat  lor  PC  owners. 

First  collect  all  the  paint  on  the  existing  level.  Once  the  paint 

pois  are  lull,  a  bonus  screen  appears  Shoot  all  the  enemies  till 

two  Wizballs  appear,  then  shoot  one  for  an  eietra  life.  Do  not 

shoot  the  other  but  move  left  till  you  hear  a  strange  noise  Now 

six  Wiiballs  appear  on  screen.  Shoot  five  for  live  extra  lives  and 

then  move  let!  again  till  you  hear  the  strange  noise.  Another  six 

Wtzballs  appear,  once  again  shoot  five,  Ihen  move  left.  Repeat 

this  procedure  to  get  ihe  desired  number  of  lives. 


Zak  McKraken 


Following  on  Iron  last  month's  Dps 
here  s  the  latest  instalment  in  Zak 
McKraken  s  solution. 

Use  the  reservaltons  terminal  and 
buy  a  bcket  to  Mexico  Walk  io  the 
plane  Walkthrough  Ihe  automatic 
doors.  Ihen  through  the  iungle 
Eventually  you  Find  a  dealing  with 
three  temple  entrances  Go  through 
any  door,  Use  the  Mexico  Temple 
Map  to  fmd  your  way  around  Goto 
the  room  marked  Crystal  Shard 
(use  the  WHAT  IS  command  to  find 
and  light  the  torches}  Swnch  io 
Lesltt 


back  out  through  the  door.  Now 
open  me  Mars  door  and  go  outside 
Use  the  broom  aben  on  the  sand 
outside  Ihe  hostel  Walk  nghi  to  the 
huge  lace 

Use  the  ladder  on  the  door  Push 
the  buttons  m  the  same  order  as 
you  saw  m  the  wtage  m  Kinshasa 
(remember  last  months  Dps}  The 
door  opens  Pick  up  (he  ladder  and 
walk  to  the  great  chamber  Go  right 
mi  you  Imd  the  second  huge  statue 
Read  the  Strange  markings  and 
note  them  down  real  this  diagram 
iVswncfibaekioZak  Use  me  yet- 


MEXICO  TEMPLE 


sHUfflD] 


BOTTOM 

urrexrT 


You  are  taken  to  Mars  where 
Melissa  and  Leslie  are  awaiting 
your  commands.  Open  me  space 
ship  door  and  gel  in.  Open  the 
glove  compartment  and  get  the  fuse 
and  cashcards.  Use  the  Oxygen 
valve.  Pek  up  the  Digital  Audio 
Tape  (DAT)  and  go  back  outside. 
Give  Mekssa  her  cashcard 

Switch  io  Melissa  Get  inside  the 
space  ship  and  close  the  door.  Use 
the  oxygen  valve.  Take  off  me  het- 
met  and  switch  to  Leslie 

Walk  left  to  me  monolith  Use  the 
cashcanj  on  the  slot  and  wan  for  ihe 
token  to  drop  Go  right  to  the  build- 
ing and  through  the  door.  Use  the 
token  on  me  meiai  piaie  Pick  up 
the  burnt  fuse  and  use  the  fuse  m 
Ihe  lusebox  Close  the  fusebox. 
Close  mars  door,  then  open  the 
hostel  door,  Go  inside  Ihe  hostel 
Open  the  right- hand  tocker.  pick  up 
me  vinyl  tape  and  the  flashlight 
Walk  to  the  bunk  and  pull  back  the 
covers,  When  she  calms  down  a  brt 
pick  up  the  broom  alien  Walk  Id  the 
right  and  pick  up  the  ladder  Go 


low  crayon  on  me  statue  s  strange 
markings  Draw  diagram  l .  On  fin- 
ishing, cfcdt  on  Fnshed  Drawing 
Pick  up  the  shard  Go  out  the  door 
Find  your  way  out  of  the  lemple 
using  ;he  map  Make  your  way  back 
through  the  jungle  to  the  airport"  and 
use  the  reservations  terminal  lo  buy 
a  bcket  to  London.  Walk  to  the 
plane.  Walk  through  the  automatic 
doors  and  give  Anme  the  scroll, 
flagpole,  whiskey  wire  cutters  and 
both  crystal  Shards  Swrtch  to 
Annie 

Give  me  whiskey  to  the  sentry 
Turn  off  Ihe  switch  and  use  the  w*e 
cutlers  on  the  fence  Walk  to  Stone 
Henge  and  use  both  bits  of  the  crys- 
tal shard  on  the  attar  stone  Now 
read  the  scroll  Both  bits  of  shard 
will  be  fused  together  to  lorm  a  yel- 
low crystal  Pick  up  the  crystal  and 
walk  to  (he  guard  house  Grve  the 
yellow  crystal  to  Zak  Switch  to  Zak 

Walk  to  the  airport  and  buy  a 
ticket  io  Miami.  Wall  to  the  plane 
Buy  a  ticket  to  me  Bermuda 
Triangle  Walk  to  the  plane  ■ 


That's  it  lor  the  first  instalment  of  the  new-look  playing 
lips.  Each  month  ihe  best  tip  I  receive  will  earn  its  sender 
£50  worth  of  software  ol  their  own  choice,  as  well  as  an 
essential  TGM  T-shirt.  Send  tips,  POKEs.  maps  and  hints 
lo :  Robin  Candy's  Playing  Tips,  TGM.  PO  Box  JO.  Ludlow. 
Shropshire  SY8  JOB. 


Gomp&titi&n 


(   ) 


ow  many  limes  have  you 
listened  to  a  record  and 
thought  that  bit's  not  right 
or  ihey  should  put  a  few 
more  snare  drums  in  that 
bar  and  longed  to  put  your 
musical  ideas  into  practice'7 
Well,  now  you  can  —  thanks  to 
Software  Horizons  and  their 
wonderful  Master  Sound  sam- 
pler, which  receives  a  rave 
review  in  this  months  Sack 
Bytes  section, 

For  Software  Horizons  are 
offering  the  winner  of  this  comp 
a  Master  Sound  sampler,  plus 
a  £50  Sharp  stereo  radio  cas- 
sette recorder  wrth  three  band 
graphic  equalizer  —  and  ten 
runners  up  will  receive  Master 
Sound  samplers  too.  {Sadly, 
the  sampler  will  only  work  with 
STs  —  but  ihe  Sharp  stereo  is 
guaranteed  compatible  with  all 


major  songs) 

Just  answer  the  following 
questions  correctly  and  send 
your  entry  on  a  postcard  or  the 
back  of  a  sealed  envelope;  I 
Want  To  Be  A  Mix  master 
Comp,  TGM.  PO  Box  10, 
Ludlow.  Shropshire  SYB 
IDS,  to  arrive  no  later  than 
June  22,  Usual  rules  apply 
{that's  why  they're  usual). 

1  Paul  Hardcastie  had  a  num- 
ber one  hit  with  1 9,  which 
made  extensive  use  of  sam- 
plers, What  was  the  song 
about? 

a)  The  Vietnam  war 

b)  A  girls  magazine 

c)  Leaving  college 

2  What  +s  quantization? 
a)  A  facility  found  on 
sequencers  to  correct  timing 

errors  in  music 


WIN  a  Master 
Sound  sampler 
PLUS  a  Sharp 
tape  deck  from 
SOFTWARE 
HORIZONS 


b)  A  hissing  sound 

c)  A  process  where  the  pitch  of 
a  sound  is  raised  or  lowered 

3  Holly  Johnson  is  currently  rid- 
ing high  m  rhe  singles  and 
album  charts.  He  used  to  be 
ihe  lead  singer  of  Frankie  Goes 
To  Hollywood.  Who  produced 
Frankie's  records'? 

a)  Slock,  Artken  and  Waterman 

b)  Trevor  Horn  and  Stephen 


Upson 

c)  Stephen  Hague 

4  A  Fanlight  is  a  super  synihe- 
sizer/sampler  commonly  used 
in  recording  studios  —  but  4  s 
also  the  name  of  a  computer 
game.  Who  released  the  game 
in  1 985? 

a)  US  Gold 

b)  Hewson 

c)  The  Edge 


COMPETITION  RESULTS... 


UNCI  H  THE  BED  CORNER  COW 


0**a  Ban*  c*  WtnsiwB  s*rs 
*GG    Punnere-up;  Wtiei  Parsons.  Card* 

OPS  1QP  OMO  Q*t*.  KrtTNSfflN  D 
letters*!.  Bamsley  S70  3EP.  J  ChwtfW, 
BraOWi  Ft&12  3HT  StaV*  Bean  Fwfe 
BH15  2EO  J  Harvey,  Oaflw  DE7  3EF 
Uvtr  Om  GwynedrJ  LL55  2LR  ft 
Btrx*  ElAwn*  8M23  86H  Stephen 
Dw*W  iMMlVn  LET5  SB  C0*m 
Antra*  Cham** 

Ail  I  LtlDtCRUS  OR  OtO  I  WH7  COMP 

sponsored  by  CFtl.  Htm  17 
Winner',  rtomatif  Trujrpe  Southampton  SOI 
6AA  Runn*r*-u0!  D**6  J  WiBkarft*. 
Cvmrtw  SAW  eDR  jam**  OOraco* 
Worcester  WR3  7i.G  0  Stanton}  TayHJ* 
KT13  7BV  W*am  Cafleohan  Tipton  DY« 
MS  Ste,»  B«r  Poole  BH1S  2ED  K  A 
SdAqur.  CtowC*.  W*  SOU  S«ien  Wan, 
Penmen}  PO?  ("PR  Steven  Nai,  Barn 
JaTW  AtOMl.  iMHkt  LE.Z  3TH  Marco 
r^*  Betters**  SW-ilZJR 


MAT  HEM  WITH  THE  PC  ENGINE  COMP 
sponsored  by  MhtrqHT***,  luu*  17 

wW: Ben  Can*.  SuflgnfeMrt  STiB OSG 
Ana  rhe  Japanese  Bofckan  award  ppe£  10 
Geoff  Sh*o*H  Hants  SOS  KO 

r^JPULOUS  HOTUHE  COMP 
•poneorerf  by  Electronic  Arts,  lum  17 
Winner:  Ma*  Watfuftt  Buck*  HP?  088 

RunnanMjp:  Arehony  Underwood  Boton 
B»  60S  Garry  Lees  Type  &  Wear  NE26 
3WS  Hewn  ■Paffisn  Hemal  HernaMHCS  HP2 
5TG  5am  Hnv.  Ascot  SL5  70S  Sami 
KoltchB.  London  E6  2AG  G  Sctanakt. 
U«M*S«>  rWie  I  OP  Thom*f  V*nmw 
MKSdteseii  TWi?  2UQ  Thames  Green. 
Lanes  68*0  2U  A  P  Good*.  B*mingri*m 
&4J  1 LW  Davm  Hear).  Oevon  E  *  1 4  8XA 

WEC  IE  HAMS  HOTUME  COMP 
sponsored  by  Ocean,  Issue  Ifi 

Wmntrt:  K  R  L*a?  NorfllwiCri  CWS  *AZ  M 
Sm«.  Baftynarwrti  BTJ4  SEE  Mart 
Hanson  South  Hyson  SA*  oRT  Mark 
Wtffcns.  Amarsham  HF7  9BB  Andre* 
GooOywr.  Lanrjlora  SGtfl  9PT  Kevrt  Patton. 


Hemal  Hlmaiaen  HP2  5TG  John 
McQoHn,  Deny  0T4S  9JE  Smgn  Price. 
NoBon  BB9  QHF  Jeftny  Gwn  SojPi 
Shieid*  N63*  BTR  Jama*  CnldWIII.  EtHn 
COll  'HA  ncnvd  Meatman  BurtmoKird 
SG3  WP  AaVkn  Snare,  Wrwahaiwn  CAM 
6RF  Paul  ManVi.  Sbunjndge  DW  6BT 
Marcel  Kane.  Ftocnester  ME?  £XU.  John 
AeplnMI.  SMekpMl  Fv*  ISO  Daw]  Ho. 
Cer*a4ury  CT?  OLYJohr-  Sheanng  Syney 
RH9  «NE  D*r(K  Lee  Martey.  N*Mfk  NQ±2 
9SJ  David  Law.  County  Tfrcna  BT?6  0T6 
Peter  Wqmim,  BtMincay  CM11  2QA  N& 
Smeh  C>i*Be8f*d  S*J  4JZ  Thomat 
Uamiwa.  mwi  TWi2  2uO  Mais 
Saufaaa,  DetOCrtugh  hW4  ZPH  N^holas 
Coeadpe  Nuneaton  CVfO  OEJ  M  Hiflerfir 
County  Durham  DLS  7AS-  D  Whrteneatj 
Bournemouth  BH2  SOS  K  A  SOftOur. 
Loojjoo  W4  50H  Matthew  Sheahan.  Wtrral 
LB2  9EW  FhcfWd  Howftf,  Naajport  Nffi 
1N0  Steprt^i  Why*.  Fafcirk  PK2  C€B 
Davd  Richards.  KuMemwisfcr  DY1D  3UZ 
Sewan  Jawafi.  WCung  LSI  aPL  Nvnoiai 
Smith,  WuraHMHRJ  Stuart  Quk*  Banbury 
OX15  9LF  Andrew  Orovf.  Covantry  CVJ 
2BLI  MidiolH  Penarew,  Caargeaop  LL6B 
3NY  H  BanWI.  RMTMHer  WE2  3RN  bit 
Yates.  Wamnoton  WAJ  48$  WAam 
Laanarn    BrewOod  ST19  9QS    Rn*,  WhN* 


Wof»  CT14  DOT  Teny  MN 
jAW  Mattnew  Eftrt  Mencfn 
M  MoShaa  NonMn  NR 
Lovtdey,  Port  Tatjol  SA1 
Anderson,  Northafhplrjri  Hfi 
Brown,  Dawseunr  Fl3  4J.O 
TbrttadEBt  TNt2  fiBfl 
SuntMRand  SM  S.P 
HjbMbxH3UUAjF 


3  3TH  J 
BaM 

:  Dawn 

Webb 

Snatoft, 


A  REAL  BlAST  WITH  MMQEWOftHS 

•Mil 

WWtan  Ematt  MUton.  Lama  BT*o  ITE 

CMkn 


PflMan  W  90W  Piers  Fmt  Keywtn 
HGW  SBO  Pau  Taylor.  Oakham  LEt5  7AU 
S  H  Pntane.  Bnertey  M*  DV5  4JG  Sean 
GtOY*f.  Thotney  PEi  &TJ 
2nd  Rmnen-Mp:  Robert  Mk+r>  Coventry 
CV3  6JU  John  Edgar  Durham  DH7  5NP 
Paul  Chan.  n*i*u  hw«  w-rw  Srmon  Whh. 
Oenmead  P07  6PR  MareaeB  Bvtoene. 
London  N15  56G 

tmegeworka  T-*r*n  wtmeni.  Tom  Bufef, 
K*ntMei0  3Lfi  H»J  Stuorw.  ShetfieW  Sn 
9HW  Duncan  Stewart  Weiaoornba  BSZ4 
1BJ  Andrew  Nban.  BxHooi  FYS  HN 
Jeremy  Smat  uejiwoim  SQ6  3HY 


TGM  TX  019  6-89  77108 


zrzrzr: 


Last  month  TGM  revealed  the  first  screens 
from  Argonaut's  F-117A  Aggressor  sim  —  but 
in  this  instalment  of  the  team's  byte-by-byte 
account,  programmer  Ian  Crowther  recalls  the 
cockups  they  endured  in  giving  those  grafix 
some  gameplay. 


m  > 


H 


n 


"ft  looks  like 
it's  going  to 
he  a  real  pain 
in  the  fingers 
to  program 


I  only  joined  the  team  at  Argonaut 
a  few  months  ago,  with  tittle  knowl- 
edge of  16-bll  programming  The 
first  project  I  was  given  was  to  write 
Ihe  high-score  table  for  Afterburner 
—  not  a  great  task  in  itself,  but  as 
the  lirst  nonlrivial  piece  ol  G-BOOO 
code  I'd  ever  written  it  wasn't  easy. 
Eventually,  and  with  considerable 
help.  I  gol  it  working,  about  four 
hours  before  the  deadline  for  dupii 
cation. 

As  soon  as  my  code  had  been 
converted  and  smoothed  out  for 
the  Amiga  version.  Jez  San  (in  his 
infinite  wisdom)  put  me  to  work  on 
F-117A  Aggressor,  and  after  much 
muttering  and  thinking  of  thoughts 
he  dropped  Ihe  WIMP  system  and 
the  miss  ion -handler  in  my  lap 

The  mission -handler  was  going 
to  have  to  be  an  incredibly  clever 
piece  of  code,  and  it  didn  <  look  like 
an  easy  thing  to  write  So,  lazy  as 
ever.  I  started  on  the  WIMP  sys- 
tem. Digging  through  the  pile  of 
junk  that  infests  my  desk,  I  eventu- 
ally unearthed  the  spec  for  the  sys- 
tem —  buttons,  requesters,  menus 
and  a  redelinable  mouse  pointer 
were  all  listed  among  the  require' 
menls 

II  was  beginning  to  look  like  a 
complete  intuition  clone  was 
required,  and  all  to  fit  inside  a  few 
K  so  as  noi  to  cramp  the  impor- 
tant' code 

No  worries,'  said  I,  and  I  set  to 
work  writing  bottom-level  routines 
oui  of  which  id  eventually  build  all 
ihe  useful  bits,  and  tor  a  few  days 
all  was  fine;  things  were  even  start 
ing  to  work!  Then  I  gol  stuck.  I 
needed  a  supertast  way  ot  drawing 
I  hose  little  square  boxes  that  all 
you  Workbench  users  oul  ihe  re 
know  and  love. 

Aha!  The  blitier.  that  wonderful 
piece  of  hardware  ready  at  my 
every  call  I  started  reading  the 
manuals  and  discovered  that  it's  an 
ungrateful  piece  of  cursed  silicon 
designed  to  thwart  any  but  the 
most  stubborn  programmer,  It  final- 
ly took  three  of  us  (Giles  Goddard. 
Richard  Clucas  and  me]  a  day  and 
a  hall  to  tame  the  beastle  and 
Ihen...  bliss!  Requesters  requesting 
things,  areas  being  recognised  and 
even  a  menu  bar  at  ihe  top! 

Then  the  bane  of  every  program- 
mer's life  struck  —  the  spec  was 


expanded,  Arrrrgh'.  We  now  had  to 
include  a  lex  I  input  device,  and 
make  the  requesters  movable 

A  couple  of  days  and  a  few  rou- 
tines later  the  requesters  were 
doing  just  that,  moving  around  and 
glitching  ait  over  the  place,  but 
when  Chris  Humphries  rewrote  his 
text  routine  to  cope  with  text  al 
other  than  word  boundaries  things 
worked  smoothly  again  With  ihe 
main  things  done  it  was  time  to 
clean  up  the  code  and  attend  to  all 
those  little  bugs  that  you  know 
what  it  is'  and  will  gel  round  to 
later'.  Most  were  simple  little  ihings 
—  changing  the  order  in  which  rou- 
tines were  called,  remembering  lo 
stack  a  register  that  got  trashed 
etc. 

Misleading  handler 

Now  came  the  time  to  start  thinking 
about  the  mission-handier:  some 
serious  thinking,  and  then  a  bit 
more  thinking.  We  were  starting 
from  scratch  on  this,  with  no  useful 
pieces  of  paper  to  tell  us  what  was 
required  (and  what  was  worse, 
even  once  we  d  decided  what  lo  do 
we  then  had  to  actually  do  W).  After 
some  hard  and  not  too  productive 
thought,  the  basic  form  of  the  mis- 
sion-handler was  roughed  out 

The  term  mission  handler  is  pret 
ty  misleading  —  this  piece  of  code 
has  to  coordinate  most  of  the 
objects  in  the  game,  design  objec- 
tives for  every  moving  object  and 
pass  orders  to  them,  detailing 
where  ihey  go,  whal  I  hey  should 
do  once  they  gel  there,  when  to 
run  away,  eic  etc.  Things  were  get- 
ting messy, 

So.  normal  procedure  at  a  point 
such  as  this  is  to  break  i  down 

into  smaller  bits  and  start  defm 


ing  them.  After  even  more  thought 
and  a  lew  scribbles  (and  swearing) 
we  got  something  down  on  paper 
that  seemed  to  cover  most  ideas 
involved,  Then  came  the  hard  oil, 
actually  coding  it  up  (cue  more 
swearing) 

I  slanted  on  what  I  thought  would 
be  a  relatively  easy  piece,  one  thai 
could  work  out  a  route  from  A  to  & 
avoiding  all  enemy  radar  bases 
along  the  way  I  was  wrong  (yet 
more  swearing)  —  it  wasn't  even 
vaguely  easy  This  kind  of  thinking 
would  be  simple  enough  for  a  per- 
son, but  for  the  computer  to  do  the 
same  thing  took  some  horrible 
maths  which  i  eventually  got  work- 
ing (in  BASIC),  with  help  from 
Danny  Emmet!  who  supplied  me 
with  some  of  the  more  useful  equa- 
tions 

After  steaming  my  brain  over 
nasty  sums  for  a  week  or  so  I 
decided  something  a  little  less 
strenuous  was  in  order,  so  I  started 
cataloguing  all  Ihe  missiles,  bombs, 
fuel  tanks  and  electronic  warfare 
devices  carried  by  each  of  the 
planes  on  the  annoyingiy  large  list 
of  aircraft  available  to  the  player. 
This  done,  I  started  working  on  the 
small  section  of  the  user  interface 
lhal  deals  with  loading  ihese  items 
onto  the  plane  beiore  a  mission, 
The  screen  is  to  be  split  into  two 
sections,  one  with  an  Image  ot  ihe 
player's  chosen  plane  and  all  its 
ordnance  rotate  ble  m  3D,  and  the 
other  section  having  the  available 
items  displayed  as  sprites. 

This  presented  a  few  problems, 
such  as  keeping  the  rest  of  ihe 
game  running  white  ihe  player  is  in 
the  hangar.  Fortunately  none  were 
insurmountable,  and  H  was  not  long 
before  loading  a  plane  with  bomb 
type  1  or  even  missile  was  avail- 
able  lo  all  comers. 

Stacked  and  loaded 

Once  lhal  was  working,  the  daunt- 
ing task  of  convening  all  my  nasty 
sums  into  code  came  mio  view  — 
not  actually  difficult  in  itself,  but 
coping  with  things  such  as  trying  to 
multiply  two  long  words  together 
and  square- rooting  the  result 
(Pythagoras  never  had  to  do  thai  in 
binary)  isn'l  much  fun,  and  the  cus- 
tom slack  that  we  need  to  make 
the  recursion  in  the  routine  really 
makes  ihe  brain  ache... 

Fortunately,  the  weapon -loading 
routines  d>dn  t  quite  work  and  I  had 
lo  go  back  to  them  Things  needed 
changing;  I  hadn't  done  the  bit  to 
give  Ihe  loaded  weapons  to  the 
rest  of  the  game  (oops)  and  even 
as  I  write  this  there  are  bits  that  still 
don't  work  (swearing     j    Bui  Ihe 


78  108  TGM  TX01 9:6  89 


Game  Design 


^F  ACC  fi 


problems  were  mostly  just  little 
twiddly  bits  like  making  sure  I  ask 
for  data  blocks  nice!/  rather  than 
jusi  sneaking  them  out  from  under 
another  object,  and  recludging  the 
scaling  on  the  missiles  so  they 
actually  ft  all  planes. 

Chris  and  I  then  merged  our  ver- 
sions and  spent  a  happy  morning 
beating  to  death  all  the  bugs  that 
arose  from  Ihis  ill-advised  action. 
Paul,  meanwhile,  was  writing  a 
map  editor  {lo  edit  maps,  what 
else.)  and  in  between  steaming 
my  brain  over  sums  that  were  bad 
for  my  health,  I  gave  him  a  hand 
with  converting  map  scales,  into 
numbers  ttiat  the  (merely)  human 
brain  can  cope  wrih  (ie 
536.&70.912  becomes  simply  2s9), 
We  also  invented  the  EEC  stan- 
dard kilometre',  which  consists  of 
1 ,024  metres  with  1 28  centimetres 
each  (no  prizes  for  guessing  why). 

Offensive/defensive 

During  all  this  time,  thoughts  on  the 
mission -handler  were  not  altogeth- 
er halted,  and  the  spec  was  gradu- 
ally refined  into  something  that  nol 
only  made  a  little  sense  but  just 
might  be  possible  to  program.  At 
last  l  had  some  more  pieces  ol 
paper  that  actually  told  me  what 
was  required. 

Every  so  Often  new  objects 
would  have  to  be  generated  and 
objectives  given  to  them;  these 
would  have  to  make  good  sense. 
as  giving  a  tank  a  formation  of  air- 
craft as  a  target  would  make  things 
a  little  strange.  So  each  object 
would  be  assessed  for  offensive 
and  defensive  capability,  and 
assigned  a  suitable  targe  I 
Individual    object    strategies    take 


over  at  this  point,  and  cope  wt|h 
things  like  getting  the  objects  lo  the 
coordinates  given  them 

This  necessitated  the  formulation 
of  a  new  data  structure,  the  order 
block  ,  which  could  be  passed  from 
object  to  object,  detailing  the 
actions  to  be  taken  and  things  like 
what  priority  the  orders  have.  For 


instance,  a  scramble  to  miercept 
would  override  a  standing  patrol 
order,  and  in  some  cases  even 
divert  planes  away  from  their  tar- 
gels  to  defend  friendly  lerntory. 

Easy  to  understand  in  principle. 
but  it  looks  like  it's  going  to  be  a 
real  pain  in  the  fingers  to  program. 


The  more  the  merrier 

F-117A  Aggressor  looks  set  to  break  all  fllght-sIm  records  — 
with  mote  planes  than  Heathrow  on  a  busy  summers  day. 
Running  through  the  list,  (on  Crowther  counts  '26 ...  no.  27  for 
definite...  possibilities  on  another  12...  or  possibly  more'. 

Sounds  like  Electronic  Arts  should  bundle  an  aJMrcrfflc  con- 
trol simulator  too... 


The  professional 


Argonauts  F  it/A  Aggressor 
may  herald  a  revolution  In  solid  3- 
D,  but  for  1 9-year  old  programmer 
Ian  Crowther  ii  means  something 
even  more  momentous;  This  is 
the  first  time  I've  actually  got  paid 
for  doing  this,  though  I've  been 
programming  from  a  long  time 
ago!' 

And  though  there  were  only  a 
few  years  between  Crowtner's 
first  programming  experience  ai 
school  and  his  initiation  into  Jez 
Sans  high  lech  coding  team,  they 
must  seem  universas  apart.  His 
micro    acquaintances   were 


ZX&ls  and  TRS  80s  at  school; 
then  'gradually  ihey  got  BBC&  and 
I  got  my  hands  on  a  secondhand 
one.  which  I  still  have' 

The  BBC  may  be  a  faithful 
friend  for  life,  but  as  Crowther 
learned  machine  code  he  soon 
wanted  a  more  powerful  machine. 
It  arrived  in  the  shape  of  an  Amiga 
—  but  no  games  yet.  for  Crowther 
had  Found  a  vaguely  computer - 
related  job  at  British  Aerospace 
Grandly  tilled  a  Production 
Progress  Assistant,  but  essentially 
working  In  stock  control,  he  con 
tinued  coding  in  his  spare  time. 


Perhaps  one  day  the  rest  will 
be  history,  If  tan  Crowther 
becomes  as  famous  a  games 
man  as  his  namesake  Tony  (Zkj 
Zag)  but  now  there's  no  time  to 
rest  on  laurels,  for  he's  busy  with 
Aggressor,  putting  the  final  pol- 
ish on  the  weapon  loading,  bits 
and  bobs  here  and  there'. 

It's  troublesome  in  places, 
acknowledges  Crowther  —  but 
he  hopes  to  stay  ai  Argonaut 
after  the  project's  finished.  A 
hard  act  to  follow?  We'll  keep 
you  informed. 


"This  kind  of 
thinking 
would  be 
simple 
enough  for  a 
person,  but 
for  the  com- 
puter to  do 
the  same 
thing  took 
some  horrible 
moths" 


A  game  by 
any  other 
name 

Question:  Why  is  F- 
1 )  7A  Aggressor  like 
Ac  N  vision? 

Answer-  It  keeps 
on  changing  its 
name. 

When  you  first 
read  about  the 
Argonaut  block- 
buster bock  In 
TGM015.  it  was  sim- 
ply called  X  But 
meanwhile.  Jez  Sen 
and  hb  men  were 
privately  calling  the 
game  Hawk.  And  it 
wasn't  tUMast  issue 
aGM01&)thCt 
Electronic  Arts  set- 
tled on  F-117A 
Aggressor 


TGM  TX  019:6-89  79/108 


DialA 

Phone  Fun! 

Dial  a  prize  with  TGM! 

Bzzzzt!  Klikk,  klikkk,  wrirrrrr,  brrr  brrr  CLICK! 
Yes,  the  TGM  phone-in  lines  are  ready  and 
waiting  with  all-new  information.  Just  pick  up 
your  phone  and  dial  the  Hotline  number  to 
hear  a  fact-packed  two  minutes  of  information  detail- 
ing the  release  dates  of  the  top  games  foe  May  and 
June  -  or  call  the  News  Update  line  to  find  out  what 
secrets  and  scandals  the  TGM  team  have  unearthed 
this  month. 

And,  of  course,  there's  a  massive  series  of  prizes  too. 
This  month  we're  offering  you  the  chance  to  win  a 
terrific  GHETTOBLASTEB  or  one  of  FIVE  T-shirts  from 
Thalamus! 

Each  month  we  add  more  and  more  to  this  unique 
service  -  this  month  we've  got  a  new  PLAYING  TIPS 
hotline  (©  0898  555087)  written  by  our  own  Robin 
Candy! 

HOW  TO  ENTER 

Dial  the  number  (prod,  prod)  and  listen  carefully  to  the  three 
questions  Fill  in  your  answers  in  the  boxes  provided  and 
complete  the  tiebreaking  sentence  given  to  you  over  the 
phone, 

When  you've  finished  the  questions,  I'M  in  your  name, 
address,  and  computer  format,  and  send  it  all  to:  HAWK  EYE 
COMPETITION,  TGM,  PO  Box  10,  Ludlow,  Shropshire  SY8 
1 DB  All  entries  must  reach  us  by  22  June  1 989  and.  as  always, 
remember  the  competition  rules  on  the  contents  page! 

The  TGM  Hotline  is  produced  by  TGM  Magazines  Ltd  in 
conjunction  with  Chatterbox  Ltd. 


MOCK    THE  NEIGHBOURS! 

WIN  A 
GHETTOBLASTER 

OR  A  SUPER- TRENDY 
T-SHIRT  FROM  THALAMUS 


Blast  your  way  through  12 
action-packed  landscapes  with 
Thalamus's  classic  shooter 
Hawkeye  now  available  for  the 
ST  and  Amiga,  as  well  as  the 
C64.  Crab  your  pistol  in  one 
hand  and  the  phone  receiver  m 
the  other  and  ring  0898  S508Q 
NOW! 

Here's  your  chance  to  win  a 
fabbotrendyriff k  ghettobJaster 


to    blast   the   neighbours   out 
with.  And  even  if  you  don't  get 
the  first  prize,  you'll  be  in  with 
a  chance  of  winning  an  almost- 
as-fabbo  but  stiJI  very  trendy 
Thalamus  T-shirt  As  for  the  brill 
game  itself,  well  they're  not 
giving    any    copies    away    so 
you'll  have  to  buy  one  -  which 
means  you  don't  need  a  com- 
puter to  appreciate  the  priies! 


Prizes,  information  and  tips! 


Complete  the  sentence  given  lo  you  over  the  phone  in  no 
more  lhan  SO  words: 


Nam* 

Address 


I 
I 
I 


...„.  Postcode 


Printed  here  are  the  numbers  which 
connect  you  directly  to  the  TGM  Hot- 
line services.  And  we've  got  160  lines, 
open  24-hours  a  day,  so  don't  worry 
about  the  service  being  engaged. 

For  the  information  you're  getting, 
the  Hotlines  are  cheap.  The  phone  call 
will  cost  you  25p  per  minute  when  you 
call  during  off -peak  time  (Mon-Fri  6pm- 
6am,  Saturdays,  Sundays  and  Bank 
Holidays),  or  38p  per  minute  during 
standard  and  peak  times  (8 am -6pm 
Mon-Fri). 

Crab  the  latest  news  on  what's  hap* 
pening  in  software  by  ringing  TGM's 
News  Update  line.  We  can  get  hot  stuff 
on  the  News  Update  service  quicker 
than  any  magazine  can  get  it  in  print  - 
so  don't  lose  touch,  use  News  Update! 

Games  players  are  also  well-catered 
f  or  , ,  >  Robin  Candy  is  working  over- 
time and  getting  all  the  latest  tips  on 
the  greatest  games.  So  ring  the  Tips 
Hotl  ine  now,  for  all  the  help  you'll  ever 
need  (almost)). 

And,  as  the  old  saying  goes:  smile 
and  dial . . . 


ikime 

I0JI8J9J8J 
5J5J51 

UJojCj 


(4pd*te 

mwrni 

5J5J5J 

0J  8J  SJ 


Home,  sweet  home 


EARTH/CYBERTECH  SOURCEBOOK 

RolePlaying  supplement  for  2300  AD 
Published  by  Games  Designers  Workshop 


heres  no  place  like 
home...  Vet.  slrangely, 
home  —  Earth,  mother 
wLM  planet  of  humanity  —  has 
been  until  now  the  most  poorly- 
covered  planet  of  ad  the  dozens 
ol    human-inhabited   worlds   in 


each  setting,  but  that's  all  that  s 
needed  lor  a  supplement  of  this 
type  —  providing  a  sound  base 
for  the  referee  to  build  on. 

This  >s  made  easier  because 
Earth  has  changed  less  I  nan 
might  be  expected  in  300  years. 


GDW  s  23Q0  AD  RPG.  Now  at      due  to  the  slow  recovery  from 
last  GDW  have  put  that  right  !    the  dev,i station  ol  the  Twilight 


with  the  release  ol  the 
Earth  Cybertech  Sourcebook, 
bringing  players  and  referees 
horn  the  hostile  reaches  of  the 
final  frontier  to  adventure  on 
Earth  at  the  dawn  of  the  24th 
century. 

And  Earth  holds  every  bit  as 


War,  America,  lor  instance,  suf- 
fered severely  and  is  no  longer 
a  superpower,  but  its  geogra- 
phy remains  virtually 
unchanged. 
The  supplement  s  most  eicdt- 

ing  part  —  the  Cybertech  sec- 
tion   —    Is    saved    tilt    iasi. 


much  excitement  and  danger  Cyberpunk  rolepiaying  is  here! 
for  the  intrepid  adventurer  as  (Those  unfamiliar  with  Cyber- 
any    colony    world,    from    the      punk    should    jack    out    now. 


space  city  of  Gateway  atop  its 
24  000  m He  lower,  to  the  shady 


walch     Blade     Runner,     read 
Neuromancer  and  buy  all  (he 


alleys  ol  the  terrestrial  metrop-      back  issues  of  TOM..,) 


olises  and  the  unreal  world  of 
the  Cyberspace  matrix... 

Two-thirds  of  the  supplement 
is  an  overview  of  the  politics 
and  economics  ol  the  future 
Earth,  starting  wilh  information 
about  Orbital  Quarantine  Com' 
mand  —  the  huge  net  of  war- 


The  sec  I  ion  opens  with  an 
introduction  explaining  Cyber- 
punk culture,  and  suggests 
some  examples  of  the  types  of 
character  who  might  feature  in  a 
Cyberpunk  adventure,  such  as 
Bionic  Warriors  —  24ih  century 
ninjas  who  serve  as  mercenar- 


ships  which   seals   the  planet  les.  assassins   or   bodyguards 

from    contamination    by    some  with    surgical    and    mechanical 

alien    plague  organism.    Earth  enhancements  to  (heir  bodies 

visitors  go   through  extensive  which  make  Ihem  lethal  killing 

quarantine    procedures    which  machines  —  and  Technological 

are  carried  out  at  Gateway,  a  Scavengers  —  the  hackers  or 


visitors  go   through   extensive      which  make  ihem  lethal  killin 
quarantine    procedures    which      machines  —  and  Technologic 
are  carried  out  at  Gateway,  a      Scavengers  —  the  hackers  < 
huge  space  station  in 
geo  si  alio  nary  orbit,  for 
plans  are  given. 

From  Gateway  the 
Earthward         journey  ' 

continues       on       the      *+*r  ^t 
Beanstalk,    a    miracu- 
lous       railway       into 
space  connecting 

Gateway  to  its  ground 
station,  from  where 
players  players  are 
whisked  lo  any  Earth 
natron  in  a  matter  of 
hours  —  and  the  sup- 
plement gives  the  ref- 
eree an  outline  of  what 
might  await  them  wher- 
ever they  go. 

The  descriptions  ol 
the  nations  are  bare 
and  tactual,  typically 
less  than  a  page  each,    Mexicans  gel  by  setting  cheap  software 


^!*mi 

Si®  ■ 

*"       "  w  'j  .-r    Jfl 

■#| 

^■kwia 

rtfjMte 

although  major  nations 

have  more  extensive  sections. 

The  recent  hislory  and  current 


economic  and  political1  situation      ways  ol  the  Cyberspace  matrix 


ol  each  country  are  detailed. 


seel  ion     devoted     to 


along  wilh  a  description  ol  the  Cyberspace  explains  the  work- 
nature  of  its  society,  There  isn't  ings  of  this  huge  computer  net- 
enough  detail  here  to  provide  work  with  its  simulated  alter- 
more  than  (he  barest  taste  of  nate  reality,  detailing  rules  for 


cyberspace  combat  between 
desk  jockeys  and  the  sophisti- 
cated and  deadly  security  pro- 
grams I  hat  guard  secret  data. 

Another  chapter  details  the 
range  ol  bionic  enhancements 
available  to  those  who  can 
afford  Ihem.  including  illegal 
subdermal  weapons  (such  as 
the  deadly  monofilament 
garotte)  and  bionic  eyes,  vastly 
superior  to  l he  natural  item.  The 


booklet     concludes     with 
Cyberpunk -style  adventure  set 


in  New  York. 

Like  most  of  the  2300  AD 
add-ons,  this  supplements 
emphasis  is  on  ideas  for  refer- 
ees to  develop  further  rather 
than  instant  action-packed 
material.  The  Cyberpunk  sec- 
tion is  only  14  pages  and  really 
forms  just  an  introduction  to  a 
topic  I  hope  we  II  see  GDW  take 
further.  But  there  s  plenty  here 
to  keep  players  happy,  and 
with  a  tilde  referee  work  and 
some  judicious  borrowing  from 
book  and  film  sources,  it 
should  provide  dozens  of 
adventures  for  any  group,  with 
the  Cyberpunk  rules  adding 
quite  literally  a  new  dimension 
to  rolepiaying! 

Strongly  recommended. 


WARHAMMER  FANTASY  R0LEPLAY 

Games  Workshop  ■  Softback  edition  366  pages  £9.99 

Rolepiaying  rulebook 


With  a  drop  in  price  (and  bulk), 
the  repackaging  changes  are 
only  cosmetic,  bul  I  do  greatly 
prefer  the  new  printing  —  the 
older  hardback  edition  is  satis- 
fy ing  ly  sturdy,  but  its  presenta- 
tion was  spoiled  by  cheap  and 
nasty  paper.  The  new  printing  is 
on  crisp,  shiny  paper  which 
should  serve  to  keep  Chaos  ai 
bay  a  tittle  longer! 

I  reviewed  the  original  ver 
slon  way  back  in  the  mists  of 
time,   but  the  rerelease  merits 
another  mention. 

The  contents  are  unchanged, 
wilh  eight  comprehensive  chap- 
tors  presenting  Ihe  rules  for 
character  generation,  combat, 
magic  and  so  on,  and  providing 
background  material. 

The  game  is  set  in  the  Old 
World',  a  fantasy  continent 
cleverly   modelled   on   Europe. 


.VVARIHArvirvlER 


'FAN 


Chanl.   which   then   allows   his 
character  to  improve  particular 


This  setting  is  the  best  pari  of      characteristics.      The      actual 


the  game  for  me  —  players  can 
inslaniiy  relate  to  the  atmo- 
sphere of  the  pari  of  the  world 
they  are  in,  and  referees  can 
borrow  place-names,  geogra- 
phy and  culture  straight  from 
reality,  while  the  fantasy  ele- 
ment is  blended  in  very  well  so 
that  dwarves,  elves,  monsters 


improvements  are  bought  from 
those  possible  using  experi- 
ence points  awarded  by  Ihe  ref- 
eree to  successful  adventurers. 
The  career  system  is  a  nice 
idea  In  principle  and  works  well 
for  generating  starling  charac- 
ters, bul  it  quickly  becomes 
unrealistic  later  on  —    Hmm.  I 


tlm      and  magic  don't  seem  at  all  out      need  to  improve  my  weapons 


of  place.  The  atmosphere  is 
enhanced  by  hundreds  of  black 
and  white  sketches  throughout 
(he  text  and  colour  plates,  and 
the  overall  presentation  is  pret- 
ty good,  with  most  ol  Ihe  impor- 


tant charts  and  stables  re  pro-      rotas,  and  if  you  want  to  com 


duced  m  a  reference  section  at 
the  back. 


skill...  i  know.  I'll  become  a  sea 
captain! 

For  many,  the  biggest  advan- 
tage is  its  compatibility  with  Ihe 
excellent  Warhammer  Fantasy 
Battle    miniatures    wargaming 


bine  fantasy  roleplay  with  table- 
top,  this  is  probably  Ihe  system 


desk  Jockeys'  who  earn  a  per- 
ilous  living   playing    the  pafh- 


The  rules  system  is  Oil  Ihe       for  you.  Otherwise  this  is  a  wel- 
whole  fairly  simple.  Combat  and  '   come  repackaging  ol  a  simple 


magic  systems  have  a  similar 
feet  to  TSR's  classic  Dungeons 
And  Dragons,  with  the  addition 
of  an  elementary  skill  system- 
Character  advancement  Is  by 
means  ol  a  career'  system  —  a 
player  chooses  a  career,  such 
as  seaman,  bodyguard  or  mer- 


fantasy  RPG  offering  everything  I 
in  one  book.  There  are  a  lew 
shortcomings  which  mean  it 
won't  be  everyone's  Cup  of  troll 
slew,  but  it  s  excellent  value  tor 
money  and  should  appeal  to 
rolepiaying  newcomers  in  par- 
ticular. 


TGM  TX  019:6-69  81.108 


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CASS    »SK 
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OCEAN 

COMPILATION 

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11.20     1J-S0 


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BIG  BOX 

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ARCADE 
MUSCLE 

■  ASS     MM 


ET      BARGAINS      BT      BARGAINS      ST      BARGAINS       ST      BARGAINS       $T       BARGAINS       $T      BARGAINS       ST      BARGAINS      ST      BARGAINS      ST      BARGAINS 


ST 
FALCON     lfi« 

SPEE08ALL     16.45 
LQMBARDRAC  RALLY     MAS 


ST 

JOAN  Of  ARC     14  JS 

DHAQONNTiUA     13-50 

COLOSSUS  CHE  SEX     14JS- 


ST 

PACMAMA     1123 

PURPLE  SATURN  OAY     11* 

B4SMARK     (6,45 


ST 

ELITE     16.44 

PRECIOUS  METAL     IB.  7  5 

HE  ROES  OF  LANCE     17.96 


ST 

HOSTAGES     16.41 

KENNEOr  APPROACH      16.40 

PREMIER  COLLECTION    22.76 


AMIGA        BARGAINS        AMIGA        BARGAINS        AMIGA        BARGAINS        AMIGA        BARGAINS        AMIGA        BARGAINS        AMIGA        BARGAINS        AMIGA        BARGAINS 


AMIGA 

FALCON     20-96 

CARRIER  COMMAND     18,46 

ELITE     1ft « 


AMIGA 

FI&H      1E.04 

PRECIOUS  METAL     1STB 

HOSTAGES     1B.4A 


AMIGA 

LOMBARD  RAC  RALLY     1B.4S 

OPERATIONWOLF     16,45 

PACMAMA     13.» 


AMIGA 

PURPLE  SATIN  DAY     1  7.95 

DREAM  ZONE    16-45 

PREMIER  COLLECTION     24.96 


AMIGA 

TV  SPORTS  FOOTBALL     M  DS 

UNIV  MILITARY  SIM      18.44 

BAAL     14.9S 


FASTDEUVERYOfAi 


OCX  ITEMS  &Y  1 It  CLASS  MAIL  IN  UK 


CREDIT  CARD  ORDERS  ACCEPTED  BY  PHONE  ON  MAIL 


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WORLDWIDE  SUPER  SPECIAL  OFFERS  ON  SOFTWARE 
WORLDWIDE  SUPER  SPECIAL  OFFERS 


MBGA  HVTWAM 
30  POOL 

AFTERBURNER 

ADEN  LEGION 

BALANCE  OF  POWER  1990 

BARBARIAN!! 
BATMAN 

BATTLEhAWKS  TM2  

SLACK  TtQER 

BLASTEROIDS 
BLOOD  MONEY 
BUTCHER  HILL  . 
■CHUKIE  EGO  Z     . 

COLOSSUS  CHESS  X 

COSMIC  PIRATE , 

CRAZY  CARS  II 

CUSTODIAN..., 

DARK  FUSION 
DENARIS  . 
DOMlNATOfi 
DOUBLE  DRAGON 
DRAGON  N1NJA 

F.0.F.T  

FUGHTSlM.il  

FOOTBALL  DIRECTOR  II    . 
fCOTBALL  MAN  EXP  KIT 
GALDHEGONS  DOMAIN 
GAMES  WINTER  EDITION 
GARY  LINEkEP.  HOT  SHOT 
GUERILLA  WAR  . 
HEROES  OF  THE  LANCE  .. 
HOLLYWOOD  POKER  PRO 
INCRE0.  SHR»*  SPHERE 

INT.  KARATE*  

JOAN  OF  ARC  

JOURNEY  .... 

KENNEDY  APPROACH  ...... 

K  DALGLElSH  MANAGER 

LAST  DUEL  

LEADERBOARD  BIRDIE  .... 
LED  STORM  


H.» 
i?*S 
1795 
18  7S 
1435 
164S 
19.95 

17.95 
23.86 

14.35 
14.95 
l{  M 

14,95 
16.45 
1-1  9b 
14.95 
M,9* 
18.75 

16  45 
16.41 
24  9* 
?t-95 

13  25 
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1326 
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14  95 
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17  9S 

17 M 
22.95 

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17.95 
1435 


CHEETAH  125*  9.SS 

CHEETAH  MACH  '  10.95 

SPEEDKiNG  .  1Q.9S 

SPECDKmO  WITH  AUTOFIRE  11.99 

COMPPROMOQ   nas 

coMP  pro  man  clear  ijas 

MWA$0FTWME 
MAN  HUNTER  NEW  YORK  27  9* 

MAY  DAY  SQUAD  14  95 

MENACE  1335 

MOTOR  MASSACRE  >4  35 

NAWMOVtS IS  75 


OPERATION  NEPTUNE    ,.-  17^5 

OUTRUN  EUHOPA  14  96 

MAVCOMe  -„- „  T6.4S 

PACLANO  1495 

PIONEER  PLAGUE  — 16*4 

POUCEOUEST 1»,7* 

POPWjOL® .__ 18  75 

POOLS  OF  RADIANCE  17,95 

PROSPECTOR  _  18  75 

OUASEFi 14.95 

R-TYPf 17.96. 

RAMPAGE  16.75 

REALGHOSTBUSTERS  .. .  1»  7* 

RENEGADES  ,.„ 18  75 

ROBOCOP  1645 

ROCKET  RANGER  .21  95 

SHOOT  EM  UP  CON3T  SET  1U.45 

SPACE  HARRIER 17  96 

SPACE  QUEST  2  „_™™  14-75 

SPEEOBALL  164S 

STARGUDCflll — -  lfl  45 

S  DAVCS  WORLD  SNOOKER  14J96 


3.5*  DRIVE  HEAD  CLEANER  6.99 
ST  OUST  COVER.,  699 

AA4IGA  OUST  COVER 7  99 


SUPER  HANG  ON 
TALESPW  . 

TECHNO COP  

TEENAOE  QUEEN  , 

THEKRTSTAl  ._ 

THUNOERBLADE  .. 
T1MESOFLOFIE    .. 
TIMES  SCANNER 


17.95 
22,96 
14*5 
T4.95 
21.95 
1795 
17.9S 
19  75 


TTTAN  , 17.95 

TRACKSLUT  MANAGER  ..     I3.?5 

L6LT1MATE  GOLF   14.35' 

WANTED    14.45 

WAR  IN  MIDDLE  EARTH  ...  17.95 

WECUEMANS   16.45 

WE1RO  DREAMS    16.45 

ZAKMCKRACKEN 17.95 

VIGILANTE    11-98 


ATAHISOFTWWt 

iDPOOL  

19+3  BATTLE  MIDWAY    , 

AFTEReURNER... 

AIRBOPNe  RANGER 

AUEM  LEGION  . 

ANDES  ATTACK  „.—«-. 

BAAL 

BALANCE  OF  POWER  1 9 

BARBARIAN  II 

BATMAN 

EATTLEHAWKS  184* 

BLASTERQKJS 

BORAOWG 

BUTCHER  HILL 
CALIFORNIA  GAMES 
CHAOS  STRIKES  BACK 
CHICAGO  3Q3 
CHUHEE0O2 
COSMIC  PIRATE 
CRA7V  CARStl  _ 
CUSTODIAN 
CY&ERNOIO? 

DARK  FUSION 

DELUXE  SCRABBLE 

DOUBLE  DRAGON 

DRAGON  ninja 

DRAGOM SCAPE  

DREAM  ZONE 

DUNGEON  MASTER   

ELIM-NATOR  ..... 


,   14.J5 

.  14,35 

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EMMANUELLE  22  95 

F.O-F.T _.„„, 24  95 

F1 6  COMBAT  PILOT  lfl  41 

FLIGHT  SIM  II  H  95 

FOOTBALL  DIRECTOR  H  ..  13.25 

FRlGHTT*GHT 14.95 

G  LINEKRSJ  HOT  SHOT  14  95 
GALDFKGONS  DOMAIN  ...  14.31 
GAMES  WINTER  EDITION  14  95 
GOLD  RUSH  18.75 

GUERILLA  WAR 13.25 

HAWKEYE  14.95 

H.KM 1495 

HOLLYWOOD  POKER  PRO  18.75 
INCP.E0  SHRINK  SPHERE  13.26 

INGRIDSBACK    14.95 

INT.  KARATE-   .      ..  14.35 

JET  26,95 

K  0ALOLE3SH  MANAGER  1495 
KICK  OFF  14.95 

KINGS  QUEST  IV    J2JJ* 

LAST  DUEL  14.95 

14.35 


COMP  PRO  5000  EXTRA      1495 

CRUISER  e» 

RAM  DELTA .  7.99 

CHEETAH  135* __  095 

CHEETAH  MACH  I 10,86 

SPEEOKINO  tfj,»5 

SPEEDKMG  WITH  AUTOWE  11.99 

COMP  PRO  5000 11.91 

COMP  PRO  5000  CLEAR  .,  1295 


atari  sarrwut 

LED  STORM    H.36 

MANHUNTER  NEW  YORK  22.96 
MAY  DAY  SQUAD  1 4  95 

Mi.NACf      ..............  13  ?5 


Please  make  cheques  or  postal  orders  payable  to  WORLDWIDE  SOFTWARE 

Prices  are  correct  at  time  of  going  to  press,  E.&.O.E- 

All  prices  include  postage  and  packing  in  the  U.K. 

Advertised  prices  are  for  mail  arid  telephone  orders  only, 


MICROPROS*  SOCCER  17  95 
MOTOR  MASSACRE 14  J5 

NKJHT  HUNTER, 1*45 

NtQHTRAKKR  14  35 

OPERATION  HORMU2  14  95 
OPERATION  NEPTUNE  17.95 

OPERATK3NWOLF  13.25 

ORBITER  17,96 

OUTRUNEUROPA 1495 

PERSONAL  KNK3UFTMARE  16  75 

P1PEUNE 14.95 

POLICE  QUEST 2  >5  7S 

POPULOUS Ift.70 

POWEHDROME  .  '  "' 

PRESIDENT  IS  MISSING   16.45 

PRISON  - - .,   ,  14  95 

R-TYPE 17  95 

RAMBD3  13,25 

RENEGADE  3  14  95 

ROAOBLASTEHS  14  99 

RO80COP  U.25 

RUNNING  MAN    18.75 

ST  OS      - „ 22,95 

SAVAGE  *3  2i 

SLEEP1NGGCOS  UE  ....  16  75 
SPTHRI  4J3THK  fRCE  HARRER  It  45 
STARGuDERll       .  10.45 

S  OAVES  WORLD  SNOOKER  14  95 
STORMTROOPAR  14  95 

TALESPTN   .       22  95 

TECHNO  COP 1435 

THE  DEEP  - 14.35 

THEKPSSTAi 2196 

THUNOERSLADE 14  35 

TIGER  ROAD..- 14.34 

TIME  SCANNER   18.75 

ULTIMAIV  17.95 

ULTIMATE  0OLF  14.35 

UMS  16.45 

UMS  SCENERY  DISK  icr  2  9  99 
VICTORY  ROAD  13.25 

VIOILANTE   ,      „.„___.  IT. 99 

WANTED  14.35 

WAR  IN  MI0OLE  EARTH       J1  95 

WECLE  MANS , „.  1325 

WtlRDDREAME  1645 

ZAKMCKRACKEN     17  95 


MftS  AND  ■Ol£S 
1 9  Jt  1 5'  BLANK  DS.DOOtSK  9  96 
10  DISK  STORAGE  BOX         6  95 
SO  OtSK  STORAGE  BOJ<  9  95 


SAMPLING— 

A  rich  man's 
game  no 
longer 


The  price  of  making  electronic  music  s  been  coming  down  and  down.  Now 
TGM  reveals  Future  Sound,  the  ST  sampler  for  little  more  than  the  cost 
of  a  game,  and  Master  Sound,  an  Amiga  program  with  IFF  and  stereo  sam- 
pling tor  not  quite  twice  the  price 

•  Page  36 

A  MUG's  game  is  longer 

Communications  aren't  all  serious 
when  it  comes  to  diving  in  with  hun- 
dreds of  others  via  a  modem  and 
playing  multiuser  games. 

•  Page  91 


WHAT'S  INSIDE 

16-bit  Samplers  page  66 
Repair  services  page  88 
Comms;  Mug's  game  page  91 
Information  Desk  page  93 
Toolbox  page  94 


Classifieds  page  96 
Controversy  page  100 
Readerpage  page  102 
Mel's  Trivia  Quiz  page  1 06 


Improve 

the 
features 

That's  what  this 
months  top  letter 
writer  says  to  all 
software  houses  — 
although  his  com- 
ments are  aimed  at 
the  FOFT  manual,  it 
Gremlin  improve 
features,  such  as 
rewriting  the  manual 
and  adjusting  the  dif- 
ficulty level  tor  the 
Amiga  version,  they 
will  obviously  have 
the  best  game  ever 
on  their  hands. 
•  Page  102 


TGM01 


To  be  cancelled  due 
to  lack  of  interest 

Fleet  Street  really  isn't  interested 
in  computer  gaming,  preferring 
obscure  sports  much  more,  Sut 
as  TGM  discovers,  some  PR  people  in 
the  business  think  the  major  software 
houses  are  to  blame  for  the  lack  of 
newspaper  coverage  and  support 
•  Page  1 00 


INDUSTRY:  WE  WANT  YOUR  PRODUCT  NEWS!  CALL  BACK  BYTES 

EDITORIAL  Robin  Candy  ■  ADVERTISING  Lee  Watkins  ■  0584  5851 


TGM  TX  01 9:5-89  85/108 


Back  Bytes 


SAMPLERS 


Cheap  at  twice  the  price 


Samplers  for  the  ST  normally  roll  In  around  the 
£80-100  mark  —  cheap  compared  to  profes- 
sional hardware,  yet  an  expensive  mistake  if 
you  discover  you're  not  really  that  Interested 
In  the  whole  sampling  lark. 

But  now  Software  Horizons  have  released  a 
sampler  for  little  more  than  the  cost  of  a 
game,  in  the  first  of  our  sampling  features, 
Robin  Candy  reviews  Master  Sound. 


The  best  news  about 
Master  Sound  is,  of 
course,  that  £3495  will 
buy  ail  the  hardware  and 
software  you  need  to  start 
sampling:  the  only  extras 
required  are  the  leads  to  con- 
nect your  ST  up  to  a  sound 
source  and  a  hi-fi.  It's  not 
cheap  and  nasty,  either,  for 
Master  Sound  comes  of  a 
good  family;  it  was  designed 
and  programmed  by  2- Bit 
Systems  and  Ferry  Rawasi, 
both  previously  responsible 
for  Replay  4  on  the  ST  and 


AMAS  en  the  Amiga 

And  though  It's  almost  50% 
cheaper  than  their  previous 

An  Amiga  version  of 
Master  Sound  would 
undoubtedly  find  a 
major  rival  in  the  slick  Future 
Sound  from  Applied  Visions. 
While  at  C79.9S  its  almost 
double  the  cost.  IFF  compati- 
bility and  stereo  sampling 
make  it  an  attractive  pack 

ftecording  a  sound  is  very 
easy  —  Just  plug  your  3ound 
source  into  the  sampler 
(either  the  stereo  RCA  phono 
sockets  or  the  3.5mm  MIC 
socket)  Adjust  the  slider 
control  on  top  of  the  sampler 
to  set  the  recording  level, 
then  click  on  the  recohd 
option 

Future  Sound  can  cope 
with  mono  or  stereo  samples, 
and  when  switched  to  mono 
mode  it  can  sample  up  to 
42kHz  —  compared  to  20kHz 


packages.  Master  Sound  still 
includes  all  the  usual  editing 
facilities  plus  a  number  of 
extra  features,  making  it  the 
best  value- for- money  sampler 
yet. 

Sounds  can  be  sampled  at 
S-20kHz  —  the  higher  the  fre- 
quency is,  the  better  the 
quality,  but  this  limits  sample 
length  The  maximum  length 
of  a  sample  depends  on  a 
combination  of  frequency  set 
ting  and  the  memory  of  your 
ST.  but  a  520STFM  set  at 
20kHz  can  easily  produce  30 
seconds  of  sanv 
f.M-  lime. 

Master  Sound 
includes  a  num- 
ber of  options  to 
analyse  a  sound 
befoie  you  sam- 
ple it.  A  34-bar 
spectrum  anal- 
yser displays  the 
volume  levels  of 
the  different  fre- 
quencies which 
make  up  a 
sound,  an  oscilloscope  shows 
the  sound's  waveform,  and  a 
real-time  VTJ  meter  shows  the 


overall  volume  of  a  sound. 
{This  can  be  set  so  that 
recording  won't  start  till  a 
particular  volume  is  reached) 
Once  a  sound  has  been 
recorded  into  the  ST.  it  can  he 
altered  in  a  number  of  ways: 

■  For  a  start,  unwanted 
sections  can  be  discarded* 

■  A  magnification  facility 
provides  250  levels  of  magm 
fication,  making  editing  much 
easier. 

■  Any  part  of  the  sample 
can  he  block-copied  to  anoth- 
er section  to  produce  a  Max 
Headroom  stutter  effect 

n  The  overlay  function 
mixes  two  samples  together. 
If  you  overlay  two  identical 
samples  and  make  sure 
they're  slightly  out  of  sync, 
you  get  an  echo  effect 

n  The  whole  sample  or  any 
part  of  it  can  be  looped, 
reversed,  or  faded  in  or  out. 

n  If  the  pitch  is  all  wrong 
you  can  decrease  or  Increase 
it  by  up  to  half  an  octave 
either  way. 

Sequencing  too 

One  ol  Master  Sound's  main 
selling  features  is  the  built-in 
option  to  sequence  samples 
Memory  permitting,  up  to  IS 
edited  samples  can  be 
assigned  their  own  playback 
key.  The  samples  can  then  be 
played  back  in  real  time.  This 
is  great  for  creating  your  own 
remixes  of  your  favourite 
songs.  Your  own  sequence 
can  be  up  to  an  incredible  20 
minutes  long!  This  sequence 
is  also  editable,  and  allows 
for     other     samples     to     be 


Bright  future  for  Amiga  sound 


in  stereo.  As  always,  sample 
length  depends  on  a  combi- 
nation of  free  memory  and 
sample  frequency, 

When  a  sample  has  been 
recorded,  it's  assigned  its 
own  track  along  with  the 
sample  name.  There  are  four 
tracks,  each  with  their  own 
volume,  playback  rate  and 
□nee/loop  controls.  They  can 
be  played  all  together  or  in 
any  combinations. 

The  Bag  Of  Tricks  menu 
contains  ail  the  sound  mod  if  i 
cation  options,  The  normal 
features  such  as  reverse, 
copy  and  mix  sounds  are 
found  on  this  menu,  zero 
sound  allows  you  to  create  a 
totally  silent  section  in  the 
sample,    and  scale  sound    is 


used  to  make  sections  louder 
or  softer  All  the  options  on 
this  menu  can  be  used  on  all 
or  part  of  a  sample. 

Samples  can  be  saved  out 
in  two  formats  —  either 
Future  Sound's  own,  which  is 
compatible  with  the  public- 
domain  music  program 
Jukebox,  or  in  IFF  which  is 
the  standard  sample  format 
used  by  many  music  pack 
ages  including  Electronic 
Arise  Deluxe         Music 

Construction  Sol 

If  a  sample  is  saved  m  IFF, 
there  are  two  additional 
options,  one  shot  is  intended 
for  sound  effects  and  speech: 
the  sample  is  played  exactly 
as  it  was  saved  with  no  alter- 
ations in  pitch  And  i  octave  la 


dubbed  over  the  top, 

Compositions  can  be 
played  back  independently  (if 
the  sampling  software,  using 
another  program  included  in 
the  package  This  features  an 
editable  scrolling  message 
and  animated  graphics  which 
can  be  altered  using 
Cyber  par  m  (Software 

Horizons  are  running  a  com- 
petition where  owners  of 
Master  Sound  can  win  El. 000 
by  sending  them  their 
demos.) 

•tm  Sound  features 
most  of  the  options  you'd 
expect  from  a  sampler  cost* 
ing  around  £100,  as  well  as  a 
few  useful  extras  —  the  only 
serious  omission  is  the  lack  of 
MIDI  support.  It's  a  shame 
the  STs  built-in  MIDI  ports 
couldn't  have  been  put  to 
good  use  However,  it's  very 
easy  to  use,  and  the  manual 
includes  all  the  necessary 
information  to  get  the  sam- 
ples working  m  STOS  BASIC 
as  well  as  a  number  of  other 
languages 

So  Master  Sound  repre- 
sents great  value  for  money 
The  sample  sequencer  alone 
is  great  fun  to  play  with  and 
can  produce  some  very  mt«f- 
eating  results. 

Available  on  ST  from; 
Software  Horizons.  5  Oak- 
leigh  Mews.  London  N20 
9QH  (01)  446-9146, 

There  ere  plans  for  an 
Amiga  version,  but  no  hrm 
release  dates  yet 


You  ain't  heard 
nuthin'  yet! 

for  in  next  month's  TCM. 
Jason  Sheldon  reviews  the 
latest  sampler  from  top 
Commodore  company 
Tnlogic  Listen  out  lor  Back 
Bytes  in  TGM020.  on  sale 
June  22. 


intended  for  sounds   v 
are  to  be  used  as  musical 
arte* 

The  manual  explains  all  the 
options  very  clearly,  making 
Future  Sound  easy  to  use. 
Full  instructions  on  how  to 
use  the  samples  in  your  own 
programs  are  also  included, 

Altogether,  Future  Sound  is 
one  of  the  best  sound  sam- 
pling packages  available  for 
the  Amiga,  and  owners  of  IFF 
music  packages  will  certainly 
find  it  very  useful  and  at 
£79.95  it's  definitely  worth 
buying 

Applied  Visions:  Jersey 
Supreme  Works,  S38&46 
WhippendeB  Road,  Watford. 
Herts  WD1  tQN  (0923) 
818076. 


86/108  TGM  1X019:6-89 


J& 


H 


MAIL 
ORDER 


MAIL 
ORDER 


12  SANDPIPER  CLOSE,  LONGRIDGE  PARK,  COLCHESTER, 


C04 3GE 


36a  Osborne  SI, 

Colt  hotter, 

Essex. 

(RETAIL) 


6  Bond  St, 

Ipswich, 

Suffolk. 

(RETAIL) 


24hr  MAIL  ORDER  PURCHASE  LINE  {0206)  869668  (0206)  863193 


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Ch«qu*»  *  P»1*t  Odor*  p*y*b**  lo  SOFTSElLERS  Po*t  i  Packing  Fr«*  in  U.K. 

Overseas  Cl  50  par  Hem  Mail  Order  Only.  Shop  Prices  will  vary  but  personal  callert  tan  claim  appro Kunatfriv  1DV  discount  ofl  RHP  on  moil  listed  item* 

on  production  ol  this  advert.  Subject  to  availability  and  price  change  wifhoui  nonce-  Mot  ail  title*  released  al  lime  oi  going  lo  ores*. 


GUIDE 


REPAIR 
SERVICES 


No  matter  hgw  much  you  cars 
for  a  computer  eventually 
something  goes  wrong. 

Arid  you  can  bet  your  life  It'll 
happen  after  the  guarantee 
has  expired,  so  you  can  forget 
about  sending  it  back  to  the 
manufacturers,  In  most  cases, 
they  won't  want  to  know. 

Before  packing  your  qomput 
er  off  to  a  repair  firm,  check  to 
see  if  your  local  computer  deal- 
er can  recommend  a  local 
repair  outfit. 

Phone  the  company  you 
choose  and  try  to  get  a  rough 
guide  of  the  cost  of  the  repair, 
ho*  long  it  will  take  —  and 
whether  they'll  give  a  warranty 
to  do  it  again  for  free  if  the 
repair  doesn't  work. 


■  Al  Computer  Services. 

Unit  9.  Paddock  Mount  Offices, 

Dawley.  Telford,  Shropshire 

TF4  3FR  (0962} 502737 
COMPUTERS  REPAIRED 

ally  any  compute?'  — 
including  Spectrum,  054/128, 
BBC,  16  bits,  C16,  Vic20  and 
Plus  4. 

PERIPHERALS  REPAIRED 

Printers,  also  full  disk  drive 
service  for  £2  S. 
PRICES  Mostly  £25  £30,  but 
C128  is  £42  50 
warranty  Three  months. 


■  BCL  I  Best  Computer*  Ltd). 
Galaxy  Audio  Visual,  first  floor, 
230  Tottenham  Court  Road. 
London  W1A  3AP  (01)  631- 
01  39  or  580-6640 
COMPUTERS  REPAtRED  All  8-bit 
and  1 6-bit  including  PCs 
PERIPHERALS  REPAIRED  A.I 
PRICES  A  typical  small  repair 
would  cost  £15- £20 
WARRANTY  Six  months 
INFORMATION  Free  estimates 
Galaxy  Audio  Visual  also  sell 
micros. 


■  Cambridge  Micro  Surgery. 
Utatt  4,  377B  Cherry  Hinton 
Road.  Cambridge  CB1  4DH 
(0223)410234 
COMPUTERS  REPAIRED 

Spectrum.  C64.  BBC.  Amstrad, 
PCs 

PERIPHERALS  REPAIRED 
Printers,  monitors,  dish 
drives  etc. 

PRICES  Cheapest  is  48K 
Spectrum  at  £16  95  plus  cost  of 
parts,  others  from  £23.50. 
warranty  Three  months 
INFORMATION  Will  provide 
annual  maintenance  for  busi- 
ness micros,  on  a  contract 


Make  sure  that  the  quoted 
price  includes  parts,  labour, 
VAT.  and  return  postage. 

When  sending  your  computer 
by  post,  pack  it  carefully  — 
preferably  in  the  original  bo*. 

Always  include  a  letter  with 
your  name,  address,  and  tele- 
phone number  and  the  effects 
of  the  fault, 

Send  the  whole  package  by 
recorded  delivery  —  just  24p 
on  top  of  the  stamp  cost  — 
and  pay  the  extra  cash  for  an 
ad vice-of  delivery  slip  (25p  If 
you  ask  for  it  when  you  post 
the  package,  65p  if  you  leave 
it  till  later). 

That  way  you  know  it's  got 
there. 


basis 

■  The  Compote*  Factory. 
Analytic  Engineering  Ltd,  Unit 
IB  A,  Grainger  Road  Industrial 
Estate.  Southend  SS2  5DD 
(070?) 618455, 
COMPUTERS  REPAIRED  All 
major  models  except  Atari 
PERIPHERALS  REPAIRED  Disk 
drives  and  printers 

PRICES  £7  £40 
WARRANTY  Three  months, 
INFORMATION  Free  estimates 

■  Electronic  ft  Computer 
Services 

1000  Uxbndge  Road.  Hayes. 
Middlesex  UB4  0RL 
(01)  573-2100 

COMPUTERS  REPAIRED  The  full 
range  of  home  computers  — 
that  includes  all  the  well 
known  B-bil  and  16-bit 
machines 

PERIPHERALS  REPAIRED 
Electronic  &  Computer 
Services  will  repair  some 
peripherals,  but  write  or  phone 
for  details  in  case  yours  isn't 
included 

PRICES  According  to  the  prob* 
lem  Phone  for  a  quote 
WARRANTY  Write  or  phone  for 
details.  The  warranty  only  cov 
ers  the  problem  repaired,  not 
the  whole  computer, 
INFORMATION  Turnaround 
varies,  depending  on  the  prob- 
lem, from  two  days  to  a  week 

Electronic  &  Computer 
Services  also  sell  spare  parts. 
Again,  write  or  phone  for 
details, 

■  H  Indie  y  Elect rontcs. 

97  Market  Street,  Hundley, 
Wigan,  Lancashire  WN2  3AA 
(0942) 522743 
COMPUTERS  REPAIRED 
Spectrum,  016^64,  VicZQ,  CPC 


PERIPHERALS  REPAIRED  Some 
PRICES  Set  price  (or  each 
machine,  ranging  from  £17 
<48K  Spectrum)  to  £25  1541 
disk  drives  £32  50 
warranty  Three  months. 
INFORMATION  Average  two  day 
turnaround  —  well  quicker 
than  the  average 

■  HS  Computer  Services. 
Unit  2,  The  Orchard.  Warton 
Preston,  Lancashire  PR4  1BE 
(0772) 632686 
COMPUTERS  REPAIRED  AH 
SpectjuniK 

PERIPHERALS  REPAIRED  Phone 
PRICES  From  £14  95 
WARRANTY  Three  months 

■  Lad  broke  Computing 
International. 

33  Ormskuk  Road,  Preston, 
Lancashire  PR1  2QP 
(0772)  21474  or  27236 
COMPUTERS  REPAIRED  Mainly 
Atari 

PERIPHERALS  REPAIRED 
Printers  and  disk  drives 
PRICES  According  to  machine 
—  for  example  ST  £34  50, 
XL/ 130  XE  £23  (these  prices 
include  VAT) 

WARRANTY  Phone  for  informa- 
tion 

■  Microtech  Computer  Services. 
216  219  Cotton  Exchange 
Building.  Old  Kail  Street, 
Liverpool  L3  9LA 

(051J236  220B 
COMPUTERS  REPAIRED  ST 
Amiga,  BBC.  Amstrads 
PERIPHERALS  REPAIRED 

Printers,  monitors;  also  electric 

type  writers  and  other  Office 

equipment 

PRICES  Start  from  £30  —  Call 

Mike  Lopez  at  Microtech  for  a 

quote. 

warranty  Three  months 

■  MP  Electronics. 
Wendling.  Dereham,  Norfolk 
NR19  2LZ  (0362)  87327 
COMPUTERS  REPAIRED 
Spectrum,  C64,  BBC  B.  PCs  — 
in  fact  all  major  makes  except 
ST  and  Amiga. 
PERIPHERALS  REPAIRED 
Printers,  plotters,  monitors, 
disk  drives  etc 

PRICES  All-inclusive  prices  for 
most  machines  —  4BK 
Spectrum  £16. 128K  Spectrum. 
BBC  B  and  C64  £27  50.  PCs 
from  C20-E100+  These  rates 
covet  all  faults  except  those 
caused  by  other  people's 
botched  repairs' 
WARRANTY  Phone  for 
information 

information  Free  estimates. 
£20  repair  and  overhaul  service 
(or  48K  Spear  urns  —  MP 
Electronics  replace  sockets, 
keyboard  membrane  etc  and 
will  repair  any  faults  that 
develop  within  sue  months  of 
overhaul, 

■  Ortec  Micro  Computers. 
ORC  GEC  ITEC.  GEC  Switch 
Gear,  Distribution  Division, 
Higher  Openshaw.  Manchester 


Mil  1FL  (06 1)301-2210 
COMPUTERS  REPAIRED  All 
home  micros  and  PCs 
PERIPHERALS  REPAIRED 
Printers,  monitors  and  disk 
drives, 

PRICES  Depends  on  fault  — 
phone  for  details. 
WARRANTY  Three  months 

■  PM  Eagfrtaenitg. 

Unit  8.  New  Road,  St  tves. 
Cambridgeshire  PE17  4BG 
(0480)61394 

COMPUTERS  REPAIRED  All 
home  computers 
PERIPHERALS  REPAIRED 
Printers,  monitors  and  disk 
drives 

PRICES  Phone  There's  a  set 
repair  puce  for  each  comp 
regardless  of  the  fault  and 
including  all  parts  and  labour 
warranty  Three  months 

■  RA  Electronics. 

133  London  Road  South, 
Lowestoft  Suffolk,  NR33  0AX 
(0&02)  566289 
COMPUTERS  REPAIRED  All 
Specttuins 

PERIPHERALS  REPAIRED  Phone 
PRICES  Spectrum  4flK  £14, 
Spectrum  12BK  £20 
INFORMATION  RA  Electronics 
also  sell  components 

ry  Works,  Birds  Hill, 
Letehworth,  Hertfordshire  SG6 
1HX  (0462)  480723  or  480929 
JOYSTICKS  REPLACED  Roebuck 
Designs  run  a  clever  joystick- 
replacement  service  which 
offers  (aster  turnaround  than  a 
repair  firm  might 

Send  in  your  broken  joystick 
—  any  model  —  and  they'll 
send  back  a  second-hand  but 
working  suck  of  the  same 
model  Later,  they  repair  yours 
and  pass  it  on  to  another  cus- 
tomer 

PRICE  £4  60  including  return 
postage 

U  Swindon  ITEC 
6  Oppenheimer  Centre. 
Greenbndge  Road.  Swindon 
SN3  3JD  (0793)  611808 
COMPUTERS  REPAIRED 

Spectrum.  C64/128.  BBC  B  and 
Master  series  CPC 
PERIPHERALS  REPAIRED  6,26- 
inch  disk  drives,  monitors, 
cassette-deck  alignment 
PRICES  Spectrum  from  £  if),  oth- 
ers from  £25  (but  smalt  repairs 
may  be  cheaper). 
warranty  Three  months 
INFORMATION  Most  done  within 
seven  working  days 


I 


Attention 


repair  firms    - 

If  you  would  like  ft  mention  in 
the  Bach  Bytes  repair  pages, 
ptofts*  send  the  rstovant 
details  to  Back  Byte*.  TOM. 
PO  Box  10.  Ludlow,  Shropshire 
SY8  10 B.  including  a  pnone 
number  and  the  mftnftger'a 
name  (tor  our  files). 


Back  Bytes 


■  TetogMne*. 

Kilby  Bridge.  WigEton. 

Leicestershire  LE8  1TE 
(0533)  BB044S  or  813606 
CONSOLES  REPAIRED  Atari 

VCS2600,  ColeooviSlon, 
Intellivision.  Sega. 
PERIPHERALS  REPAIRED  Phone 

to  ask 

PRICES  VCS2S00  C17  9S, 
Colecovision  £14,95. 
ImelJiviBion  El  9. 95,  Sega 
E14.95 

WARRANTY  90  days 
INFORMATION  Telegames 
promise  to  return  trie  console 
to  you  just  three  days  after 
they've  received  it.  They're 
also  the  official  UK  repair  cen- 
tre for  Sega  and  Colecoviskm, 

■  Verran  Micro-Maintenance. 
Albany  Park.  Frimley  Road, 
Camberley.  Surrey  GUI  5  2PL 
(0276) 66266. 
COMPUTERS  REPAIRED 
Spectrum,  Amstrad, 
Commodore. 

PERIPHERALS  REPAIRED 

Printers,  monitors 

PRICES  Range  from  £19  95  lor 

Spectrum  to  £95  for  Amstrad 

PC155Z 

INFORMATION  Established  six 

years.  Approved  by  Amstrad. 

■  Video  Vault. 

140  High  Street  West,  Glossop. 

Derbyshire  SK13  8HJ 

(04574) 66555 

COMPUTERS  REPAIRED  Most 

PERIPHERALS  REPAIRED  Phone 

PRICES  From  £19  95.  according 

to  machi: 

WARRANTY  Three  months 

INFORMATION  While- you -wait 

service  in  Manchester. 

■  VSE  Technical  Servfces. 

Unit  6.  8  Nursery  Road.  London 
5W9flBP(Ql)73B-7707 
COMPUTERS  REPAIRED  All 

Spectrum.  Amstrad,  Atari  and 
Commodore  models 
PERIPHERALS  REPAIRED  Opus 
Discovery  drive  (partner  Ian 
Vaudrey  is  official  repairperson 
for  the  Sinclair  Discovery 
Club) 

PRICES  Each  model  has  a  set 
price  which  covers  all  repairs 


except  very  major  ones  like 
keyboard  or  disk- drive  replace- 
ment. Spectnims  range  from 
£  1 2  90  to  £17  90:  C64  is  £19  90, 
C128  £24.90;  CPCs  range  from 
12 190  to  £24,90;  all  PCWs  are 
£31 .90. 

Parts,  labour,  VAT  and  return 
postage  within  the  UK  are  all 
included. 
WARRANTY  Four  months. 

■  Wight  Computing  Home 
Micros. 

122  High  Street,  Ryde.  Isle  of 
Wight  PG33  2SU  (0983)  68978 
COMPUTERS  REPAIRED  Most 
PERIPHERALS  REPAIRED 
Printers  and  monitors.  buL 
check  first  that  the  service  is 
available  for  older  models 
PRICES  According  to  the 
problem. 

WARRANTY  90  days 
INFORMATION  Wight 
Computing  will  also  check, 
clean  etc  computers  which  are 
not  obviously  faulty. 

■  WTS  Electronics. 

Studk)  Master  House.  Chain 
End  Lane.  Luton,  Bedfordshire 
LU4  8EZ  (0582)  491949. 
COMPUTERS  REPAIRED  All 

home  computers 

PERIPHERALS  REPAIRED 

Printers,  disk  drives. 

modems  etc. 

PRICES  Very  competitive  on  all 

models." 

WARRANTY  Three  months. 

INFORMATION  WTS  Electronics 

promise  to  complete  the  repair 

within  one  week  from  the  day 

they  receive  the  machine. 

Authorised  Amstrad/Sinclair 

repair  firm 

■  Wynter  Electronics. 

Unit  30F,  Atlas  Village,  Oxgate 
Lane.  Staples  Corner.  London 
NW2  7HU  (01)  452-5660. 
COMPUTERS  REPAIRED 
Spectrum.  Commodore,  BBC. 
Atari  PCs. 

PERIPHERALS  REPAIRED  Phone 
for  details. 

PRICES  £18  upward,  depend 
mg  on  machine 
WARRANTY  Three  months. 
INFORMATION  Repair  done  in 
one  week. 


ONLY  POOL  AND  HORSES 


PROGRAMS  FOR  PUNTERS  FROM  GENUINE  EXPERTS 

HANDICAP  WINNER  shows  the  VALUE  FOR  MONEY  beis  in  Handi- 
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BOX  FORM  weighs  up  a  race  by  cortsidenftO,  ihe  many  fades  Of  lorm. 
Although  several  factors  are  built  in.  ihe  user  can  eassty  add  to. 
delete  or  modify  them  to  produce  a  program  taioor-rnade  for  the  indi- 
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Two  programs  lor  the  price  of  one  Easy  to  use  and  they  never  go  out 
of  date.  All  you  need  is  a  lew  mi  mutes  wuh  a  daily  paper. 
Tape  £1 1 .95.  CMD  64/128.  AMSTRAD  CPCS,  SPECTRUMS.  BBC-B 

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Computer  repairs 

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Inclunv*  of  P*>ls,  labour  and  VAT 

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•  hull  compatibility  with  all  Atari  ST 
models.  Amiga  500  &  Amiga  1000 

*r*  Top  q  unli  I*  i  ir  I  it- ii  drhe  mechanism 

•  tine  megabyte  unformatted  capacity 

•  External  plug  in  PSU  (Atari  ST) 

•  Throughport  (Amiga} 

•  Very  quiet 

•  Slimline  i 

•  Colour  matched  to  computer 

•  Lang  cable  fur  location 
«Hher  side  of  computer 

•  Full  12  month-,  guarantee 


Don't  forgeffSH  prices  shown 
include  VAT  and  delivery 


including  VAT  and  delivery 


AATARI 


A'l  6u'  Sf  pht*f.  induoa.  nwuf*  fit    plus  1  diUii  at  mj'Iwjh* 

.ncud.ng    wa'dp'DCi^W     uH  H*l     qrjphio    iji-rt*  4rtd  d*fflOS 
Pnonf  ut  "DW  Ibi   ■  duett  0*»  Inv  <on"b'n*:i*n  g'  hj'd.. 


520  STFM    SURER   PACK 

include?  520  STFM  with  iMEG  flfrve,  Over  £450  worth  of  software,  |Oy*t>Ch.  moutl, 
uui  Guide  and  5  distis  ol  Pubic  Domain  Software.  Software  tnciDdod  is 


e*rMd  tat  fMMtm 

S^mw  QfiiMWl 

Artjr>oC  ■ 

loo*  Edwwei  Bht 


a»JS? 


WUMi 


Out 


RwvKama 

Sayrjuau 

Oenj«e 

Black  Lame 

I  1".rt! 


£329.00 

Inc  VAT  &  delivery 


520  STFMwtfi  IMEGHntemal  dnve  tilt«l 
1040  STFM  l«lwl  irodnH  with  buili  in  TV  modulator     . 
10*0  STFM  modal  a 9  above  wnlh  MitrOisofl  Wile'  A  'VIP  Proietctonar  . 
1040  STFM  including  |oysilck.  31   game)  with  business  hHwwi  as 
Supplied  willi  abova  dsscT>bsd  '520STFM  Supar  Puck' 

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£263  00 
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1.1  Ml  <KJ 


monoenresm^  mo« 


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Mega  STt  ivtPl  mono  mnmlnf    'M^T  WfiHt'  ,1  'VIP  Prn  E59G  0O 

Meg*  5T2  wrth  mono  monitor ,  MS-Wrim1  &  VIP  Pro                                          .,  £840  00 
Supo'  Pbc*  toltwere'  at  supplied  with  above  &20STFM  offer   C6O0O 


■ 


S2G  Stfm  1MEQ  internal  3  5*  dove  upgrade  kri  inc  lull  instruction* 

StM  1 24.^  mctno  monitor      , 

SCI  224  colour  monitor  .... 

Mega-F*a  30Mb  hard  drik 

System  At 40  40Mb  naid  OWc.  super  low  price  el 

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Pn*p»  CM8633  14-  «oiour  monitor  e/w  ST  or  Amiga   Seed  £528  00 

Philips  CMBB&2  ai  above,  higher  reaoiubn-i £288  00 


C  74  05 
C118  0O 
£278,00 
£530.00 
£40800 
C  85  00 
£20000 


Ail  prices  include  VAT,  delivery  and  cable 


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they  Direr  an  unbeatable  combination  of  lea- 
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nriMiiH    ill   *jr   iftCCiil.   an  ih     price  S 


Star  LC10  0«J  t**no  1 <U/36cpS  0  pin.  4  NLQ  torts,  inc  2  antra  ribbon*  tree      ...  £190.00 
Star  LOO  T-nOOlOUr  version  o*  ebov*  pnntor ,  inc-£  enlr*  black  nbbone C24-9.O0 

Star  NX- is  budget wtdec«mege» pm  printer  C31000 

Sta<  LC24-10  leclure-par>ad  1  &*  mgWlorH  24  pm  pnntor .., Cm  00 


Star  NB24-10  O/eat  vakie  10*  2«pin  Inc  cut  tnaol  reader  *  2  entra  riobone 
Sur  NB2<  15  wto*  can  version  Of  NB24-10  inc  Cut  sheel  leeoer  . 
NEC  P2200  Ouoget  ?4ptn,  ifj-  carriage  16»HcpS 

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Epion  LX800  popylar  10"  iBQ^Scpa  . „ 

Epson  LOS00  good  ?*p«n  prlnler  1 5Qr50 cp»  

Cnnen  1  MO  good  value  1 0*  1 20  ope 

Cldien  HOP '45  bargain  £4  p>n  wtoa  Oamagf  prim«<  ... 

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CI  WOO 
£31100 
ri'VKO 
£31900 
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£390  00 


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Pye  1 1 65  TV /Monitor  with  lalelenl,  lull  rem/ctd  4.  Amiga  cable  ...  EP69.no 

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Philips  CM8852  otriour  monilor  as  atwv*,  higher  resolution £299.00 

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Back  Bytes 


COMMS 


It's  a  mug's  game 


The  more  the  merrier  —  that's  the  secret  of 
multiuser  games,  where  dozens  of  players 
share  the  same  adventures  through  a  mystical 
modem  link. 

In  this  month's  comms  commentary,  Zog 
gets  bitten  by  a  giant  spider...  and  that's 
nothing  compared  to  the  phone  bill. 


Facts  to  amaze  and 
astound,  number  one: 
multiuser  games  are  a 
century  old.  Well, 
according  to  my  calculations, 
sometime  around  now  we 
should  hit  the  moment  when 
approximately  100  player 
years  have  been  spent  c-n 
exploring,  playing,  testing  and 
interacting  with  the  mam 
multiuser  games  (MUGs) 
around  the  country. 

In  other  words,  assuming 
that  MUGs  have  only  been 
around  lor  about  three  years, 
sonu  ?50  players  exist 
somewhere  in  the  country 
who  have  spent  their  enure 
lives  since  early  1986  playing 
a  thiee-hour  shift  every  day, 
come  rain  or  shine  The  costs 
of  games  var  y,  but  assuming 
an  average  SOp  per  hour  — 
the  cost  of  Gods  and  Zone  — 
someone  could  have  earned  in 
the  region  of  CI 50.000  per 
year  for  the  last  three  years 
Why  this  addiction?  As  with 


MAJOR  MUGS 

■  AMP  (0202)  67B533. 
Evenings/  weekends , 

■  Conquest  (0483)  275465 
Evenings/Sundays. 

■  Gods  (01)  994-9119.  24 
hours  a  day.  Run  by  Tiger 
Tiger.  Zone  is  now  on  Che 
same  number 

a  Minorworld  (0883> 
844044  or  844164  24  hours 
a  day  Sysop  is  Pippin 

■  Shire  (061)434  9927. 
Evenings/weekends. 

■  WanderUrod  (01)  680- 
5330  24  hours  a  day,  Sysop 
is  Ted  Greene,  aXa  Wanda 
the  Arch  Witch 

■  Zone  (01)  994-9119.  24 
hours  a  day  Originally  free 
and  based  in  Croydon,  Zone 
is  now  on  the  Gods  system 
in  London,  with  14  lines. 
Run  by  Gandalf 

■  Shades,  via  Prestel.  with 
a  scrolling  gateway  too,  as 
*  shades  t. 


anything  new.  at  fust  you'll 
probably  be  rather  dazzled  by 
the  whole  experience  strange 
personas  shouting,  long  room 
descriptions  and  wen d  noises 
that  mean  something  to 
everyone  except  you    Screens 
full  of  text  also  tend  to  obscure 
the  single  line  in  the  middle 
that  tells  you  about  the  spider 
that  just  arrived  in  the  room 
and  bit  you,  and  even  if  you 
did  see  it  you  haven't  the 
foggiest  how  to  cure  yourself 
before  your  character  dies 
horribly 

For  this  son  of  thing,  it's 
useful  to  have  experience  in 
ordinary  micro  adventures 
such  as  The  Pawn.  The 
Hobbit,  or  Guild  Of  Thieves 
(called  SUGs,  or  single  user 
games,  in  the  jargon) 

The  commands  that  let  you 
drive  your  'persona'  around  a 
MUG  owe  a  lot  to  the  original 
adventure,  Colossal  Cave. 
From  it  came  the  ten  basic 
direction  movements  (n.  w.  a,  e. 
he,  nw,  se.  §w,  u.  d),  'score'  (sc) 
and  your  possessions,  or 
"inventory  (i)  Since  then, 
good  ideas  from  one  game 
have  often  been  added  to 
others,  either  because  the 
coder  likes  them  or  because 
players  requested  them  (the 
keep-  the-punters-  happy 
technique} 

For  example,  the  description 
of  a  room  is  commonly  done  as 
a  long  piece  of  text.  Which 
may  have  clues  of  course 
Players  who  wish  to  race 
around  don't  want  all  the  text, 
so  bjuef  ca  uses  the  game  to 
just  print  a  couple  of  words 
instead,  simply  saying  which 
room  you're  in 

If  you're  not  sure  about  this 
location,  the  command  l 
('look' J  will  give  you  the  full 
description  anyway.  And  any 
other  people  or  objects  in  the 
room  with  you  will  get  listed, 
after  the  room  text  Since  a 
game  usually  tells  you  what 
everyone  is  carrying  if  you 
enter  a  room  but  often  fails  to 


tell  you  if  they  enter  a  room 
that  you're  already  in.  the 
"glance'  command  (gl)  has 
evolved  —  it  gives  a  brief 
room  description  and  than  a 
full  description  of  the  players 
with  you. 

Another  nch  field  of  cross 
fertilisation  is  in  the 
interactions  between  players. 
The  early  smile,  say,  and  laugh 
commands  have  been 
supplemented  with  a 
vocabulary  like  this: 

SLUSH  CHUCKLE  CRY 
CUDDLE  GIGGLE  GtUN 
GUFFAW  WSS    KOD  HEAD 
POKE   SHRUG <TtCILE 
WAVE    WHIMPER  YAWN 

If  these  are  not  all  available, 
or  tf  there's  another  emotion 
you  wish  to  display  which 
doesn't  yet  exist,  the  emote  or 
E»  command  is  often  a  general 
catchall.  You  can  type  em  gasps 
and  the  other  personas  near 
you  will  get  something  like 
SCOO  GASPS. 

A  MUG  is  partly  a  technical 


exercise  for  programmers, 
since  it  requires  various  skills 
and  a  realtime  response  (The 
original  MUD  was  writte; 
to  demonstrate  some 
programming  techniques  by  a 
university  lecturer  and 
students) 

But  it's  also  a  sort  of  acting, 
where  you  can  be  whatever 
character  you  like,  regardless 
of  your  (real)  sex.  class,  age. 
race,  shape  or  accent  You  can 
play  at  being  characters  or 
personas  that  are  nothing  like 
the  real  you,  just  to  see  what 
it's  like,  or  to  experiment  with 
some  of  your  hidden  sides 
without  embarrassment  The 
social  side  of  some  games  is 
theu  key  reason  why  people 
keep  coming  back  again  and 
again. 

Finally,  of  course,  there's  the 
gameplay  —  collecting  points 
and  racing  around,  solving 
logical  puzzles  and  exploring 
che  game's  universe  You 
could  do  it  for  a  hundred 
years,  and  still  not  be  bored. 


Pique  time:  what  it  costs 


The  big  problem  for  MUG 
players  in  this  country  is 
the  cost  of  comms:  it  can 
take  several  hundred  hours 
to  explore  a  MUG,  build  a 
map.  meet  and  recognise 
some  of  the  main 
characters,  and  learn  what 
and  where  is  dangerous  to 
the  life'  of  your  persona 
Because  some  games  ere 
free,  the  money  paid  out  for 
all  this  adventuring 
through  a  strange  land  goes 
entirely  to  British  Telecom! 

They  do  very  nicely, 
thank  you.  just  installing  a 
couple  of  lines  and 
watching  the  units  clock 
up.  And.  of  course,  if  you 
live  in  a  remote  part  of  the 
country  you'll  incur  long- 
distance charges. 


The  only  exceptions  ate 
games  on  networks  such  as 
Micro  net  and  Com  pu  net, 
which  have  local  numbers 
for  just  about  the  entire 
country.  This  is  brilliant,  till 
you  realise  you're  paying 
6p  a  minute  to  play  Shades1. 

At  the  other  end  of  the 
spectrum  are  the  small 
games  run  by  enthusiasts. 
They  may  he  fun  to  play, 
but  they  probably  have  only 
a  couple  of  lines  and  be  a 
bit  creaky 

Of  course,  getting  to 
know  everybody  I  if  you  can 
gel  on  a  system  with  only 
two  lines)  will  probably  be 
easier,  and  you  may  be 
interested  in  helping  debug 
or  code  the  game  itself , 
rather  than  just  playing  it. 


TGM  TX  019:6-89  91/108 


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Back  Bytes 


INFORMATION  DESK 


The  ST  is  miles  better  than  the  Amiga.  No,  on 
second  thoughts  Its  the  other  way  round. 
Weil,  what  about  the  SAM,  then...  hack  your 
way  through  the  upgrade  jungle  In  this 
months  Information  Desk,  as  the  Back  Bytes 
experts  solve  some  tough ies. 


Which 
micro? 


[  have  a  budget  of  £220  to 
spend  on  a  new  computer 
system  but  ]  can't  seem  to 
make  my  mind  up  on  which 
one  to  buy  I  would  mainly 
use  my  computer  to  play 
games,  but  I'd  also  like  to 
design  graphics.  The  sys- 
tems I'm  considering  are  the 
MSX  n.  MGT  SAM  Coupe. 
C64  and  PC  Engine. 
S  Cadette.  Walthamslow 

If  you're  looking  to  do  serious 
graphics  work  as  well  as 
games  playing,  you've  really 
got  to  get  into  the  ST  or 
Amiga,  which  are  a  little 
above  your  price  limit 
( though  you  can  easily  find  a 
second-hand  mode}  around 
€200  —  look  m  the  TGM 
Classifieds). 

On  paper  the  SAM  Coupe 
looks  very  impressive:  a  bet- 
ter sound  chip  than  the 
Amiga,  graphics  to  rival  an 
ST,  256KBAM,  a  built-in  disk 
drive  and  a  Spectrum-com- 
patible mode.  However,  few 
people  have  yet  seen  it  in 
action.  And  while  the  Coupe 
is  compatible  with  existing 
Spectrum  software,  there  is 
no  guarantee  that  software 


houses  will  write  to  exploit 
r.'jr  Coupe's  other  modes 

The  Coupe  is  expected  to 
be  released  m  September 
(see  this  month's  news). 

The  C64  is  getting  on  a  bit 
now,  but  the  sheer  number  of 
sales  ensures  software  sup- 
port for  a  few  years  yet. 
Second  hand  machines  can 
be  picked  up  quite  cheaply, 
and  there's  a  vast  back  cata- 
logue of  excellent  games. 
many  of  which  are  available 
as  budget  re-releases.  It's 
also  a  good  low-cost  comput- 
er for  designing  graphics: 
there  are  excellent  art  utili- 
ties as  well  as  a  large  library 
of  public-domain  pictures. 

The  MSX  II  has  a  large 
range  of  games,  mainly 
arcade  conversions,  many  of 
which  are  very  good  But 
though  there  are  many  users 
in  Japan,  the  machine 's 
never  been  popular  here  — 
so  you  may  find  it  hard  to  get 
hold  of  software,  peripherals 
and  repair  services. 

The  PC  Engine  is  one  of 
the  new  breed  of  games  con- 
soles where  the  games  look 
and  play  exactly  like  their 
arcade  counterparts. 
Software  costs  around  £2030 
per  game  and  so  far  only  a 
few  games  are  available  in 
the  UK,  but  we  expect  more. 
But  if  you  're  really  keen  on 
designing  graphics  forget  the 
Engine  —  it's  a  games 
machine  only. 


ST  to  TV 


I  own  an  Atari  520STFM  and  a  Hitachi  C  FT- 1644  cqIout  TV 
with  RGB  input  What  type  of  lead  would  I  need  to  connect 
the  ST  to  the  TVs  RGB  DIN  socket,  and  would  I  be  able  to 
get  sound  output? 
Godwin  Jumbo.  Charlton 

If  you  take  the  connector  pinout  specifications  of  the  ST's 
monitor  socket  and  the  Hitachi's  RGB  DIN  socket  along  to 
your  local  TV  store  they  should  be  able  to  make  up  a  lead  for 
fou  tor  a  few  pounds.  Alternatively,  you  can  phone  Hitachi 
W7th  your  problem  and  they  should  also  be  able  to  make  tip 
a  lead  lor  you. 

The  ST  monitor  socket  includes  a  sound-out  pin,  while  the 
TV  RGB  socket  includes  a  sound  in  pin.  so  you  should  be 
able  to  get  sound  through  your  TV. 
Hitachi:  n  (01}  848-8787. 


i  I- 1- hi 


it  m  ri 


One  Into  two  does  go;  see  Seeing  Double 


Seeing 
double 


I  have  been  wondering  if  it 
would  be  possible  for  me  to 
connect  my  Amiga  A5Q0  to 
two  TVs.  If  so,  what  would  I 
need  to  do  this? 
Paul  YeateB,  Borough  Green 

All  you  need  is  an  aerial 
splitter  and  a  couple  of  aerial 
leads.  Your  local  TV  store 
should  be  able  to  supply  you 
with  both  Plug  the  splitter 
into  the  Amiga  modulator, 
then  connect  the  leads  to  the 
TVs.  and  you  should  have 
double  vision  double  vision. 


Wasting  £100? 

1  have  owned  an  Amstrad 
CPC464  since  they  were  first 
released  and  it  has  given  me 
many  hours  of  pleasure 
However,  I  feel  that  it  is  has 
been  superseded  by  the  16- 
bit  computers.  I'm  interested 
in  buying  an  ST  or  Amiga  but 
I've  heard  conflicting  reports 
about  both  machines.  Is  the 
Amiga  worth  the  extra  £100? 

Carl  Kidson.  Wolverhampton 

As  far  as  games  are  con- 
cerned, there's  httle  differ- 
ence between  the  two 
machines;  often  Amiga 
games  are  ported  straight 
over  from  the  ST,  because 
they  have  the  same  central 
processor  (a  Motorola  68000). 
So  if  you're  going  to  use  your 
machine  mainly  for  playing 
games,  the  ST  sijouJd  suffice- 
Where  applications  are 
I  concerned,  the  choice 
j  depends  on  exactly  what  you 
,  want  to  do.  The  Amiga  does 


have  better  graphics  and 
sound,  which  makes  u  first 
choice  tor  art  and  music 
packages  However,  the  STs 
built-in  MIDI  ports  allow  n  to 
be  connected  to  music  equip- 
ment such  as  synthesizers, 
sequencers  and  drum 
machines.  {Of  course,  you 
can  gel  MIDI  interfaces  for 
the  Amiga,  but  it  will 
increase  the  cost  of  your 
setup} 

For  word  processing  and 
DTP  the  ST  is  perhaps  more 
popular  than  the  Am 
while  amateur  programmers 
tend  to  favour  the  Amiga 
because  of  its  custom  chips 
and  more  sophisticated  oper- 
ating system 


Fantasy 
seeker 

In  TGMOM  you  reviewed  the 
Fantasy  Hero  RPG.  Where 
can  1  get  hold  of  a  copy? 
Kevin  Ellis,  Stoke-on-Trent 

Your  best  bet  is  to  try  Games 
Workshop,  who  stock  most 
fantasy  RPGs  They  can  be 
contacted  on  (0773)  769731 


Bemused  by  bit  density? 
Defeated  by  databases7 
Flabbergasted  by  for  mjct 
routines?  Agog  about 
Amigas?  Send  all  your 
computing  queries  to 
Information  Desk,  TGM, 
PO  Boh  ID.  Ludlow. 
Shropshire  SYS  1DB. 


TGM  TX  019:6-89  93  108 


Back  Bytes 


TOOLBOX  ■  Products  and  news  to  make  life  bearable 


AMIGA 


3-D  anims  — 
under  £50 

The  surge  in  Amiga  anima- 
tion (TGM018)  continues 
with  Artronic's  C-Light,  pro- 
viding real -Ume  3-D  anima- 
tion for  just  £49. 95 

Complex  scenes  can  be 
constructed  quickly  by  com- 
bining simple  shapes  such  as 
cylinders  and  cubes,  which 
can  then  be  stretched, 
squashed  or  rotated  using 
the  built-in  bmsh  commands 

C-Light  also  includes  ray- 
tracing  commands  —  used  to 
produce  true  shadows,  mirror 
surfaces,  multiple  light 
sources,  and  fish-eye  and 
telephoto-lens  effects.  And 
with  the  3-D  editor  you  can 
rotate  Scenes  and  view  them 
from  any  angle,  as  well  as 
zoom  in  and  out. 

The  entire  package,  includ- 
ing two  disks  and  tutorials, 
should  be  available  now  or 
very  soon. 

Artronic:  1-3  Haywra 
Crescent.  Harrogate,  North 
Yorkshire  HG1  5BG  (0423) 
525325, 


ATARI  ST 


Sequence  and 
ye  shall  find 

Slavered  over  the  Back  Bytes 
feature  on  sequencers?  Now 
MCM  Distribution  have 
acquired  the  UK  distribution 
rights  for  Real  Time  from 
Intelligent  Music.  The  £199 
ST  sequencing  package  offers 
up  to  256  tracks  and  looks  set 
to  rival  Sternberg's  Pro  24. 
MCM  Distribution:  9  Hat  ton 
Street,  London  NWS  fOl)  724- 
4104 


PC  •  PS/2 


Scan  do! 

Logitech  have  converted 
their  Mac  image-scanner  for 
the  PC  (£199)  and  PS/2  (£239) 
—  and  it  should  work  with 
nearly  all  printers.  Most  print- 
ers, including  lasers,  can  only 
cope  with  300  dots  per  inch 
(dpi)  So  the  new  improved 
ScanMan  features  an 
adjustable  resolution  from 
100dpi  up  to  400dpi. 

Logitech:  166  170  Witdets- 
pool  Causeway.  Warrington 
WA4  6OM0925}  413501 


ALL  HARDWARE 
SENT  BY 
COURIER  StRVlCt 


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AMIGA  »  PC 


Viruses  get 
the  boot 

The  virus-  killers  are  fast 
catching  up  with  their  data- 
destroying  targets  —  and 
Watcridog  Security  Software 
and  Practical  Software  are 
among  the  latest  to  release 
antivirus  programs 

Watchdogs  Slcepsafe 

(£29.95)  is  a  virus  detection 
program  for  the  PC  that 
resides  in  RAM  without  inter 
faring  with  your  programs, 
Once  Installed,  the  program 
prevents  all  known  viruses 
from  entering  the  system,  as 
well  as  accidental  erasure  of 
flies 

Practical' s  Amiga  Virus 
Killer  (£9.95)  Comes  with  an 
endorsement  from 

Commodore.  It  includes  an 
up-to-date  database  of  all 
known  viruses,  and  can  also 
learn  to  keep  you  covered 
from,  new  strains. 

When  Vims  Killer  delects 
the  presence  of  an  unwanted 
virus,  it  kills  it  and  also 
repairs  any  damage  done  to 
your  disk 

Watchdog  Security 

Software:  5  OakJeigh  Mews. 
London  N20  9QH  (01)  446- 
9146. 

Practical :  7D  Kings  Yard, 
Carpenters  Road,  London  E15 
2HD  (01)  533-291 8 


ATARI  ST 


DTP  gains  a  star 
with  Calamus 

Is  time  running  out  for 
Timeworksl  Electric 

Distributions  ST  DTP  pack- 
age, long  regarded  as  leading 
the  field,  should  soon  face 
stiff  opposition  from 
Calamus,  now  imported  by 
Qadnstai 

Calamus,  actually  produced 
by  ST  manufacturers  Alan 
but  not  officially  available 
here,  offers  all  the  usual  DTP 
features  along  with  a  host  of 
extras.  Text  can  be  made  to 
sit  at  any  angle,  a  special 
text  editor  is  included:  and 
graphics  can  be  imported  in  a 
variety  of  formats  including 
Degas  and  IMG 

But  Calamus  is  aimed  at 
people  who  are  really  serious 
about  DTP  —  it  requires  a 
minimum  of  1Mb  BAM  and 
ideally  4Mb  RAM.  a  hard 
disk,  an  A3  monitor  and  a  24- 
pin  or  laser  printer 

At  £.259.95  the  import  is 
£140  cheaper  than  the 
planned  UK  version,  but  it 
doesn't  benefit  from  the  lat 
est  improvements  and 
includes  several  well-known 
bugs.  So  if  money  is  no 
object,  you'd  be  best  advised 
to  wait  till  Calamus  is  official- 
ly released. 

Gainstar:  Unit  1.  rear  of  ? 
WeJiington  Boad,  Sandhurst. 
Surrey  GL7J7  SAW  (0252) 
877431 


AMIGA  •  ST  ♦  PC  •  SPECTRUM  *  BBC 


MGT  pass 
their 
driving  tests! 

Changing  computers  doesn't 
mean  throwing  away  your 
disk  drive,  thanks  to  Miles 
Gordon  Technology  (MGT) 
For  the  south-WaJes-based 
firm.  famous  for  their 
Spectrum  peripherals  and 
soon-io-be-released  SAM 
micro,  have  developed  a  drive 
that  works  with  ST.  Amiga. 
PC.  Spectrum  and  BBC  i 

It's  a  good  example  of  how 
an  end-user  idea  develops 
into  a  product,'  says  MGT 
boss  Alan  Miles.  Micro  own- 
ers used  to  ring  up  the  com- 
pany asking  whether  they 
could  use,  say,  a  Spectrum 
drive  with  their  new  ST  And 
of  course,  the  answer  was 
always  no. 

Now  MGTs  new  drives, 
which  are  available  in  both 
35-inch    and    B.ZB-inch    ver- 


sions, feature  easily- accessi- 
ble DIP  switches  which  you 
set  to  configure  the  drive  for 
your  machine  (like  a  printer} 

Special  cables  are  available 
to  connect  the  drive  to  differ- 
ent micro  models.  Buy  a  new 
computer,  and  all  you  need  to 
do  is  flick  the  DIP  switches 
and  fit  a  new  cable. 

Already  available  is  a  3  5- 
mch  drive  with  internal 
power  supply.  costing 
£129.95.  A  35-incher  using  an 
external  power  supply  will  be 
coming  Out  soon,  at  £5  or  £10 
less  —  r his  is  suitable  for  the 
Amiga 

And  the  S  25 -metiers  should 
be  available  end  May  — 
again,  with  either  internal  or 
external  power  supply 

Cables  cost  £18.50  for  the 
16-bit  machines,  and  £10  for 
the  Spectrum  and  BBC, 

MGT:  Lakeside,  Phoenix 
Way,  Swansea  Enterprise 
Park.  Swansea  SA7  9EH 
(0792)791100. 

SAM  update  see  news 


94-108  TGMTX0 19:6-89 


With  Pal  TV 

Converter 

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Dungeon  Exptoref* 
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Deep  Blue 

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(+  £1 .50  P&P/Software  order) 


{+  ES.GO  P&P) 

NEW  TITLES  NOW  IN  STOCK  (We  now  stock  35  PC  ENGINE  games) 

£29.95  F1  -Pilot 


£29.95 
£29.95 
£2995 
£19,95 


Tjger  Heii 
Winning  Shot 
Nectaris 


£29.95 
£29.95 
£29.95 
£29.95 


All  currently  advertised  software  is  available  from  us  for  between  £24 .95  **rf  £29.95,    S.A.E.  for  detailed  leaflet  listing 
games/perrferals. 

These  titles  work  on  the  5  player  adaptor  which  is  now  in  stock  for  £19.95  (+  £1 .50  P&P) 

CD  ROM  UNITS  -  £299.95!  (+  £5.00  P&P) 
MENTION  TECHNICAL  SERVICES  guarantee  that  if  we  are  out  of  stock  of  PC  ENGINES  when  your  cheque  or  postal 
order  arrives: 

1 .  No  cheques  will  be  cashed  before  the  goods  are  available 

2.  You  will  be  informed  of  any  delays  immediately  by  first  class  post 

3.  A  software  voucher  giving  £1 0  off  your  next  purchase  will  be  available 

e.g.  VICTORY  RUN  or  WONDERBOY  for  £14,95  ...  or  SPACE  HARRIER  for  £19.95 


CURRENT  SOFTWARE  TITLES  AVAILABLE 


(New  titles  arriving  next  month) 


£24.99 
£24.95 
£24.95 
£29.95 
£24.95 
£24.95 
£29.95 
£24.95 
£24.95 
£29.95 
(+  E1 .50  P&P/Software  Order) 

Altered  Beast,  Mr  Komatsu.  Ale  Kidd  in  Miracle  Land  £24.95 
Space  Harrier  II,  Super  Thunder  Blade,  Fantasy  Star  II  £9.95 

NOW  IN  STOCK 

PC  ENGINE/NINTENDO  SUPERJOYSTICK  WITH  AUTOFIRE  &  SLOMO  -  ONLY  £24.95  (+  £2.00  P&P) 


1. 

Shanghai 

2. 

Wonderboy 

3. 

Drunken  Master 

4. 

Victory  Run 

5. 

Chan  &  Chan 

6. 

World  Stadium 

7. 

R-Typel 

8. 

R-Type  II 

9. 

Galaga  38 

10 

Nectaris 

SEGA  GAMES 

£24.95 

11. 

World  Court  Tennis 

£24.95 

12. 

Alien  Crush 

£24.95 

13. 

The  Legendary  Axe 

£24.95 

14. 

Space  Harrier 

£24.95 

15. 

Dragon  Spirit 

£24.95 

16, 

Fantasy  Zone 

£24.95 

17. 

Vigilante 

£24.95 

18. 

Son  Son  II 

£24.95 

19. 

Baseball  Namcot 

£27.95 

20. 

Miss  Moo 

PC  ENGINE  PREVIEW  VIDEO  CASSETTE  -  ONLY  £6.95  [+  £2.00  P&P) 

(This  VHS  cassette  shows  action  from  36  different  PC  ENGINE  games) 
SEGA  MEGADRIVES  AVAILABLE  (SCART)  -  ONLY  £179.95  (+  £5O0  P&P) 
All  Software  between  £24.95  -  £29.95  +  £1 .50  P&P/  Software  order 
Cheques  and  postal  orders/S.A.E.  for  details  to:  PQ  qqx  1  g 

HELENSBURGH 

G64  7DQ 
Tel.  0436  78827 


(Nintendo) 

Too  many  items  to  bst 
SAE  for  full  details. 


SfetfftGl 


MENTION  Bank  with  The  Royal  Bank  of  Scotland,  2  Colquhoun  Square.  Helensburgh,  G84  8SJ 

MAIL  ORDER  ONLY 


MEGADRIVE 

AVAILABLE 

NOW 


machine 

READER  CLASSIFIEDS 


WANTED 


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Send  la  THE  GAMES  MACHINE  READER  CLASSIFIED.  PO  Box  10, 
Ludlow,  Shropshire  SY8  10B 

"00*956    rr                                                                                                                                                                                                                                                 iMumPHiWIW 

-Postcode.  .,,,. , , 

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Lmng  DaytgM*  1999 

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StQrpnOiad  9  09 

Star  Ptaal  24  99 

SukrOHerll  24  09 

StarTre*.  1904 

St*  War*  1909 


1MB 
1350 
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KinosOoeMtV  29  94 

Led  Storm  10  99 

Kanny  Qalo>»n  1995 

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Back  Bytes 


CONTROVERSY 

Hold  the  front  page! 

...just  don't  put  any  games  on  it.  Barnaby 
Page  finds  fault  with  what  the  papers  say. 


Three  out  ol  19  ain't  bad,  I 
suppose  That's  the  num- 
ber of  nationai  newspa- 
pers that  actually  deign 
to  cover  computing  now 
and  again  Out  of  all  Britain's 
national  press,  often  considered 
to  be  (at  least  in  its  variety)  trie 
best  in  the  world,  only  The 
Guardian,  the  Financial  Times 
and  the  Sunday  Times  run  regu- 
lar sections  on  what  is  arguably 
the  biggest  lifestyle  change  ol 
the  past  decade:  the  personal 
computer,  be  it  at  office,  school  or 
boms 

Why?  Now  nobody's  arguing 
for  hundreds  of  pages,  but  it 
seems  odd  when  you  consider 
the  number  of  column  inches 
given  owi  to  even  the  more 
obscure  sports  (in  The 
Independent  particularly},  to  high 
fashion  (which  is  the  preserve  of 
i  very  few  very  rich  people),  even 
to  chess 

The  problem  ta  not  uniquely 
Bntish,  of  course,  though  our 
cousins  across  the  water  in  the 
oh-so-Bolemn    North    American 


press  tend  to  take  their  comput- 
ing more  seriously,  I  remember 
the  laughable  situation  at  my  first 
paper.  There,  on  one  of  Canada's 
major  big-city  dailies,  Pulitzer 
Prize-winning,  packed  with  some 
190  editorial  staff,  the  weekly 
computing  column  was  given  as 
a  sideline  to  the  agriculture  cor- 
respondent1 Maybe  firms  like 
Apple,  Apricot  and  Bull  can  be 
blamed  for  that  misunderstand- 
ing, but  I  doubt  it, 

Back  here,  one  leading  public 
relations  man  who  works  for 
many  important  home-micro 
hardware  and  software  compa- 
nies has  repeatedly  tried  to  get 
papers  like  the  Sunday  Times 
interested  in  the  games  world, 
But,  he  complains,  the  national 
press  don't  seem  to  know  what 
.computer  games  are  They  still 
tend  to  switch  off  when  you  men- 
Don  computer  games  to  them 
They  think  it's  something  only 
very  young  kids  are  interested  in. 
or  its  a  passing  phase  tike  the 
hula,  hoop  —  a  phase  that's 
already  passed.' 


K.  B.W.  SOFTWARE 


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Strwtt  apart:  tfw  Fleet  Str*#t 
don't  mm  to  undentan* 


Why?  After  all,  there  must  be 
people  on  Fleet  Street  with  an 
Amiga  in  the  family  But  every 
day  thousands  of  stories  are 
vying  for  space  in  the  nationals, 
and  this  PH  man  puts  much  of  the 
blame  on  software  houses  for  not 
really  bothering  to  get  games  the 
attention  they  deserve,  To  be 
perfectly  honest  with  you.*  he 
says  —  and  PR  people  are  always 
perfectly  honest  —  l  think,  it's 
partly  the  software  houses1  fault. 
They  don't  put  enough  money 
into  trying  to  get  stuff  into  Fleet 
Street.  The  companies  really  to 
blame  are  people  like  Ocean  and 
US  Gold,  who  are  big  enough  to 
spend  the  money  required  but 
don't  It  is  possible,  as  Code 
Masters  have  shown  —  but  it 
takes  time' 

Ah.  Code  Masters  —  the  peo- 
ple who  simulated  enough  hype 
to  get  themselves  into  publica- 
tions as  diverse  as  Today,  i-D. 
Management  Today  and 
Performance  Car.  Current  wis- 
dom has  it  that  the  great  Code 
Masters  press  onslaught  of  1967 
was  designed  to  promote  a 
games  console  which  they  never 
released,  whenever  pressed  on 
this,  ihe  Coders  will  only  laugh 
and  decline  to  comment,  which 
once  decoded  is  as  good  as  a  yes. 

But  were  all  those  Code 
Masters  columns  really  about 
computers?  Our  anonymous  PH 


man  disagrees  In  a  way  Code 
Masters  cheated  because  it 
wasn't  really  computers,,  it  was 
tods  making  a  lot  of  money ' 

Now  that's  what  WE  call  sen 
sationalism  It  isn't  enough  that 
millions  of  people  use  a  micro 
every  day;  it  isn't  enough  that  a 
single  game  hie  MicroProse  s 
Ultima  IV  can  sell  over  400,000 
copies  worldwide  {more  than 
many  much-wntten-about  books), 
or  a  single  joystick  {the  Komi 
Speedklng]  find  its  way  into  half 
a  million  sweaty  hands,  no.  it 
takes  the  gimmickry  of  the  broth 
ers  Darling  for  somebody  to 
realise  that  computer  stars  can 
be  as  colourful  as  rock  stars  {even 
hamster-eating  ones},  and  there- 
fore worth  writing  about 

MirroTBoft's  fetns  received 
considerable  coverage  because  of 
its  Russian  origins  when  glasaost 
was  flavour  of  the  month  (it's  the 
only  game  I've  ever  seen  referred 
to  in  my  local  Birmingham  Pott). 
Acti vision's  Leisure  Suit  Larry 
even  bit  the  FT  —  when  pirate 
copies  spread  a  virus  through 
City  banking  computers  Ocean's 
Platoon  made  Radio  One 
Newsbeat  —  but  then  it  was  a 
game  of  a  film 

TV  has  provided  perhaps  the 
best  coverage,  and  that's  not  sur- 
prising when  you  oonskto  how 
visual  games  are  Both  Rainbirds 
Weird  Dreams  and  Activtsion's 
Tune  Scanner  (previewed  this 
issue)  have  appeared  on 
Motormouth.  Channel  4  made  a 
brave  stab  at  examining  games  in 
an  episode  of  the  oh- so-arty 
Signals  programme  earlier  this 
spring,  but  made  the  mistake  of 
treating  it  as  a  bizarre  hobby,  the 
preserve  of  a  few  hip  backers, 
rather  than  mainstream  enter- 
tainment 

The  BBC's  one-off  Software 
Show  was  Aunties  first  attempt 
in  recent  history  at  getting  to 
gnps  with  computers  (the  excel- 
lent and  long -running 
Tomorrow's  World  apart}  and 
prompted  one  national  paper  to 
wonder  whether  we  really  need 
ed  a  whole  hour  devoted  to  bor- 
ing old  bits  and  bytes  Which 
really  says  it  all. 


S 


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READERPAGE 


if  Gremlin  improved  upon  FOFT,  they'd 
have  the  best  game  ever  on  their  hands1' 

But  will  they  do  it?  £50  of  software  goes  to 
Matthew  Attoe  for  teaching  Gremlin  the 
real  lesson  of  the  FOFT  saga. 


FOFT  must  flop?  Your  opinion 


■  Dear  TGM 

Following  your  recent  review 
of  FOFT  (TGM017)  I  would 
like  to  raise  some  points. 
TGM  is  one  of  the  major 
magazines  available  and 
therefore  should  be  lead  by 
programmers  and  software 
houses  This  would  mean 
that  a  company  like  Gremlin 
Graphics  would  see  that  the 
major  magazines  did  not  rate 
the  ST  version  of  FOFT  too 
highly,  and  would  note  all 
the  bad  points  raised  by  the 
magazines 

Mow,  TGM  said  that  if  the 
game  was  not  so  hard  etc.  it 
would  probably  be  the  best 
game  available  to  date.  So  if 
Gremlin  improved  upon 
these  features,  such  as 

f.mg  the  manual,  adjust- 
ing some  difficulty  etc  for 
when  the  Amiga  version  is 
released,  they  would  obvi- 
ously have  the  best  game 
ever  on  their  hands, 

Gremlin  could  turn  round 
and  say  it  would  cost  too 
much  money  to  do  this,  but  I 
thought  software  houses 
were  always  saying  that  they 
want  to  offer  good  value  for 
money  —  so  this  should  be 
no  problem 

Gremlin  have  got  a  pro- 
gram which  would  make 
them  a  lot  of  money  when 
i  e  leased  on  the  Amiga  if  it  is 
good  enough  to  justify  peo- 
ple spending  £30  on  it.  If  not. 
the  Federation  of  Free 
Traders  could  turn  out  to  be 


the  Flop  of  Free  Traders. 
Gremlin  have  no  excuse  for 
releasing  a  substandard 
piece  of  software  unless  they 
are  either  too  greedy  or  too 
lazy.  I  doubt  they  are  either, 
but  time  will  tell 
Matthew  Attoe,  Norwich 

To  be  fair  10  Gremlin,  it 
seems  unlikely  that  they 
were  aware  of  the  big  FOFT 
problem  we  highlighted:  the 
sheer  slowness.  Aftei  ail,  as 
TGM017S  wview  noted,  they 
withdrew  FOFT  (torn  the 
shops  once  Eo  correct  disk- 
savmg  problems;  if  they'd 
known  offbeheved  in  the 
other  fault,  they  could  have 
fixed  ft  then. 

And  it's  nor  entirely  easy 
for  a  company  like  Gremlin  to 
change  a  game  after  bad 
reviews  appear.  It  had  been 
advertised,  distributors  and 
retailers  had  been  notified, 
duplication  facilities  had 
been  arranged,  and  so  on. 
Gremlin  did  what  they  had  to 
do,  commercially:  they 
released  the  game  We  did 
what  we  had  to  do:  we  told 
you  what  we  thought  of  it 
Gremlin  have  taken  note  of 
some  criticisms ,  anyway: 
see  tins  month's  news 

■  Dear  TGM 

Re  Issue  17,  what  a  cover 
story'  This  must  be  the  first 
time  1  have  ever  seen  a  cover 
picture  that  hasn't  led  to  a 
praise- riddled  preview  of 


some  new  and  gloriously 
marketable  product.  To  be 
truthful,  however,  it  does 
seem  to  highlight  a  major 
flaw  in  a  lot  of  games 
released  these  days  —  the 
presentation  and  packaging 
improve  but  the  gameplay  is 
just  a  dim  memory,  some- 
thing that  used  to  exist  when 
you  had  a  Spectrum- 
Nowadays,  you  can't 
swing  a  joystick  for  the  num- 
ber of  shoot- 'em- up  s,  beat- 
'em-ups  and  plain  cockups 
flying  around. 

Not  to  mention  F-16  simu- 
lators —  when  on  earth  is 
someone  going  to  build  the 
F-17  so  the  software  produc- 
ers can  give  us  something 
else  to  crash-land  at  Mach  2? 

Only  Realtime  ever  got  it 
right  when,  in  giving  us 
Carrier  Command,  they  cre- 
ated something  that  was 
"realistic1'  but  above  all  highly 
playable  —  with  the  enemy 
moving  slow  enough  so  at 
least  you  got  to  see  some 
very  impressive  filled  3-D 
effects,  even  if  you  couldn't 
blow  them  to  kingdom  come. 

Why  do  so  many  compa- 
nies copy  mindless  shoot - 
em-ups,  when  they  could  Fol- 
low in  the  footsteps  of  recog- 
nised classics  like  Carrier 
Command? 

Meanwhile,  everyone  will 
be  making  games  consoles 
after  the  staggeringly  hyped 
preview  coverage  of  the 
Konix  Multi-System  com- 


bined food  mixer  and  objet 
d'art.  This  blue  meeme' 
seems  set  to  slaughter  the 
games  console  market  —  just 
as  Sir  Clive  Sinclair  increased 
the  delivery  time  each  week, 
the  Komx  seems  to  acquire  a 
new  and  unique  feature 

Only  when  it's  actually  on 
sale  will  1  believe  it.  and  only 
if  the  games  are  original,  fun 
and  playable  will!  consider 
buying  one. 
Stephen  Graham.  Carlisle 

We'd  disagree  that  origi- 
nal", tun '  and  playable 
always  go  together 
Grands  Jam's  Pac-Mama.  for 
example,  was  a  stiaighttor 
ward  adaptation  of  a  very  old 
game,  but  hugely  fun  and 
addictive  Incentive's  Duller 
was  very  original,  and  maybe 
playable,  but  surely  not  quite 
fun' 

We  agree,  though,  that 
clones  (at  R  Type  etc)  and 
npoffs  are  a  bore     unless 
they  improve  on  the  original 

m  Dear  TGM 

Looking  at  FOFT  on  paper,  it 
undoubtedly  appears  to  be 
the  El/te-basher  many  claim 
it  to  be.  a  seminal  game,  a 
milestone  in  game  develop- 
ment, a  classic,  game  of  the 
year,  etc. 

However,  it  seems  it  was 
left  to  TGM,  and  TGM  alone, 
[o  reveal  the  truth  and  the 
flaws  in  FOFT-  It  seems  there 
is  at  last  a  magazine  which 


serves  its  readers  and  the 
pubbc  as  a  whole  rather  than 
the  industry,  advertisers  and 
PR  hypists 

Surely  there  is  something 
wrong  and  sinister  in  this 
Theie  are  virtually  hundreds 
of  computer-oriented  mags 
available;  bow  many  of  their 
readers  will  be  forking  out 
C30  for  a  piece  of  flawed  soft- 
ware? 

CS  Cooper.  HM  Young 
Offenders  Institution. 
Portland,  Dorset 

To  be  fair  ro  other  magazines 
(which  we  hate  to  be),  sever- 
al have  given  FOFT  fairly 
negative  reviews  since 
TGM's  cover  story  appeared. 
Media  conspiracy  theorivs 
are  almost  invariably  a  load 
of  old  Orics  (but  then  we 
would  say  that,  wouldn't 

MM     I 

■  Dear  TGM 

Thank  you  for  your  demoli- 
tion job  on  FOFT  As  one 
who  has  spent  many  a  boring 
while  trying  to  dose  with 
planets  in  Elite,  I  have  no 
wish  to  repeal  the  expen 
ence  in  a  worse  form  This  is 
how  games  reviewing  should 
be:  too  often  reviews  are  ]ust 
a  quick  resume  of  a  casual 
hour's  play,  without  identify- 
ing deeper  problems  with  the 
structure  of  a  game 

However,  I  would  take 
issue  with  your  claim  that 
'FOFT must  flop'.  Ought  to 
flop,  perhaps,  but  when  the 
public  goes  out  in  droves  and 
buys  rubbish  like  Out  Run 
despite  warnings  from  all 
quarters.  I  doubt  one  bad 
review  will  dent  sales  that 
much. 
Roger  Musson.  Edinburgh 

We  were  using  'must'  in  the 
sense  that  placards  use  it 
when  they  say  MAGGIE 
MUST  GO 

TOFT  ought  to  flop,  but 
probably  won't,  considering 
the  minimal  impact  of  media 
comment  on  market  respons- 
es to  heavily-promoted  prod- 
uct '  didn  "t  fit  on  the  cover. 


Broken  by 
repairs 

Dear  TGM 

[  have  a  little  cautionary  tale 
to  teU  The  Story  begms  in 
December  19  87.  when  I  pur- 
chased an  ST  and  printer  for 
use  as  a  word  processor  and 
for  playing  games.  The 
machine  was  purchased  from 
an  independent  computer 


retailer  in  the  city  where  1 
was  at  college,  and  the  shop 
were  very  helpful  with  any 
problems  I  had 

Unfortunately,  in  late 
August  a  fault  developed 
with  the  right  hand  mouse 
button,  which  was  irritating 
and  made  playing 
Leaderboard  very  difficult' 
No  problem.  I  thought,  it's 
still  under  guarantee. 

I  returned  to  the  shop  with 
my  ST,  only  to  be  told  that  it 
would  have  to  be  repaired  by 
their  own  repair  department, 
a  ten  day  job  A  plea  that  I 
had  moved  100  miles  away 
and  wquld  have  to  make 
another  special  journey  to 
pick  it  up  cut  no  ice.  and  I 
was  told  That's  not  our  prob- 
lem' 

1  would  have  been  happy 
with  a  replacement  mouse, 
but  no.  that  had  to  be 
repaired  as  well.  1  left  the 
shop  minus  my  computer  and 
very  angry,  made  worse  by 
reading  an  article  in  TGM 
about  how  reliable  STs  were  I 

t  recovered  my  computer 
with  a  functioning  mouse  but 
a  few  months  later  the  left 
button  failed  and  the  com- 
puter developed  a  power 
supply  problem  On  this 
occasion  1  phoned  the  shop's 
repair  department  direct  and 
they  suggested  they  would 
try  to  repair  it  while  1  waited, 
which  they  did.  They  also 
told  me  they  don't  usually 
repair  mice,  since  they  just 
replace  them  with  a  new 
one... 


So  this  letter  is  a  warning. 
Find  out  before  you  buy  what 
happens  if  your  computer 
breaks  down  —  u  may  hap- 
pen to  you! 
Mark  Fair  weather. 
Dewsbury 

Nobody's  entitled  by  law  to 
have  equipment  repaired 
free  (unless  it's  faulty  when 
you  buy  n,  m  which  case  it's 
covered  by  the  Sale  Of  Goods 
Act).  So  always  check  the 
guaranteeJworianiy  period 
when  you  buy  something. 


and  check  the  guarante- 
e/warranty on  any  repairs, 
toot 

Each  month,  Back  Bytes 
hsts  about  20  specialist  micro 
repair  centres  across  the 
country,  and  they  may  often 
be  more  helpful  than  shops 
(whose  mam  business  is  sell- 
mg  things,  not  mending  em). 

Finally,  don  t  blame  the  ST 
for  your  mouse  faults' 


What,  me 
violent? 

Dear  TGM 

Playing  a  computer  game 
involves  coordination  and 
dexterity  of  the  eyes,  brain 
and  hands.  Looking  at  a  joy- 
stick being  used  to  play 
doesn't  seem  to  show  much 
violence  Computer  games 
transfer  skill  and  concentra- 
tion onto  the  screen  as  vio- 
».  Real  violence,  which 
involves  physical  force,  in 
volves  no  skill,  it's  |ust  nor- 
mally anger,  adrenaline  and  a 
determination  to  destroy  or 
overcome. 

Seeing  prisoners  of  war 
being  shot  during  World  War 
II  on  TV  made  me  feel  very 
uneasy  —  knowing  that  they 
were  actually  dead,  really 
dead  DEAD,  is  not  a  pleasant 
thought, 

But  while  playing  games 
{shoot-'em-ups  etc)  I'm  being 
entertained  1  know  the  dif- 
ference. Reality  is  the  key 
word. 

Colin  McGinley,  Waterloo, 
Belgium 

PS  Before  I  go.  I'd  like  to 
know  something.  In 
Generation  4.  a  French  com- 
puter magazine,  it  said  that 
British  software  houses  were 
going  to  stop  producing 
games  especially  for  the 
Amiga,  but  just  do  porting 
from  the  ST.  because  of  the 
amount  of  piracy  on  the 
Amiga. 

Is  this  true?  I  have  an 
Amiga  and  I'm  worried. 

Many  software  houses  do 
port  straight  from  the  ST  to 
the  Amiga,  and  the  piracy 
problem  —  which  reduces 
sales  of  Amiga  software,  and 
thus  makes  special  develop- 
ment a  waste  of  money  —  is 
no  doubt  a  contributing 
factor  But  theres  no  ques- 
tion of  everyone  giving  up  on 
the  Commodore  machine. 

The  rest  of  your  letter  is  an 
eloquent  defence  of  so  called 
'violent*  games.  Well  said 


C16:  Better 
than  Amiga! 

Dear  TGM 

1  love  reading  TGM  1  trunk 
it's  the  beat  magazine  in  the 
world!  But  I've  only  got  a 
CI  6,  and  1  think  TGM  would 
be  ten  times  better  if  it  had 
computers  like  the  Cl  6  MSX 
and  Commodore  Plus  4  in  it 

You  could  have  a  different 
page  for  these  computers. 
Who  can  afford  an  ST  or  an 
Amiga  anyway7  And  if  you 
cannot  put  these  computers 
in.  why  have  Spactr urns  in 
TGM?  The  C16  is  only  32K 
less  than  a  48K  Spectrum  and 
112Klessthanal28K 
Spectrum. 

The  Spectrum  computers 
all  seem  to  have  colour  clash, 
which  make  them  produce 
rubbish  graphics'  TheC16 
never  has  colour  clash.  So 
why  not  have  it  in  this  excel  ■ 
lent  mag* 

Simon  Ward,  New  Brighton, 
Merseyside 


A  128K  S pure t rum  only  3B4K 
loss  than  an  Amiga,  R96K  lets 
than  a  1040  ST.  more  keys  than 
a  Calculator,  and  a  helluva  lot 
better  than  the  C16.  Maybe 

We  do  cover  MSX.  probably 
more  than  any  other  mass- 
circulation  magazine  m  the 
western  world.  We  don't 
cover  CIS  because  hardly 
anyone's  asked  for  it  If 
enough  C16-owners  write  m 
with  grovelling  pleas,  well, 
the  matter  will  come  under 
consideration  at  the  next 
meeting  of  the  Which 
Machines  To  Cover?  Board 
(September  16  1993) 


PANIC! 

Dear  TGM 

Bight,  prepare  to  hear  from 
my  lawyers  within  the  next 
week  —  this  is  pure  victimisa- 
tion, it's  just  too  much,  you've 
overstepped  the  line  this 
tune 

Not  more  than  a  week  back, 
with  immense  glee  and 
extreme  anticipation,  1  joyfully 


skipped  down  to  my  local 
newsagent,  with  one 
thought  in  mind  So  I 
rushed  through  the  sticker  - 
infected  glass  doors,  looked 
wildly  around,  and  then  YESF 
one  final  copy  of  TGMQ14 
left  1  quickly  paid  the  over- 
priced sum  of  AS3.B5  for  this 
golden  object,  and  then 
rushed  madly  home. 

Upon  arrival.  1  began  a 
close  examination  of  this 
holy  object.  Page  1..,  10.  „ 
20  .  30     all  fine,  but 
WHAT  S  THIS?  Fages  51  to 
66  were  for  some  unknown 
reason  printed  upside  down 
and  back  to  front. 

Look,  just  because  I  reside 
down  under  (if  there's  one 
thing  all  Australians  hate,  it's 
jolly  folk  who  can't  stop 
using  that  stupid  cliche)  it 
doesn't  mean  we  need  a  spe- 
cial upside-down  section 
here!" 

But  no.  that  wasn't  the  end 
of  it  —  not  only  were  pages 
51-66  printed  upside-down, 
they  were  also  repeated,  cor- 
rectly I  must  add  I  almost 
got  a  brain  haemorrhage, 
because  at  one  instant,  page 
57  seemed  to  be  upside 
down  compared  to  the  rest, 
so  I  turned  it  over  and  went 
on.  but  now  page  57  was  the 
other  way  up.    oh  how  we 
do  suffer  for  your  mag. 

Do  you  reckon  my  mag  is 
worth  something  extra,  like 
an  incorrectly  printed  stamp? 
Only  hoping. 
Victor  Zitser,  Sydney. 
Australia 

It  does  happen  on  occasion. ' 
says  our  Production 
Manager,  flushing  with 
embarrassment  Something 
to  do  with  the  binding 
machine  getting  carried 
away  and  snatching  tip  two 
16-page  sections  instead  of 
one.  apparently  Thing  has  a 
mind  of  its  own  Bead  any 
Stephen  King7 


Cheap  at 
three-quarters 
the  price 

Deal  TGM 

I  was  impressed  by  a  US 
Gold  advert  which  shows 
they  have  dropped  their  16- 
bit  prices  to  C14.99. 1  hope 
this  will  inspire  other  compa- 
mes  to  drop  their  prices  as 
weil 

Mark  Jones.  Lowton. 
Lancashire 

It's  certainly  encouraging 
%  but  let's  hope  a  price 


drop  doesn't  mean  a  drop  in 
quality  —  so  often  the  case 
when  8-bit  budget  started. 

Is  this  the  beginning  of 
true  16-bit  budget? 

It  will  be  interesting  to  see 
in  a  few  months  how  well 
the  £14.99  titles  have  sold 
compared  with  those  which 
US  Gold  are  keeping  at  the 
higher  price.  If  there's  no 
great  difference,  no  doubt 
£14.99  will  be  phased  out  So 
go  buy  'em  now  while  you 
can.' 


I 


WORTH  OF 
SOFTWARE 
MUST  BE  WON! 


There's  £50  worth  of  software  —  your  choice  —  for 
each  month's  Star  Letter.  Write  to:  Readerpage.  TGM, 
PO  Box  10,  Ludlow.  Shropshire  SY8  1DB 

And  rest  assured  that  even  if  your  letter  doesn't  get 
printed,  it's  been  read  and  where  necessary  shown  to 
all  the  TGM  staffers  who  can  use  YOUR  suggestions 
to  improve  the  mag. 


Piracy  corner(ed) 


Dear  TGM 

a)  What  happened  to  the  article  you  promised  us  at  the  end 
of  TGM011  about  a  software  raid  in  Glasgow?  We  did  get  an 
antipiracy  article,  but  no  details  to  deter  potential  pirates. 

b)  In  my  opinion,  Rob  Steel  vastly  underrated  the  Zak 
McKracken  And  The  Alien  Mmdbenders  adventure  reviews 
in  TGM016-  This  game  is  very  amusmg,  contains  a  highly 
original  plot  and  is  aesthetically  brilliant.  What  other  game 
has  such  a  brilliant  opening  sequence,  and  the  option  to 
speak  to  Elvis  or  turn  into  a  yak?  A  mark  of  about  92-93% 
would  have  been  a  little  more  realistic. 

c)  You  MUST  realise  that  the  Pen  Pals  section  of  the  TGM 
Classifieds  is  used  for  getting  contacts  to  swap  copies  of 
games.  Surely  TGM  are  not  naive  enough  to  not  be  able  to 
interpret  phrases  like  'contacts  wanted  to  swap  games  I 
can't  imagine  people  sending  originals  through  the  post,  so 
please  be  a  little  bit  more  stnct  when  selecting  adverts,  or 
we'll  all  be  up  the  spout. 

d>  Finally,  weU  done  for  not  printing  any  stupid  letters 
about  the  ST  vs  the  Amiga,  as  its  fairly  obvious  that  the 
electronic  35-tune  MFI  doorbell  can  knock  both  of  them 
senseless. 

Keep  up  the  good  work,  and  other  crawling  cliches 
Grant  Robson.  Bridge  of  Weir.  Renfrewshire 

a)  Erm.  that  wasn't  meant  as  a  promise,  ft  was  a  bit  of  late 
news.  But  we  do  plan  another  piracy  expose  in  the  near 
future  —  this  time  with  more  gory  details 

b)  Many  people  here  agree  with  you  about  Zak.  But  not 
everyone  WANTS  to  speak  to  Elvis,  y'know... 

c)  Yes,  we're  well  aware,  and  it's  a  much -debated  problem 
here.  The  trouble  is  that  it's  administratively  very  difficult  to 
reject  people's  ads  when  they've  paid  for  them;  the  only 
other  option  is  to  dose  the  Pen  Pals  section  entirely,  which 
would  be  another  example  of  pirates  spoiling  things  for 
everyone. 

In  the  meantime,  as  pan  of  the  whole  games  industry's 
attack  on  piracy  (TGMQ18  news},  we're  collecting  informa- 
tion on  pirates  who  respond  to  honest  ads.  and  sending  it  to 
the  Federation  Against  Software  Theft  If  anybody  reading 
this  has  been  contacted  by  a  pirate  through  the  TGM 
Classifieds,  please  send  us  a  copy  of  the  letter.  You'll  remain 
anonymous  if  you  wish 

d)  No.  we  think  the  Amiga  is  better. 


In  praise  of 
simple  minds 

Dear  TGM 

There's  no  doubt  that  the 
best  formula  for  games  is 
simplicity  Of  course,  really 
complicated  strategy  games 
are  good  too,  but  they've  got 
to  be  great  from  the  start 
Though  I'm  always  on  the 
look-out  for  games  with  good 
graphics  and  sound.  1  find 
that  games  like  Pipeline.  Zak 
McKracken  etc  are  the  best 

So.  all  you  game  publishers 
and  developers  out  there: 
design  a  great  game,  and 
when  you've  done  that  then, 
and  only  then,  incorporate 
the  graphics  and  sound 

The  problem  with  most  16- 
bit  games  is  that  game  devel- 
opers make  the  playabibty 
the  last  element  in  a  game  to 
worry  about  That's  why 
Spectrum  games  always 
work;  the  machine  has  no 
real  graphics  and  sound 
capabilities,  and  therefore 
payability  and  game  design 
are  the  only  selling  points 

Of  course,  there  are  good 
16- bit  games,  but  not 
enough  The  problem  is,  the 
best  games  are  usually  the 
ones  which  aren't  hyped 
much. 

Paul  Rothwell.  Pijnacker. 
The  Netherlands 

This  one  will  run  and  run  To 
be  honest.  Spectrum  games 
don't  always  work  at  all  — 
there  have  always  been 
some  dread rul  ones  And 
some  16-btt  games  are  bril- 
liant (think  of  Populous. 
Voyager.  Typhoon 
Thompson.  Vindicators.  War 
In  Middle  Earth) 

A  more  serious  threat, 
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ignored,  is  that  8-bit  games 
are  trying  to  improve  graph- 
ics and  sound  to  compete 
with  the  16-bits  And  8* 
have  comparatively  small 
memories  This  could  eventu- 
ally mean  the  8-bits  lose 
gumeplay  too 


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UNCLE  MEL'S  TRIVIA  QUIZ 


1 )  Wfiai  &qttw3f e  houses 
can  yOu  unscramble  !rom 
these  tabla  guests?  we 
NOSH,  SUM  CCflED 
EATER.  NEAT  VILE  RAT. 
OH  HENEE  BUM  SOUL 

2)  What  bottled  instruction  ts 
common  lo  AttGQ  If) 
Wonderland  and  Of  agon  s 
La^ 

3)  What  aflecr  did  the  first 
fiussofl  Sputnik  have  on 
certain  high-tech  homes  in 
the  Fifties? 

4)  What  does  ESPA  stand 
(of^  ■)  English  Society  ot 


Piss  Artists,  b)  Every  Sucker 
Pays  Andrew,  c) 

Entertainment  Software 

Publisher*  Association. 

5)  The  longest  surviving 
computer  fanzine  is  about  to 
cease  publication.  Name  it, 

6)  Whch  ot  the  following  is 
Zoo,**  ■)  A  leading  industrial 
dty  in  Romania,  b)  a  TGM 
writer.  C>  A  mystery. 

7)  What  did  hackers  adver- 
tise on  the  Certified  Grocers 
of  California  bulletin  board  in 
l96tP 

8)  What  are  the  Dumfries 


and  Galloway  police  using 
an  Ami^a  tor'5 

9)  What  is  a  gigaFLOP?  a) 
One  billion  Moating-point 
operations  per  second,  b) 
Andrew  Lloyd  Webber's  lat- 
est musical,  c)  s  Gremlin 
game, 

10}  Is  Jetfery  Armstrong  hel- 
ler known  as  *)  Paint  #ilicon. 
author  ot  the  Binary  Bible,  ot 
bj  a  complete  affthote? 

11  >  Which  idiot's  cgnlribution 
(0  the  packaging,  for  flock 
Star  Ale  My  Hamster  result- 
ed m  the  game  being 


banned  Irom  Boois  and  WH 

Smith? 

12)  Who  played  the  Doctor 
in  the  1965  Him  version  of 
Doctor  Who  And  The 
Datefcs? 

13)  Where  did  ihe  name 
Oalek  originate'  (That  s 
enough  Dateks  —  Sack 

Bytes  Ed.) 

14)  What  do  Robert 
Maxwell.  Chelsea  Fooibal 

Club,  General  Alexander 
Haig  and  Maureen  the  cir- 
cus elephant  have  in  com- 
mon'' 

15)  Which  celebrity  has- 
been  is  featured  on  Ocean's 
Run  The  Gauntlet-7 


ifi)  Name  the  holy  connec- 
tion between  Paul 
McCartney  s  Lady,  US 
Gold's  Vtgifanie.  and  Mrs 
Sean  Penn 

17)  What  does  RQSIE  pro 
vide  for  PCs'  ■)  Book 
reviews,  b)  computer  dating 
services,  c)  cups  of  weak 
lea 

18)  Which  Carry  On  star 
played  the  Beast  in  the  1 983 
cuft  movie  KmiP 

It)  Which  otthfl  following 
did  TGM  loss  at  Paddmgion 
Slanon  recently?  a)  A  Sega 
Mega  Drive  b)  a  bear,  c) 
innops-nce 

20)  What  are  mattes? 


ANSWERS 

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uosucig  piEipiy  |0  puejq 

e  lou  poei  mum\  euros  sui 

ui  eCetui  jeqiouE  euiquico 

oi  *epK>  w  eDeuji  ue  \c  ued 

sunssoo  ism  esiAsp  v  iOZ 

'  V  i|O0>  (q  uo*pai 


b^  (aejoiejam  puy  (a  lei 

MPrssajg  puteujag  (ei 

stueod 

pue  s|8aou  uo  eiea  uLL 

euuopeH  fgi 

•«eMSuiut^(si 

-indues  Biopomujoo  eiouj 

-cud  oi  pedieij  ue  Xem  {pi 


&M1  jo  .M3  oi  iva 

euinioA  jo  euids  euj,  (el 

OuiusnQ  jeiBd  (el 

'  'pn|,iu 

AUtf)  iun  -je    fin  Ui 

s©A  (01 

u»,  jo  g  i  op  LTEO 

S  AetQ  1364*1  M|i  PUV  {■  (8 


laisesip  ue  atcueipoi  (g 

le^suj  aqi  pajeu 

-joo  eouis  BAeq  spajisscirj 

ViQl  *f)  'rtteitsuniJOjun 

■seiruijsojd  cue  spieo 

lipaja  ueiois  sOnjp  pi bh  !/ 

pep 

j.ure  aejia  to  ino  omi  'neM  f.9 

Ong  *u  (s 


"  Apuv  'aouaijQ  om  (a(t 

peagjdAO  mey  M  w  swop 

eOejefi  auiMts  peuedo  » (e 

,eui  xuua.  (z 

MTOH 
soinoqja^  '9Ai|Pujeuy 

suieeia  ouiosi3  uoswe<-t  (i 


machine 


MONTH 


FORGOTTEN  WORDS 

Deadlines,  like  the  poor,  are  always  with  us...  evert  when  we 
leave  Ihem  out  by  mistake.  H  you  re  enlering  the 
Capcom  Forgotten  Worlds  comp  on  page  26,  you're  probably 
looking  forward)  lo  years  of  painstaking  research  before  you 
send  the  enlry  In  and  take  up  PC  Engine  gaming  as  a  retire- 
ment hobby.  But  alas,  thai  is  not  to  be;  the  deadline  we  for- 
got to  print  is  June  22,  and  entries  received  any  closer  to  the 
crack  of  doom  will  be  disqualified. 


3.5"  DISKS 


10  x  3.5"  DS  DD. .E9 

25  x  3.5"  OS  DD. ,£20 

50  x  3.5"  DS.DD , £38 

100  x  3.5"  DS.DD ....,„, ^.,....,..£74 

250  x  3.5"  0S/DD £180 

500  x  3.5"  DS'DD £345 

1,000  x  3.5"  DS/DD £675 

100  Capacity  3.5"  Disk  box £7  50 

Our  Disks  Are  Cheap  But  They  Are  Top  Quality  —  Fully  Guaranteed" 

Atl  pnces  INC  VAT  &  ie*i  day  delivery,  cheques  and  posts)  orders  to. 


HARDWARE  DISTRIBUTION 

1s1  Floor.  19  Division  Street.  SlielNeld  St  4GE 
Tel:  0742  726485 


■  VECTOR  GRAPHICS 

TGM  exposes  the  myths  and  reality  of  using  vector  graphics.  We 
talk  to  the  people  who  program  them  and  the  people  who  buy  Ihe 
games  whicn  use  them.  Starglider  2,  Carrier  Command,  Voyager 
and  Bomber  all  use  the  impressive  graphics  creating  technique  — 
have  vector  graphics  pushed  the  1 6  bus  to  their  limits? 

■  ASTAROTH,  THE   BEING 

TGM  talks  to  Hewson  about  the  programming,  production  and 
pubttcafipn  of  their  idlest  1 6-bit  shocker.  Astaroth  What  does  your 
sliver  of  silicon  go  through  before  it  reaches  your  local  software 
store? 

Plus..,  8-bit  supremo  Rat  Cecco  talks  about  the  1 6-bit  market  and 
why  he's  moving  in  to  make  a  killing ... 


This  issue  of  TGM  was  almost  entirely  designed  and  composed  on 
a  computer  screen.  On  some  pages  even  the  tour-colour  pho- 
tographs were  electronically  scanned,  altered,  colour  separated, 
placed  on  ihe  page  and  output  Irom  a  Macintosh  II  —  we  believe 
this  is  Ihe  first  time  this  has  happened  anywhere  —  and  it  hap- 
pened first  in  TGM!  Next  month,  we  tell  you  exactly  how  TGM  is 
pushing  the  frontiers  ol  electronic  publishing  to  ihe  very  ouier  limits 
of  possibility,  and  soon  how  it  could  also  be  happening  on  your  ST 
or  your  Amiga,  PLUS:  more  and  more  games  reviews.  Back  Bytes 
and  comps., ,  TQM  020  H  on  sale  from  June  22  —  don't  miss  It! 


MSI  Ml 
ttamn  Ufwoih 


EDITORIAL  OFFICE  17  Grant  HiH.  Ludlow.  ShropiMr*  SYS  ) OS 
Roger  Kean  Factum  Editor:  Dominic  Handy  Start  Wrtlin:  -  '■ 
Fte<-:  Canny  Ma-H  Cavwu1'  Editorial  Aiiittantt:  W«  Velum.  Carol* 
Cameron  Pe.-nd.  Michael  Paiturtson  (AtKtini  Contributor!:  M»i  Croutfw.  DorTHugnH 
wtihai  M  RMWthai  juSAl.  John  wooes  WODUCTJOH  department  ii  Kmg  streti 
Ludiew.  SrHopsbire  SYS  1AQ  £(HW(  58512  3  production  Uanafar  Jonathan  Fkgrat 
RaprograpMct  Ualthe*  Ulmo*  S^w.-*!)'.  Rabart  laactiamp.  Rotwl  Hamlon.  Trn  Uoms 
Jwwj  Reflddi'd  DEMON  Row  Kmt.  Uarfc  KendhaK  MeVyn  Faner  PuMltlwr:  3«oi  Grnitt 

QfOta^  Aa>Vff1ll*<n«ri1    Mr*Cton  Ftagar  earmae  Adrvrti  »vmen1    Niruyen  Hti  DM01 

Adv*fli*«m«nl  Sal**  Exaout^a*:  Sarari  Chapman  La*  WMans  Asinttanl:  jacue  Wtjmi 
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KflSfl>  tiajiBrtptlpwt  TO  tor  SO  Untcm,  Simpihn  SY8  '06  Qt&pec  am  fyptat  on  Appi* 
Macmtosn  It  computers  running  Qua*  Xp/eu,  Adote  ■utirafcy  88.  m*  cotou*  phote  uamxc  by 

Prs-Prws  Technologies  Spodra  Pnm  and  ProroMac  *o*»nai  rrptHH^ie  t»  Iwivn  Sw>  Pnru. 
Ludtow.  Colour  origrator  by  Scan  Studio*.  Wtngian  Graan,  London  NT.  Prmtad  n  England  by 
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10&'l08TGMTXOl9  6-89 


This  IsThe  Course 
That  Jack  Buolt 


Tee  off  on  the  most  chiifk'mjmg 
IB  hates  of  major  championship 
tffjl faith  the  tegent  oho  hittnl 
picked  each  one  ■  Jack  Nickiau.s 
Jack  Nicklaus'  Greatest  1R  Holes 
Of  Major  Championship  Golf- 
gives  you  The  famous  fairways, 
hunkers  and  greens  that  have 
decided  the  four  major  champion 
ship?  of  golf.  There's  even  K 


additional  courses  designed  hy 
lack  Nicklaus. 
Golf  in  a  mixed  foursome  or  go 
head  to  head  with  I  he  "Oil  dell 

Bear"  -  a  computerized  Jaek  who 
possesses  skills  patterned  difW  H) 
after  his  own  game.  Select  skim 
scoring  or  stroke  play  (."'intend 
with  gus  ting  winds,  rolling  hills 
and  random  pin  placement 

Its  you  against  the  greatest 
golfer  of  his  lime-  Playing  I  he 
greatest  I  *  holes  in  the  world 

Available  for  IBM  I't 
Compatibles.  Commodore  64 
disk.  Coming  soon  on  AmslraJ 

v  rmi    \  r^*n 


Thcbes)  in  entertainment  soflwan' 


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ff  &  ! 


Jl 

r      *JJB 

flf  1 

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hen  a  guy  loses  his  girl-  he  . 
.'.  loses  his  mind!  Now,  in  the* 
Final  .Chapter.    Renegacle    must 
summon  ail  his  strength  and  liqhl- 
1  ntng  reactions  as  he  chases  his 
girlfriend's  captors  through  time  it- 
self*  Fight    against    neolithic    man, 

SPE 


4Km?«* 


mented   undead.- Iiom   *,tthin 
tombs    otyApSent    Egypt. 
quest  finally  takes  you  BEY 
the  present  —  to  a  time  youlri.. 

forget!  ...  but  remember  ...  your 

wants  to  see  you  alive! 

-  ATARI  ■STJ'Juia.TO  »  AMKiA 


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IMAGINE  SOFTWfiE  6  CENTRAL  STREET  ■  MANCHESTER  M2  5NS  ■  TEL  061  832  6633  TELEX:  667799  OCEANS  G  f*X  061 834  0650